I saw this today from the 3rd person.
Its really way too big and not scaled properly. Map was blood Gulch on CIA i think. No pic right now but pretty self explanatory.
[978] Normandy Panzerfaust too large
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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: [978] Normandy Panzerfaust too large
Yeah, I know. It needs to be re-exported with proper size
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Thanks for reporting anyways.
Thanks for reporting anyways.

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Heavy Death
- Posts: 1303
- Joined: 2012-10-21 10:51
Re: [978] Normandy Panzerfaust too large
The firing position is wrong too, its not a bazooka, should be "hipfired". Cosmetics though.
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: [978] Normandy Panzerfaust too large
Are you talking about the 1P or 3P view? The 3P view can be a bit off, no specific animations were made for it (yet).

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Heavy Death
- Posts: 1303
- Joined: 2012-10-21 10:51
Re: [978] Normandy Panzerfaust too large
3p yes, as far as i remember, its held like a rifle being aimed currently, pretty lulzy. 
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: [978] Normandy Panzerfaust too large
I leave it here just for fun 


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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: [978] Normandy Panzerfaust too large
Yeah we need new 3P animations for many weapons, but we have no one that can do it yet.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.

