[HELP!]Kashandesert objects.

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ExeTick
Posts: 855
Joined: 2011-01-13 22:50

[HELP!]Kashandesert objects.

Post by ExeTick »

whenever I try to add zis3 cannon to kashandesert I cannot find it. its gone.

but if I go to PR_edit map I can see it in the correct place but I cannot see it in BF2 editor..

is it bound to milita faction or is it something Im doing wrong?

I tried to fix it for a week now but I gave up now. :hissyfit:
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rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: [HELP!]Kashandesert objects.

Post by rPoXoTauJIo »

weapons\Stationary\zis3?
ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: [HELP!]Kashandesert objects.

Post by ExeTick »

nop its not there in BF2 editor. I had a look on foolsroad to see if was there and it was.

but its not in BF2 editor when I load kashan desert..
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ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: [HELP!]Kashandesert objects.

Post by ExeTick »

when Im in load resources I have everything except ZPU-4 and Zis3. its the only 2 stationary guns I dont have in there.

but they are in my PR_edit files in my Mods folder.
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M42 Zwilling
Retired PR Developer
Posts: 613
Joined: 2012-06-10 11:27

Re: [HELP!]Kashandesert objects.

Post by M42 Zwilling »

Try adding

run /objects/weapons/stationary/zis3/zis3.con
run /objects/weapons/stationary/zpu4/zpu4.con

to your unzipped StaticObjects.con. Sometimes the editor doesn't automatically load everything in the mod. Adding the above lines will force the editor to load the ZIS-3 and ZPU-4 when it loads the map.
ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: [HELP!]Kashandesert objects.

Post by ExeTick »

ah thank you :) it worked perfectly :)
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ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: [HELP!]Kashandesert objects.

Post by ExeTick »

I have another problem now. when I try to pack kashandesert the one I remade BF2editor crashes.

I also tried to find out what the problem was, since I have windows 7 ultimate 64 so it said I didnt have to do everything I did. later on I followed this https://www.realitymod.com/forum/f388-p ... level.html and some of the links in it but nothing worked.

everytime it crash it says, bf2 editor error. editormemory.dll all alloc attempts failed for size 56753559.
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M42 Zwilling
Retired PR Developer
Posts: 613
Joined: 2012-06-10 11:27

Re: [HELP!]Kashandesert objects.

Post by M42 Zwilling »

How much did you actually change? If you didn't change much, it's probably best to add the edited files manually. As I recall, the editor isn't very reliable at correctly packing maps anyway.
ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: [HELP!]Kashandesert objects.

Post by ExeTick »

I didnt do much, added and moved a few items and remade a bit of a mountain thats all.

nothing super big.

yes editor is not reliable but I dont know how to pack it otherwise..
Last edited by ExeTick on 2012-11-13 13:42, edited 1 time in total.
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [HELP!]Kashandesert objects.

Post by lucky.BOY »

You can use the Rhino's script? it even mentioned in the thread you linked to.
ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: [HELP!]Kashandesert objects.

Post by ExeTick »

I cant find anywhere to download it from.

that download link he have is not working anymore.
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ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: [HELP!]Kashandesert objects.

Post by ExeTick »

hmm maybe I should have taken my time to look threw every singel page^^ found a download link..
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [HELP!]Kashandesert objects.

Post by Rudd »

https://www.realitymod.com/forum/f189-m ... cript.html


the map build script has its own thread...
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ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: [HELP!]Kashandesert objects.

Post by ExeTick »

thx. I found one when I decided to look threw every page on that thread :wink:
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [HELP!]Kashandesert objects.

Post by Zeno »

speaking of Kashan desert! where do i find the sky effect and what is it called?
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ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: [HELP!]Kashandesert objects.

Post by ExeTick »

alright Im trying to test these things I have added and changed but PR is crashing on 13% all the time.

I found some treads about it and read them and did what it said but it still crashes on 13%, I dont really know what to do.

my maps I have in PR_edit/levels/kashan_desert is server and client winrar ziparchive files and one Info file.

there is also no error coming up when it crashes.
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [HELP!]Kashandesert objects.

Post by lucky.BOY »

run PR in windowed by rightclicking the shortcut, clicking properties, and then adding " +fullscreen 0 +szx 800 +szy 600" (without the " ", you can change the size to whatever you need) to the Target path, and then it should give you an error message upon crash. Post sreenshot of it here, so you can get help.
ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: [HELP!]Kashandesert objects.

Post by ExeTick »

already did that. no error message is coming up when it crashes.
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