Call for more tolerance towards new Maps

General discussion of the Project Reality: BF2 modification.
Nugiman
Posts: 358
Joined: 2008-06-25 11:42

Re: Call for more tolerance towards new Maps

Post by Nugiman »

Acemantura wrote: Heureux, what do you have to say about CIA running a mini-mod server? Do you think we should make a total or partial switch to Mini-mods?
Running alternative, mini-mod servers is always the same. Everyone is just playing on the regular server (which is full) and no one on the new server. Even if it's the side-server of CIA it won't fill up.
The thing is about having the maps on the regular servers, so the servers will be well-filled and players happy.
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Call for more tolerance towards new Maps

Post by Pvt.LHeureux »

Acemantura wrote:That question is reserved for and probably already answered in the DBMod thread.

Heureux, what do you have to say about CIA running a mini-mod server? Do you think we should make a total or partial switch to Mini-mods?
I think the mini-mods are not well setled enough yet with bugs, crashes and BETA states. So I would wait for 1.0
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
MrTomRobs
Posts: 258
Joined: 2010-08-30 15:39

Re: Call for more tolerance towards new Maps

Post by MrTomRobs »

Pvt.LHeureux wrote:I think the mini-mods are not well setled enough yet with bugs, crashes and BETA states. So I would wait for 1.0
And i refer you to Rhino's posts in the first 3 or 4 pages about no bug reports being generated due to the maps not being played, therefore no progress can be made to iron them out.

I for one feel like the actual download itself is a massive waste. It's approximately 700mb, and if you have a crappy internet connection that NEVER gets above 1mbps even though you're paying for 20 but your ISP is a bunch of **** and you live in an internet dead zone like i do, it means sitting there on your computer for 3 hours, watching the 0/700 slowly creep up to 700/700 without a crash (which usually takes about 5 times anyway), only for the download to be worthless within a matter of weeks.
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Nugiman
Posts: 358
Joined: 2008-06-25 11:42

Re: Call for more tolerance towards new Maps

Post by Nugiman »

MrTomRobs wrote: I for one feel like the actual download itself is a massive waste. It's approximately 700mb, and if you have a crappy internet connection that NEVER gets above 1mbps even though you're paying for 20 but your ISP is a bunch of **** and you live in an internet dead zone like i do, it means sitting there on your computer for 3 hours, watching the 0/700 slowly creep up to 700/700 without a crash (which usually takes about 5 times anyway), only for the download to be worthless within a matter of weeks.
Well I guess thats a specific problem, which is sad for you, but is not the case of the majority of players.
Sure its annoying to download a map pack, but to be honest, people even pay for DLC in games like BF3. And here we get it for free and no one wants it?
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Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Call for more tolerance towards new Maps

Post by Pronck »

It is just that the servers don't have the balls to put them in the rotation and run them. The problem is, if one server does it the other ones wont because they can profit from it. The big servers should all run them and the mass will probably start downloading and using it.
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titsmcgee852
Posts: 316
Joined: 2012-10-06 00:37

Re: Call for more tolerance towards new Maps

Post by titsmcgee852 »

Really hope all the minimods can be implemented into PR one day.
MrTomRobs
Posts: 258
Joined: 2010-08-30 15:39

Re: Call for more tolerance towards new Maps

Post by MrTomRobs »

Nugiman wrote:Well I guess thats a specific problem, which is sad for you, but is not the case of the majority of players.
Sure its annoying to download a map pack, but to be honest, people even pay for DLC in games like BF3. And here we get it for free and no one wants it?
Aye, i wasn't trying to say that it's PR's fault my connection is a load of bull, but my main point was that for those that do have poor connections for downloads, it makes the pain and trouble of actually downloading the file worthless because it only gets played for a week at most! Hell, even if you do have a good connection, i'd imagine you still feel cheated that you actually downloaded it with the intent of supporting it, and then you sit back and think 'why did i even do it in the first place? it's just dead data to me!'

But i also agree that it should be widely included by the "main" servers that they run the mini-mods so as to help develop them.

I have a suggestion for this, and i'm not sure if i should create a new topic in the suggestion thread or just get a discussion going here, but here goes:

Because it has been said somewhere that PR1.0 will not include the minimods such as vietnam, falklands and normandy (don't ask me where i saw this, i can't remember), perhaps it would be of benefit to the community and community modders that the management create 2 different server licenses, or amend the original one to include the use of minimods.

It could be as simple a thing as just having one night a week where the map rotation must include 2 mini-mod maps. When these days and maps are played is entirely up to the server admins, but seeing as they are semi-official PR add-ons, and the server license is granted by the PR management, it could be a clausal stipulation in the new server contracts?

Or it could even be a stipulation for the most widely populated mods to get the word out about these mini-mods. I'm thinking that if (for example), the most populated servers such as CIA, NwA, PRTA etc have tailored clauses that require them to have certain times or have a minimum use of mini-mod content in order to keep their existing license for the main PR mod. They don't have to be at the same time, for example, PRTA and NwA (just the two servers i mainly play on) could have their mini-mod dedicated map times separately, so if players don't have/want to play the mini mods, they just go to a different server, so they still have a choice and those that do want to play the mini-mods are less restricted by full servers with players that just want to arse around.

Just spitballing a couple of ideas, but i think that it could be an executive decision by the PR management that means these mini-mods gain the recognition and added development that they deserve. And if this is more of a suggestion than a discussion opener, PM me and i'll start a new topic in the suggestions thread :)
'There are 3 types of people in this world, those that can count, and those who can't.'

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Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Call for more tolerance towards new Maps

Post by Mikemonster »

Tom, use a download manager (doesn't firefox have one built in?), might help. If your connection drops out a lot, read up on signal to noise ratios and call your ISP and tell them to drop your internet speed (it will feel faster once it stops dropping out despite being technically slower). PM me if you need any help.

I've got all of the add-ons and have never played Vietnam or Falklands, which is a shame really as they sound like my cup of tea.

I know it would bump up the download size, but to include them with 1.0 would sound like a no brainer to me.. That way every player has them and every server knows that.

Perhaps the increased player numbers after 1.0 could be used to give space to play these maps, allowing them to become more integral to PR overall?
Pvt.LHeureux
Posts: 4796
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Re: Call for more tolerance towards new Maps

Post by Pvt.LHeureux »

Actually it was said many times that PR:V and Falklands will be part of PR 1.0
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Nugiman
Posts: 358
Joined: 2008-06-25 11:42

Re: Call for more tolerance towards new Maps

Post by Nugiman »

Thank you guys so much!
0.98 was the only solution for this problem. Now they get the attention they deserve :)
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AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: Call for more tolerance towards new Maps

Post by AncientMan »

Pvt.LHeureux wrote:Actually it was said many times that PR:V and Falklands will be part of PR 1.0
No, only Vietnam is confirmed to be in v1.0 (and the Map Pack too). Falklands and Normandy are still up in the air at this stage. I'm not convinced at all that they should be integrated. Mainly, we need to see how the community reacts to them to see if it's worth the effort completely integrating it into 1.0, or leaving it as a separate addon to be included later on, or to even drop development on them completely...

If people don't play them and enjoy them, then what's the point of wasting our time when we could be working on other more important things. And as we've stated in the news release and many have reiterated since, the primary reason for releasing v0.98 is to get these minimods played!

So it would be greatly appreciated if server admins run these minimods. You do not have to run them exclusively, they can be run in normal server rotations with modern maps at any time :)
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Call for more tolerance towards new Maps

Post by Rudd »

Don't forget Pavlovsk has got it's new layout to make the game more equal :)
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