[978] Normandy Panzerfaust too large

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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

[978] Normandy Panzerfaust too large

Post by Conman51 »

I saw this today from the 3rd person.

Its really way too big and not scaled properly. Map was blood Gulch on CIA i think. No pic right now but pretty self explanatory.
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [978] Normandy Panzerfaust too large

Post by AfterDune »

Yeah, I know. It needs to be re-exported with proper size :( .

Thanks for reporting anyways.
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Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: [978] Normandy Panzerfaust too large

Post by Heavy Death »

The firing position is wrong too, its not a bazooka, should be "hipfired". Cosmetics though.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [978] Normandy Panzerfaust too large

Post by AfterDune »

Are you talking about the 1P or 3P view? The 3P view can be a bit off, no specific animations were made for it (yet).
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Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: [978] Normandy Panzerfaust too large

Post by Heavy Death »

3p yes, as far as i remember, its held like a rifle being aimed currently, pretty lulzy. :D
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: [978] Normandy Panzerfaust too large

Post by rPoXoTauJIo »

I leave it here just for fun :)
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [978] Normandy Panzerfaust too large

Post by Pvt.LHeureux »

Yeah we need new 3P animations for many weapons, but we have no one that can do it yet.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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