In preparation for the PRTA Mini-Mod Map Test Event we've been working hard at making PR:F v0.192 with our main aim at trying to fix all the known bugs and crashes, while also adding a bit of new content. While we can't say for certain if we have fixed all the major bugs, we will only find out after we start playing this on a full server
New Content:
Argentine Voices
LuchoLavalle, Juan Maximiliano Maye & [R-DEV]anders have been hard at work over the past few months recording and sorting out some new voices for the Argentine faction and they have done an amazingly good job, setting a whole new standard for new voices in the future for PR!
Credits:
Voice Actors: LuchoLavalle & Juan Maximiliano Maye
Sound Integration: [R-DEV]anders
FV101 Scorpion CVR(T)
Most of you by now should be well acquainted with the FV107 Scimitar CVR(T) since its been in PR for a number of years now, but the Scorpion hasn't featured at all in that time since it was retired from the British Armed Forces in 1994. However a few Scorpions where used in the 1982 Falklands War with Two troops from B Squadron, Blues and Royals, along with the Scimitar.
The Scorpion and the Scimitar are from the same family of Combat Vehicle Reconnaissance (Tracked), aka CVR(T) and are basically the same vehicle, with one major difference. the Scorpion has a 76mm cannon where the Scimitar has a 30mm cannon. There are other small differences between the two like the Scorpion has a different night sight and from its bigger, heavier cannon its slightly slower but other than that, they are pretty much the same thing.
Now your probably asking at this point as to why would we go and replace the Scimitar with something that has a bigger cannon when the Scimitar was already such a pain in the *** for the Argentine Infantry. Well while the Scimitar has a fully automatic 30mm cannon which has a rate of fire of 200 rounds per min, the Scorpion's 76mm cannon only has a rate of fire 6 rounds per min. So while its cannon packs a much bigger punch, its only going to be able to fire once every 10 seconds, which should give the infantry a much bigger chance to fight back, while also making it more effective vs other vehicles and deployables.
The Falklands is also not the only place you will see the Scorpion. Back in the day when the west was friends with Iran, Britain sold 300 FV101 Scorpion CVR(T)s to Iran and many of these still operate in the Iranian Armed Forces today, with them also producing there own version of the Scorpion now. As such we have made an MEC version of the Scorpion which you will hopefully see on a few maps in v1.0. It should also be noted that it is unlikely to be used on the same map with a Scimitar on the opposite side if anyone is worried about enemy identification, but not impossible if the mapper feels it can work. Since this is the Export model of the Scorpion its had its night sight removed, only leaving a bare plate where it should be to the right of the cannon.
Credits:
Model: [R-DEV]Rhino
Textures: [R-DEV]Rhino
Export & Coding: [R-DEV]Rhino
Original Model & Textures: [R-DEV]Stigger
New M-35 and VW Type 2 Textures
3===SPECTER===3 has been working hard at reskinning the M-35 and VW Type 2 (Hippie Van) with Argentine Camouflage for this release since the M-35 was using USMC textures before and the VW Type 2 was using a generic civi skin. The VW Type 2 also has a higher rez texture than it did before which should improve its appearance a little although in time we hope to replace the model as its pretty low quality, but for now it dose the job
Credits:
Textures: 3===SPECTER===3
Goose Green (2km Map)
MineralWouter has been hard at work over the past few months making this map that aims to portray the famous Battle of Goose Green. Although Goose Green is featured in the main Falklands map, it isn't anywhere near to the correct scale like the rest of the map, since the main Falklands map aims to portray the entire war, rather than a single battle. This map however portrays the terrain and this single event in a much more convincing scale and while you wont be able to get the same Harrier air support you can on the main Falklands map, you will be able to just have some pure infantry combat over some demanding terrain, trying to push though the Argentine lines or holding off the British from a defensive location. Please note this map is still very much a WIP and there are a bunch of bugs/issues still on it which we hope to address in the future.
Credits:
Map: GP_MineralWouter
Change Log:
- Added Argentine Voices
- Added Goose Green Map
- Integrated the latest PR:V and PR:N Python into PR:F to stop the bug where players who didn't have PR:V installed couldn't crate local games etc
- Vehicle Warfare Game-Mode: Made the Flag Capture times variable by the map and not a forced time of 15secs by python as per before
- Vehicle Warfare Game-Mode: Attempted to decrease the min number of players needed to capture a flag when the server had a bunch of players in it from 6 to 4
- Fixed the night sky and made the night light settings a tad brighter
- The Falklands - VW64 Layer: Increase flag cap times for Brits as they had a significant advantage with both teams having the same capture times (as forced before by python)
- Added the Steyr SSG 69 PI Sniper rifle to the Argentine Sniper Kit
- Updated the Deviation with the latest code
- Fixed the Jet POVs bug where if you where in a POV view, then tried to switch to weapon 2 or 3, your view wouldn't reset forwards.
- Fixed the bug where Bipod GPMGs would be locked to the first team that used them, now they are fully open to both teams no matter what
- The Falklands: Fixed Hole in Terrain near Goose Green / Darwin
- Added the FV101 Scorpion CVR(T) Reconnaissance Vehicle
- The Falklands - AAS128, AAS64, AAS32 & AAS16: Replaced the Scimitar with the Scorpion
- Added new VW Type 2 (Hippie Van) Argie Camo Textures
- Increased the Enfiled Sniper Rifle Ammo from 18 rounds to 40 rounds
- Attempt to Fix the Brit L2A2 Grenade from sometimes not detonating
- Optimized R.530 and Exocet Missile Textures
- Added new M-35 Truck Argie Camo Texture
- Decreased the cockpit noise of the Wessex HU.5
- Attempt to fix the Mobile radar dish from not rotating on dedi server
- Attempt to fix the Radars being limited to 3kms
- Attempt to fix enemy targets showing up on the enemy radar after team switch
Download Links & Installation Info:
N/A, PR:F v0.192 has now been fully integrated into PR v0.981, more info and download links here: https://www.realitymod.com/forum/f380-p ... eased.html
We hope you all like the new content and hopefully all the major issues are sorted now. Stay tuned for more updates!
For more info on the Falklands Mini-Mod, please view this topic here: https://www.realitymod.com/forum/f196-p ... lands.html















