PR:Falklands v0.192 Released!

Project Reality announcements and development highlights.
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

PR:Falklands v0.192 Released!

Post by Rhino »

Hey guys,

In preparation for the PRTA Mini-Mod Map Test Event we've been working hard at making PR:F v0.192 with our main aim at trying to fix all the known bugs and crashes, while also adding a bit of new content. While we can't say for certain if we have fixed all the major bugs, we will only find out after we start playing this on a full server :D

New Content:

Argentine Voices
LuchoLavalle, Juan Maximiliano Maye & [R-DEV]anders have been hard at work over the past few months recording and sorting out some new voices for the Argentine faction and they have done an amazingly good job, setting a whole new standard for new voices in the future for PR!



Credits:
Voice Actors: LuchoLavalle & Juan Maximiliano Maye
Sound Integration: [R-DEV]anders


FV101 Scorpion CVR(T)
Most of you by now should be well acquainted with the FV107 Scimitar CVR(T) since its been in PR for a number of years now, but the Scorpion hasn't featured at all in that time since it was retired from the British Armed Forces in 1994. However a few Scorpions where used in the 1982 Falklands War with Two troops from B Squadron, Blues and Royals, along with the Scimitar.
The Scorpion and the Scimitar are from the same family of Combat Vehicle Reconnaissance (Tracked), aka CVR(T) and are basically the same vehicle, with one major difference. the Scorpion has a 76mm cannon where the Scimitar has a 30mm cannon. There are other small differences between the two like the Scorpion has a different night sight and from its bigger, heavier cannon its slightly slower but other than that, they are pretty much the same thing.
Now your probably asking at this point as to why would we go and replace the Scimitar with something that has a bigger cannon when the Scimitar was already such a pain in the *** for the Argentine Infantry. Well while the Scimitar has a fully automatic 30mm cannon which has a rate of fire of 200 rounds per min, the Scorpion's 76mm cannon only has a rate of fire 6 rounds per min. So while its cannon packs a much bigger punch, its only going to be able to fire once every 10 seconds, which should give the infantry a much bigger chance to fight back, while also making it more effective vs other vehicles and deployables.

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The Falklands is also not the only place you will see the Scorpion. Back in the day when the west was friends with Iran, Britain sold 300 FV101 Scorpion CVR(T)s to Iran and many of these still operate in the Iranian Armed Forces today, with them also producing there own version of the Scorpion now. As such we have made an MEC version of the Scorpion which you will hopefully see on a few maps in v1.0. It should also be noted that it is unlikely to be used on the same map with a Scimitar on the opposite side if anyone is worried about enemy identification, but not impossible if the mapper feels it can work. Since this is the Export model of the Scorpion its had its night sight removed, only leaving a bare plate where it should be to the right of the cannon.

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Credits:
Model: [R-DEV]Rhino
Textures: [R-DEV]Rhino
Export & Coding: [R-DEV]Rhino
Original Model & Textures: [R-DEV]Stigger


New M-35 and VW Type 2 Textures
3===SPECTER===3 has been working hard at reskinning the M-35 and VW Type 2 (Hippie Van) with Argentine Camouflage for this release since the M-35 was using USMC textures before and the VW Type 2 was using a generic civi skin. The VW Type 2 also has a higher rez texture than it did before which should improve its appearance a little although in time we hope to replace the model as its pretty low quality, but for now it dose the job :mrgreen:


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Credits:
Textures: 3===SPECTER===3

Goose Green (2km Map)
MineralWouter has been hard at work over the past few months making this map that aims to portray the famous Battle of Goose Green. Although Goose Green is featured in the main Falklands map, it isn't anywhere near to the correct scale like the rest of the map, since the main Falklands map aims to portray the entire war, rather than a single battle. This map however portrays the terrain and this single event in a much more convincing scale and while you wont be able to get the same Harrier air support you can on the main Falklands map, you will be able to just have some pure infantry combat over some demanding terrain, trying to push though the Argentine lines or holding off the British from a defensive location. Please note this map is still very much a WIP and there are a bunch of bugs/issues still on it which we hope to address in the future.

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Credits:
Map: GP_MineralWouter


