Vehicle icons

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rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Vehicle icons

Post by rPoXoTauJIo »

As we know, many public servers enforcing "squad asset rule".
But in sometimes rule fails because many(or not) players still don't know which class of asset they using.
Squads with bmp naming apc, mtlb with 30mm in apc\ifv\etc...
So maybe devs can help admins and players by replacing old icons with some useful information?
What we have now
What could it be
godfather_596
Posts: 359
Joined: 2012-02-11 19:48

Re: Vehicle icons

Post by godfather_596 »

Such a simple solution yet so effective I like it!!!! :D
ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: Vehicle icons

Post by ExeTick »

simple and helps allot :D
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saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: Vehicle icons

Post by saXoni »

It won't have much use for the players that have played this mod for a while, but it will certainly help for the newcomers.
SGT.MARCO
Posts: 341
Joined: 2010-07-08 03:01

Re: Vehicle icons

Post by SGT.MARCO »

I love it, I am kinda tired of everyone fighting over what tank or apc it is. like t-72-t-80, etc. great idea and should be easy to implement
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Vehicle icons

Post by Rhino »

What your suggesting, with having the text to the right of the icon, isn't possible in the current hud format (may be with a load of editing) and even if it was, would have a lot of wasted texture space.

While I like the idea of having the vehicles name on the vehicle icon, it would have to be directly on top of it. The problem with this of course is that the player position icons would then cover the text..
Last edited by Rhino on 2012-11-04 23:42, edited 1 time in total.
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Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: Vehicle icons

Post by Arab »

lol at the standing mec soldiers.

Could you possibly put the text on the bottom-middle?

It would look weird, but I think it would help. Also, if the vehicles name would be displayed next to the players name like "[PR] Wally (BMP-3)"
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Vehicle icons

Post by AfterDune »

FH2 has something like this, doesn't look too bad. But implementing the text on the icons as we have them probably won't look that good.

Someone could try it out of course.
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BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Post by BloodyDeed »

If someone with a little bit of PS knowledge wants to do it, feel free to go ahead.
Make a few examples and send them to me. Then we can take a look and if it's great deciding weather it's worth putting more effort in it.
I really like the idea but we have no Dev resources to do this for all vehicles at the moment.
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Hjid
Posts: 75
Joined: 2009-04-28 18:35

Re: Vehicle icons

Post by Hjid »

I don't think you need to actually have the name in the images.

You can use:

Code: Select all

hudBuilder.setTextNodeStringVariable	VehicleNameString
Which get the text from:

Code: Select all

ObjectTemplate.vehicleHud.hudName "killed"
Where as in pr the names seems to be replaced by "killed". Just add the correct name of the vehicle as the hudname.

Or am I missing something that would cause this to not work?
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic33103_1.gif[/img]
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Vehicle icons

Post by Heavy Death »

Or just add a little IFV, APC, MBT, JEP etc somewhere on the vehicle icon.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Vehicle icons

Post by Psyrus »

Heavy Death - The kind volunteer wrote:Or just add a little IFV, APC, MBT, JEP etc somewhere on the vehicle icon.
[R-DEV]BloodyDeed wrote:If someone with a little bit of PS knowledge wants to do it, feel free to go ahead.
Make a few examples and send them to me. Then we can take a look and if it's great deciding weather it's worth putting more effort in it.
I really like the idea but we have no Dev resources to do this for all vehicles at the moment.
There are over 100 variants of land vehicles (not all of them used) in PR. You should probably get started sooner than later ;)
As we say over here: "どうぞ
Last edited by Psyrus on 2012-11-05 17:14, edited 2 times in total.
Reason: Typo
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: Vehicle icons

Post by SShadowFox »

I'll try to do this, it doesn't look so hard...
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Vehicle icons

Post by Heavy Death »

If i find some time, maybe i can give it ago aswell...
godfather_596
Posts: 359
Joined: 2012-02-11 19:48

Re: Vehicle icons

Post by godfather_596 »

Heavy Death wrote:Or just add a little IFV, APC, MBT, JEP etc somewhere on the vehicle icon.
Ya something small and not fancy at all, It'll help the new comers so they know what ur saying when u say T-72 or Chally at 200
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Vehicle icons

Post by AfterDune »

We didn't have it and we managed just fine :p .

Meh, I don't think it's needed at all. But feel free to come up with something nice and who knows... :)
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AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: Vehicle icons

Post by AncientMan »

Doing it as an image is completely the wrong way to go about this...
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KiloJules
Posts: 792
Joined: 2011-03-17 18:03

Re: Vehicle icons

Post by KiloJules »

Why? Cause you don't want it to show on the HUD? As it destroys the immersion of the HUD or anything?
Care to elaborate?
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Vehicle icons

Post by Heavy Death »

Yeah, why not just add it to the vehicle icon, somewhere where seat squares dont obstruct the text... Thoughnif yu look at it, soldiers must know and recognize vehicles and well... PR is a bit on the realistic side.
Alternatively, a good wiki page should be done on vehicles, like some german dudes that are already doing it.
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