Thanks for the report!
[0.981] Brecourt Assault Floating Static
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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: [0.981] Brecourt Assault Floating Static
Floating and upside-down, not a bad effort 
Thanks for the report!
Thanks for the report!
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MertSahin
- Posts: 229
- Joined: 2011-12-02 22:47
Re: [0.981] Brecourt Assault Floating Static
there are also some open fields that disappair and come back time by time forgot where it is 
i think it where those white open fields..
i think it where those white open fields..
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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: [0.981] Brecourt Assault Floating Static
If you get a chance the next time you're playing to either remember just the grid location, or better yet get a pic/video, it'll help to get the problem fixed much quicker (or at all).MertSahin wrote:there are also some open fields that disappair and come back time by time forgot where it is
i think it where those white open fields..
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rodrigoma
- Posts: 1537
- Joined: 2012-03-22 21:21
Re: [0.981] Brecourt Assault Floating Static
Thanks for pointing this out, I already noted this, just look away next time you walk nearby ;P
And its upside down because it should be an asparagus, Get it right!!
And I know where the fields are, I don't know what is wrong with them though ;/
And its upside down because it should be an asparagus, Get it right!!
And I know where the fields are, I don't know what is wrong with them though ;/
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Microwaife
- Posts: 627
- Joined: 2011-03-17 11:46
Re: [0.981] Brecourt Assault Floating Static
In some angles you can't see the undergrowth in those white fields. I think its around Bravo/Charlie keypad 8/9.

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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: [0.981] Brecourt Assault Floating Static
It's because we removed the "isOvergrowth 1" line in the staticobjects.con file. We removed all those lines, since there is "something" on Brecourt that has to do with overgrowth and results in a CTD for the client during loading. We never found out what it was and since we wanted to test Brecourt's gameplay, we simply removed that line eveywhere.
If you resave in the editor, it'll place it back again. We just have to find out what exactly causes the error... Something to do with bad placement or whatever, can't remember.
If you resave in the editor, it'll place it back again. We just have to find out what exactly causes the error... Something to do with bad placement or whatever, can't remember.

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rodrigoma
- Posts: 1537
- Joined: 2012-03-22 21:21
Re: [0.981] Brecourt Assault Floating Static
Ill remove that shelf immediately, such heresy should not be permitted
!!! I never even noticed it when I looked at the furniture statics AD sent me,
sneaky, sneaky afterdune, very sneaky
But the map was more of the success than I thought it was going to be when I found out how shockingly badly done it was after the first test lol
sneaky, sneaky afterdune, very sneaky
But the map was more of the success than I thought it was going to be when I found out how shockingly badly done it was after the first test lol
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: [0.981] Brecourt Assault Floating Static
What did I do? 
There are some letters in the files which I think I placed somewhere on Overlord, but can't remember where. It's on some bookshelf. Or at least it used to be
.
There are some letters in the files which I think I placed somewhere on Overlord, but can't remember where. It's on some bookshelf. Or at least it used to be

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rodrigoma
- Posts: 1537
- Joined: 2012-03-22 21:21
Re: [0.981] Brecourt Assault Floating Static
Also I just want to point it out, that the flag layouts a b it screwed in this version, and breaks the game a bit when the hamlet flag is chosen, that must be fixed in the next version along with many other flag related problems.
If you have any suggestions please do say
If you have any suggestions please do say
