MS Paint your ultimate Operation Overlord!

General discussion of the Project Reality WWII modification.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

MS Paint your ultimate Operation Overlord!

Post by AfterDune »

We could think about flag layouts and assets all day, but in the end, YOU guys are the ones playing it. So here's a challenge for ya ;) .

MS Paint your ultimate Operation Overlord layout!

STEP 1:
Open the Overlord minimap in MS Paint! (map below)

STEP 2:
Draw your ultimate flag layout & share!



The rules?
- No planes!
- If you add tanks, add very little!
- Feel free to use flag routes or randomized flags
- If more statics are required in an area, make it clear
- Design the layout for Skirmish, 64 players or >64 players
- Make clear if this is the day-version (beach assault) or the night version (paradrop)
- Provide a "legend" if the map is not big enough to draw on

The map:
Image
Good luck!
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Blondey
Posts: 143
Joined: 2012-04-23 12:10

Re: MS Paint your ultimate Operation Overlord!

Post by Blondey »

haha, seems like a challenge. May do it on the weekend! Sounds quite fun to be fair :) Will like to see lots of different ideas!
Kevokpo
Posts: 286
Joined: 2011-09-25 14:40

Re: MS Paint your ultimate Operation Overlord!

Post by Kevokpo »

actually I really liked the original flag layout of the map
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sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: MS Paint your ultimate Operation Overlord!

Post by sweedensniiperr »

Spoiler for \"images\":
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allow me to explain.

yellow: you don't build bunkers on top of the ground you them build below ground. if possible lower the terrain so that the bunkers can be on "ground level". And/or move some of them out a bit. This is only if you have super much time. ignore the big yellow blob.

cyan: i don't remember the flags so good but i recall them being pretty good that's why there's a ? so maybe some flags from the original layout could be "randomed".

purple: in order to the trenches to fit there the terrain would be little higher. again, nothing too important.

blue: craters. the allies shelled this pretty well. i put them off objecteives to show that they didn't aim so good.

red: trenches. just a bit of realism. the germans would have prepared objectives with defensives. mainly the village, mortar battery and aa battery. if yellow were to be implemented this would make more sense as you wouldn't "go up" to get into the bunkers.

in short: more trenches :)
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: MS Paint your ultimate Operation Overlord!

Post by Pvt.LHeureux »

Alex, trenches are fucking hard to make with BF2 engine, I doubt we'll make too much of them. But I wanted to make the bunkers underground too which I will work on.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: MS Paint your ultimate Operation Overlord!

Post by Heavy Death »

Simpel flag layout. 128 version, maybe even 64, doesnt really matter.
Image

Some legend;
Red=1A group. All flags active at once.
Yellow=2A group. One of those crossroads randomly comes into play.
Green=2B group. One of those crossroads randomly comes into play.
Blue=3A group. Both are active.
Darkblue=4A. Last flag for US to cap.

Idea is that ofcourse beach invasion is a beach invasion, but not so much of a flag grab... simplified it. Next the crossroads needed to be secured. First part and then deeper inland. A portion of the team must already keep the germans from reinforcing from the HQ/village, while other cap the inland crossroads.
Its simple and simple is often the best.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: MS Paint your ultimate Operation Overlord!

Post by AfterDune »

Keep 'em coming, guys!
Don't forget about assets :) .




(sorry Psyko, I removed your image)
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Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: MS Paint your ultimate Operation Overlord!

Post by Heavy Death »

Assets are up to you... Some light vehicles, supply trucks etc. logistics mainly. After the 2A and 2B get capped maybe both teams get a tank. Or alternatively, germans get one tank after beaches have been lost but when us cap 2nd line, they get two shermans.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: MS Paint your ultimate Operation Overlord!

Post by sweedensniiperr »

[R-DEV]AfterDune wrote:Don't forget about assets :) .
Yeah, the assets and flags are good, it's the details i think needs improvement.
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: MS Paint your ultimate Operation Overlord!

Post by AfterDune »

@sweedensniiperr: Trenches are indeed quite hard to do right now. We would require better statics to blend the trenches better with the terrain. FH2 has done an excellent job at this - they have better trench models :p .
We could place more "rubble" on this part of the terrain instead, more (destroyed) bunkers and such.

Regarding bunkers, that's the same thing basically. Though the latest version of Overlord has a revamped Mortar Battery, all bunkers there are replaced with new bunkers, more dug in. They're still on top of the terrain, but look better than the old one.


