Night Vision

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Psycho_Sam
Posts: 255
Joined: 2005-06-15 00:03

Night Vision

Post by Psycho_Sam »

Are any maps going to be set at dusk or night? If so have any night vision goggles been made for say special forces or night vision for vehicles?
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Dre
Retired PR Developer
Posts: 399
Joined: 2005-04-10 12:00

Post by Dre »

No map in BF2 is set at night, sadly. But modders can do wonderful things...
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

isnt there somesort of unlockable thermal scope? maybe im thinking the console based BF2 but if theres a thermal scope in bf2 then it shouldnt be hard to turn into a night vidion type thing right?
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JS.Fortnight.A
Retired PR Developer
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Post by JS.Fortnight.A »

Well the thought is this, since BF2 has dynamic lighting effects, dawn, dusk, and nighttime maps are all theoretically possible. And of course with barrel mounted flashlights 8) , night vision would also come along for the ride :twisted: (ideally speaking).
Project Reality Operations Lead v0.2-0.3
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BrokenArrow
Retired PR Developer
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Post by BrokenArrow »

In the Battle of Foy map in Forgotten Hope there is snow falling from the sky, not alot but it deffinitly makes the map very cool as far as scenery goes. is that a goal for PR to make it rain or snow (if say, the war in PR is expanded to north korea 8) )?

dont know how many have even played the Forgotten Hope mod if you havnt its great for realism and is probably the best thing to happen to the original battlefield, there will be a forgotten hope 2 :D so ill go between m1 and m16 once FH2 and PR come out.
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JS.Fortnight.A
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Post by JS.Fortnight.A »

Weather effects have been discussed, code-wise they aren't friendly on networks, as massive multiplayer online games aren't meant to have the refined details one would find in say a Metal Gear Solid or Splinter Cell game. Hence the scarcity of snow flakes in FH. Although we will do our best to include some sort of natural weather effects into maps (since China has every known enviornment on earth) we will definatley look at our options, by taking into account the limitations of the engine both client and server-side. :wink:
Project Reality Operations Lead v0.2-0.3
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BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

well im happy as long as you devs are putting out the game to the best of your ability... even on a salary of... ahh god i cant remember what requiem said your salary was made up of on his suburbanwarfare interview... gratitude? respect? thanks? something like that but no matter which it is im happy you guys are logging in the hours! keep up the good work.

and besides the really hard job is given to the PR community, we have to keep asking and asking for stuff and then we have to test the games for you guys :D
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JS.Fortnight.A
Retired PR Developer
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Joined: 2004-07-23 12:00

Post by JS.Fortnight.A »

IRT Broken Arrow:

:lol: :roll:
Project Reality Operations Lead v0.2-0.3
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SGT-Kwint[75thR]
Posts: 29
Joined: 2005-06-16 12:26

Post by SGT-Kwint[75thR] »

In AA there are maps with either snow or wind. And they just appear in your field of view and are not bound to a specific location on the map or so. Just like having a see trough layer.
GABBA
Posts: 633
Joined: 2005-05-16 16:00

Post by GABBA »

Nigth vision would be a great addition to PR............
"Incoming fire has the rigth of way"...........

"never share a foxhole with anyone braver than you are"
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

it would. so would weather. but i'd give up on both if they would cause too much lag. focus on other elements of realism. fix the damage etc. and maybe in a later version add night maps etc.
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