Change Log:
  • Added Argentine Voices
  • Added Goose Green Map
  • Integrated the latest PR:V and PR:N Python into PR:F to stop the bug where players who didn't have PR:V installed couldn't crate local games etc
  • Vehicle Warfare Game-Mode: Made the Flag Capture times variable by the map and not a forced time of 15secs by python as per before
  • Vehicle Warfare Game-Mode: Attempted to decrease the min number of players needed to capture a flag when the server had a bunch of players in it from 6 to 4
  • Fixed the night sky and made the night light settings a tad brighter
  • The Falklands - VW64 Layer: Increase flag cap times for Brits as they had a significant advantage with both teams having the same capture times (as forced before by python)
  • Added the Steyr SSG 69 PI Sniper rifle to the Argentine Sniper Kit
  • Updated the Deviation with the latest code
  • Fixed the Jet POVs bug where if you where in a POV view, then tried to switch to weapon 2 or 3, your view wouldn't reset forwards.
  • Fixed the bug where Bipod GPMGs would be locked to the first team that used them, now they are fully open to both teams no matter what
  • The Falklands: Fixed Hole in Terrain near Goose Green / Darwin
  • Added the FV101 Scorpion CVR(T) Reconnaissance Vehicle
  • The Falklands - AAS128, AAS64, AAS32 & AAS16: Replaced the Scimitar with the Scorpion
  • Added new VW Type 2 (Hippie Van) Argie Camo Textures
  • Increased the Enfiled Sniper Rifle Ammo from 18 rounds to 40 rounds
  • Attempt to Fix the Brit L2A2 Grenade from sometimes not detonating
  • Optimized R.530 and Exocet Missile Textures
  • Added new M-35 Truck Argie Camo Texture
  • Decreased the cockpit noise of the Wessex HU.5
  • Attempt to fix the Mobile radar dish from not rotating on dedi server
  • Attempt to fix the Radars being limited to 3kms
  • Attempt to fix enemy targets showing up on the enemy radar after team switch

Download Links & Installation Info:
N/A, PR:F v0.192 has now been fully integrated into PR v0.981, more info and download links here: https://www.realitymod.com/forum/f380-p ... eased.html



We hope you all like the new content and hopefully all the major issues are sorted now. Stay tuned for more updates! :mrgreen:

For more info on the Falklands Mini-Mod, please view this topic here: https://www.realitymod.com/forum/f196-p ... lands.html
Last edited by Outlawz7 on 2020-04-06 02:00, edited 11 times in total.
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gipakok
Posts: 269
Joined: 2012-11-19 20:31

Re: PR:Falklands v0.192 Released!

Post by gipakok »

Dammit you've ruined the mystery machine! Now its just a Volkswagen that I used to know..
And nice update by the way.
Ron-Schultz
Posts: 118
Joined: 2009-05-18 17:18

Re: PR:Falklands v0.192 Released!

Post by Ron-Schultz »

can we get this as a 128 (or 100) player testing event pls?
Playing PR since .756
sharpie
Posts: 1434
Joined: 2009-11-08 03:41

Re: PR:Falklands v0.192 Released!

Post by sharpie »

Ron-Schultz wrote:can we get this as a 128 (or 100) player testing event pls?
https://www.realitymod.com/forum/f376-p ... -16th.html


In the works :D
"Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost

[DM]P*Funk: its like a funk guitar seminar up in that *****

K_Rivers-"...everything is broken in your country,"

RinWarZip: Your butthurt is like cold september morning by the seashore for me. Refreshing. Pepper mint.

40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: PR:Falklands v0.192 Released!

Post by 40mmrain »

lots of nice fixes, looks good.
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Mineral
Retired PR Developer
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Re: PR:Falklands v0.192 Released!

Post by Mineral »

alternative EU mirror : *Link Removed*
Last edited by Rhino on 2012-12-22 11:36, edited 1 time in total.
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Firepower01
Posts: 92
Joined: 2009-10-17 08:17

Re: PR:Falklands v0.192 Released!

Post by Firepower01 »

So glad to see the Scorpion in PR! One of my favorite vehicles of all time.
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: PR:Falklands v0.192 Released!

Post by UncleSmek »

Looking good! :)
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: PR:Falklands v0.192 Released!

Post by ShockUnitBlack »

Sexy Scorpion is sexy.

Pretty fantastic project you've got here Rhino.
"I Want To Spend The Rest Of My Life With You Tonight."
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: PR:Falklands v0.192 Released!

Post by PLODDITHANLEY »

The Scorpion change should indeed reduce the OP to the rapid fire scimitar, and for once as an old man when I shout scorpion on sighting the scimitar I'll be right.

Nice to see you've stopped calling the VW a Westfalia too.

Looking forward to this tonight and in normal rotation when the time comes.

Each time i try to install it says I need PR.

My directory is D:\Games but it won't install to there anyone manage to install this yet?
Last edited by PLODDITHANLEY on 2012-12-15 07:05, edited 1 time in total.
Phoenixo_Idaho
Posts: 380
Joined: 2010-03-02 21:37

Re: PR:Falklands v0.192 Released!

Post by Phoenixo_Idaho »

Por Dios ! Finally we've got Argies who speak Espanol como Dios manda ! :D

Muy bien trabajo senores ! :wink:

Edit : i just came back from Goose Green (beautiful map by the way), and i don't hear any voices when i played from the Argentine Side. British voices are still there. Did i miss someting ? :s
Last edited by Phoenixo_Idaho on 2012-12-15 09:49, edited 2 times in total.
Phoenixo_Idaho ; Medic & Mortars Specialist
simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: PR:Falklands v0.192 Released!