The hard part on this map which I think is a bit of a flaw, is that the beach is almost 2km wide. The Allies can attack any part of the beach right now. Now that's fine if you have 200 players on your server, but when you're there with only 64, that's quite the problem. Well, we can (partially) solve that by changing the combat area and block certain parts of the beach. I'm thinking in the lines of blocking parts of "Fox".

If you don't do something like that, you won't be able to defend the beach as Germans properly and the US can attack anywhere, even on places where the Germans don't have anyone defending.
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sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: MS Paint your ultimate Operation Overlord!

Post by sweedensniiperr »

[R-DEV]AfterDune wrote:Regarding bunkers, that's the same thing basically. Though the latest version of Overlord has a revamped Mortar Battery, all bunkers there are replaced with new bunkers, more dug in. They're still on top of the terrain, but look better
Yep, i've seen those. I really like them :)
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doggreen
Posts: 109
Joined: 2007-12-20 03:25

Re: MS Paint your ultimate Operation Overlord!

Post by doggreen »

I made a powerpoint presentation about Operation Overlord, a small suggestion to change the layout flags.

I hope you like it


http://www.4shared.com/file/dxEdf2k5/Op ... rd_2.html?


If you need positive on ms paint as requested by AfterDune tell me ..
Last edited by doggreen on 2012-10-30 16:04, edited 3 times in total.
This is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning

Winston Churchill
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: MS Paint your ultimate Operation Overlord!

Post by AfterDune »

Will have a look at it :) .
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doggreen
Posts: 109
Joined: 2007-12-20 03:25

Re: MS Paint your ultimate Operation Overlord!

Post by doggreen »

Thank you very much to analyze my suggestion.

edited and removed the photos not to change the the request of the original post
Last edited by doggreen on 2012-11-05 14:10, edited 1 time in total.
This is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning

Winston Churchill
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: MS Paint your ultimate Operation Overlord!

Post by Rabbit »

Image

PDH Has to get captured first, Once captured It can not be re-taken.

I originally thought about Omaha Beach being next with the 2 spawns, but It really would make it to easy to the US to just flank them, and wouldn't follow historical accuracy. So...

Easy Red has to be captured first,
then Dog Green.
Both Positions can be retaken by the Germans though.

After both Omaha positions are taken so begins the push up from PDH and Omaha to secure important crossroads that connect to Utah beach and Inland. (I don't know why I named it PDU cross roads)

After both cross roads are secure, The push on the village.

This would make areas more focused and not so easy for the allies to just flank.
Last edited by Rabbit on 2012-11-16 17:11, edited 1 time in total.
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AfSoccer "I just don't see the natural talent."
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Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: MS Paint your ultimate Operation Overlord!

Post by Murphy »

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Para layer.

US troops dropped and took the village by surprise but the Germans know they're under attack. US main (blue flag) is cappable because they have no reinforcements coming (they have to drop in and cap it before they can spawn on it as their main), but im thinking the German flag should be uncappable because it represents the reinforcements arriving. It could work either way really.

Cliffs is probably too far east and could be moved further west so the Germans can't just control the flag from their first.

Not sure about assets.
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: MS Paint your ultimate Operation Overlord!

Post by Pvt.LHeureux »

Actually for the para layer, having the German main at "cliffs" would be better, so some fights could happen in the village.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Moszeusz6Pl
Retired PR Developer
Posts: 939
Joined: 2010-06-24 13:41

Re: MS Paint your ultimate Operation Overlord!

Post by Moszeusz6Pl »

I was thinking about skirmish layers, and I made 3 concepts:

1. Day assault, US troops have already captured the beach and are proceeding toward farmhouse: Image

2. Bigger day assault if previous wasn't big enough : Image

3. Night airborne assault: Image

Linked circles are flags, unlinked spawnpoints. Red are Germans, Blue are US, white is neutral.

White airbrush is DoD for both teams, Red only for Germans, Blue for US.

On night layer numbers in circles are spawn orders or number of flag with which spawnpoint is linked. Blue arrows are US planes, number below arrow indicate with which flag plane spawnpoint should be linked. 6 mean incapable no existing US main.

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sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: MS Paint your ultimate Operation Overlord!

Post by sweedensniiperr »

@murphy and heureux, maybe the main can be munitions?
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rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: MS Paint your ultimate Operation Overlord!

Post by rodrigoma »

or even barracks
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