Ask the [Dev]s a (?)
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maniac1031
- Posts: 257
- Joined: 2010-03-16 20:12
Re: Ask the [Dev]s a (?)
I will sell my soul to any dev willing to show me the new m14ebr and mk12 model or sound of the silenced mk12 being fired 
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Adriaan
- Retired PR Developer
- Posts: 5150
- Joined: 2008-10-22 21:47
Re: Ask the [Dev]s a (?)
maniac1031 wrote:I will sell my soul to any dev willing to show me the new m14ebr and mk12 model or sound of the silenced mk12 being fired![]()
Your soul is miiine

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psychickactivity
- Posts: 586
- Joined: 2008-08-14 10:45
Re: Ask the [Dev]s a (?)
Is it possible to have ? message of happy new year from ? DEV on video?
[img]psychickactivity[/img]
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gipakok
- Posts: 269
- Joined: 2012-11-19 20:31
Re: Ask the [Dev]s a (?)
Dear devs, will there be a change in the future in the way that the sniper kit works now in PR (which is pretty much just CoD with deviation changes) to a more realistic system?
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MADsqirrel
- Posts: 410
- Joined: 2011-08-15 13:00
Re: Ask the [Dev]s a (?)
What do you mean exactly? bullet drop? IRL you aim at youre target, determine the distance and the wind, adjust youre scope and shoot.gipakok wrote:Dear devs, will there be a change in the future in the way that the sniper kit works now in PR (which is pretty much just CoD with deviation changes) to a more realistic system?
Because there is no RL ballistic of normal bullets ingame (like for examle with the Panzerfaust 3 or the granadelunchers) i doubt there will be the possibility to adjust youre scope.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic56970_7.gif[/img]
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: Ask the [Dev]s a (?)
I don't know, maybe you could do something like the GL and choose to move it in mills or something.MADsqirrel wrote:What do you mean exactly? bullet drop? IRL you aim at youre target, determine the distance and the wind, adjust youre scope and shoot.
Because there is no RL ballistic of normal bullets ingame (like for examle with the Panzerfaust 3 or the granadelunchers) i doubt there will be the possibility to adjust youre scope.
AfSoccer "I just don't see the natural talent."

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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Ask the [Dev]s a (?)
Well there is that wind affected projectile project going on :

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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PGT_Hubbard
- Posts: 57
- Joined: 2012-09-17 02:13
Re: Ask the [Dev]s a (?)
Also, I don't believe I got an answer to my question about the M240 being left off the Abrams roof.
Last edited by PGT_Hubbard on 2012-12-31 23:40, edited 1 time in total.
Reason: Redundant post.
Reason: Redundant post.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Ask the [Dev]s a (?)
it would be a misappropriation of ingame manpowerPGT_Hubbard wrote:Also, I don't believe I got an answer to my question about the M240 being left off the Abrams roof.
Also as far as I know the m240 is to be used by the crew's loader- but ofc the loader cant load and shoot at the same time - trying to simulate that ingame would be quite complicated; additionally there might be issues with a realsitic weapon mount
I
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Ask the [Dev]s a (?)
That would make one less guy on the field and one more useless dude on a tank.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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SShadowFox
- Posts: 1123
- Joined: 2012-01-25 21:35
Re: Ask the [Dev]s a (?)
Can I still expect the 1.0 release being today?
By the way, happy new year!
By the way, happy new year!
Last edited by SShadowFox on 2013-01-01 03:53, edited 1 time in total.
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: Ask the [Dev]s a (?)
But what will be instead in inf kits to destroy fobs?[R-DEV]Rhino wrote:...weapon to take out Firebases but for v1.0 we are looking at not making knifes destroy them anyways...
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: Ask the [Dev]s a (?)
I saw the dutch forces have (at least a version of) the M320. Will we see that replacing the M203 for the US forces?
AfSoccer "I just don't see the natural talent."

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Kothra
- Posts: 513
- Joined: 2009-12-31 13:52
Re: Ask the [Dev]s a (?)
C4 from a Combat Engineer.rPoXoTauJIo wrote:But what will be instead in inf kits to destroy fobs?
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gipakok
- Posts: 269
- Joined: 2012-11-19 20:31
Re: Ask the [Dev]s a (?)
Dear devs, does the BF2 engine support more than 9 squads per team? And if it doesn't, won't the teamwork get screwed since there can only be 8 people in a vehicle?
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Ask the [Dev]s a (?)
No, just give more vehicles! 

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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izoiva
- Posts: 613
- Joined: 2012-02-16 12:17
Re: Ask the [Dev]s a (?)
What about remote-controlled .50 for tanks?[R-DEV]Rudd wrote:it would be a misappropriation of ingame manpower
Also as far as I know the m240 is to be used by the crew's loader- but ofc the loader cant load and shoot at the same time - trying to simulate that ingame would be quite complicated; additionally there might be issues with a realsitic weapon mount
I
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Ask the [Dev]s a (?)
again, a misappropriation of manpower tbh. Best to stick with the 50cal, keeps an incentive for the driver to stay in his position instead of switching around anyway, unless we had a vbf2 turret driver system, which will not happen because that is a serious step backwards.izoiva wrote:What about remote-controlled .50 for tanks?
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07

