[0.981] Brecourt Assault Floating Static

If you find a bug within PR:BF2 (including PRSP), please report it here.
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: [0.981] Brecourt Assault Floating Static

Post by Psyrus »

Floating and upside-down, not a bad effort :)

Thanks for the report!
MertSahin
Posts: 229
Joined: 2011-12-02 22:47

Re: [0.981] Brecourt Assault Floating Static

Post by MertSahin »

there are also some open fields that disappair and come back time by time forgot where it is :(
i think it where those white open fields..
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: [0.981] Brecourt Assault Floating Static

Post by Psyrus »

MertSahin wrote:there are also some open fields that disappair and come back time by time forgot where it is :(
i think it where those white open fields..
If you get a chance the next time you're playing to either remember just the grid location, or better yet get a pic/video, it'll help to get the problem fixed much quicker (or at all).
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: [0.981] Brecourt Assault Floating Static

Post by rodrigoma »

Thanks for pointing this out, I already noted this, just look away next time you walk nearby ;P
And its upside down because it should be an asparagus, Get it right!!

And I know where the fields are, I don't know what is wrong with them though ;/
Microwaife
Posts: 627
Joined: 2011-03-17 11:46

Re: [0.981] Brecourt Assault Floating Static

Post by Microwaife »

In some angles you can't see the undergrowth in those white fields. I think its around Bravo/Charlie keypad 8/9.

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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [0.981] Brecourt Assault Floating Static

Post by AfterDune »

It's because we removed the "isOvergrowth 1" line in the staticobjects.con file. We removed all those lines, since there is "something" on Brecourt that has to do with overgrowth and results in a CTD for the client during loading. We never found out what it was and since we wanted to test Brecourt's gameplay, we simply removed that line eveywhere.

If you resave in the editor, it'll place it back again. We just have to find out what exactly causes the error... Something to do with bad placement or whatever, can't remember.
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rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: [0.981] Brecourt Assault Floating Static

Post by rodrigoma »

Ill remove that shelf immediately, such heresy should not be permitted ;) !!! I never even noticed it when I looked at the furniture statics AD sent me,

sneaky, sneaky afterdune, very sneaky ;)

But the map was more of the success than I thought it was going to be when I found out how shockingly badly done it was after the first test lol
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [0.981] Brecourt Assault Floating Static

Post by AfterDune »

What did I do? :mrgreen:

There are some letters in the files which I think I placed somewhere on Overlord, but can't remember where. It's on some bookshelf. Or at least it used to be :) .
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rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: [0.981] Brecourt Assault Floating Static

Post by rodrigoma »

Also I just want to point it out, that the flag layouts a b it screwed in this version, and breaks the game a bit when the hamlet flag is chosen, that must be fixed in the next version along with many other flag related problems.
If you have any suggestions please do say ;)
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