Post by simeon5541 »

Same here.
I started Goose Green just to hear Spanish voices and there were none.
I then found folder with Arg. voices an played them so I know they are here and
they work and sound pretty good,but ingame they are absent.
Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Re: PR:Falklands v0.192 Released!

Post by Jolly »

Damn! Rhino!! I just made my mind to AFK!!!!


After all consideration.......I decide to download it and AFK later... :)
Jolly, you such a retard.
shake.v2
Posts: 8
Joined: 2012-09-07 12:46

Re: PR:Falklands v0.192 Released!

Post by shake.v2 »

Goose Green Std

- british fragnades do NOT explode! They just disapear.

edit:
- the atmosphere sound (wind, gras etc.) stops after few minutes
Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Re: PR:Falklands v0.192 Released!

Post by Jolly »

shake.v2 wrote:Goose Green Std

- british fragnades do NOT explode! They just disapear.
Put your findout here: PR:BF2 Bugs - Project Reality Forums

It's the right place! :)
Jolly, you such a retard.
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: PR:Falklands v0.192 Released!

Post by Wakain »

Nice update

I know the MEC is purely fictional, however Iran being a part of it (meaning Jordan, Saudi-Arabia and the whole gulf region reconciling their differences with it) is just inconceivable in my opinion, though I understand it gives license to the inclusion of a whole lot of new MEC assets.
ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

Re: PR:Falklands v0.192 Released!

Post by ChallengerCC »

Cool i will test it out on the event. I cant wait!

A short question: Why does the Argis dont have the LVTP-7(APC), like in the Skirmish version?
In the war this LVTP-7 was used. This would add more teamplay and player who dont like infantry gameplay can use them and support the infs over the open fields. (1 or 2 with high value of life [high respawn times])

Thanks :D
Last edited by ChallengerCC on 2012-12-16 01:02, edited 1 time in total.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: PR:Falklands v0.192 Released!

Post by Rhino »

PLODDITHANLEY wrote:Nice to see you've stopped calling the VW a Westfalia too.
Just for you :p

It was originally called a Westfalia in its code so I just called it that until you and a few other ppl corrected me :p

Still a hippie van / love bus / mother ship thou :D
PLODDITHANLEY wrote:My directory is D:\Games but it won't install to there anyone manage to install this yet?
Damn, if anyone else has problems with the installer let me know. I had to do a bodge job on it as AM didn't have time to do one and he's our local expert on them :p
simeon5541 wrote:Same here.
I started Goose Green just to hear Spanish voices and there were none.
I then found folder with Arg. voices an played them so I know they are here and
they work and sound pretty good,but ingame they are absent.
Didn't test the voices on GG, my bad... They should be working fine on the main Falklands Map and we will hopefully fix this bug soon :)
Wakain wrote:Nice update

I know the MEC is purely fictional, however Iran being a part of it (meaning Jordan, Saudi-Arabia and the whole gulf region reconciling their differences with it) is just inconceivable in my opinion, though I understand it gives license to the inclusion of a whole lot of new MEC assets.
Yes this is true, it is unlikely to see Iran in any alliance with any other ME countries, but the entire concept of the MEC is ludicrous :p
That being said, Jordan and Oman both have Scorpions too, although Jordan did this to their Scorpions... (new, think 30mm cannon and AT missiles...)
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And Oman is in my books anyways as far as PR's fictional storyline goes, is on the same side as the west and being liberated from the MEC by NATO forces :)
ChallengerCC wrote:A short question: Why does the Argis dont have the M113 (APC), like in the Skirmish version?
In the war this M113 was used. This would add more teamplay and player who dont like infantry gameplay can use them and support the infs over the open fields. (1 or 2 with high value of life [high respawn times])
For one the M113 isn't in the Skirmish layers... The LVTP-7 is if that's what your confusing it with?

As far as I'm aware, the M113 wasn't in the Falklands war, if you've got a source on it was then I would like to see it, but nothing I've seen says it was.

If you are thinking of the LVTP-7, it was only used in the initial Argentine Invasion of the Falklands (which Skirmish 32 is based on) but then after that all of them returned home to Argentina and didn't feature in the main fighting.

Assault Amphibious Vehicle - Wikipedia, the free encyclopedia
Twenty U.S.-built LVTP-7s were used by Argentina during the 1982 invasion of the Falkland Islands with all of them returning to the Argentine mainland before the war ended.
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Psyko
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Re: PR:Falklands v0.192 Released!

Post by Psyko »

thanks Rhino and pals
Nachino
Posts: 4
Joined: 2012-12-15 15:03

Re: PR:Falklands v0.192 Released!

Post by Nachino »

Have you considered to add vehicles like the AML 90 Panhard or maybe an LVTP7 for the Argentine forces in the future?
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