About the unarmed kit

General discussion of the Project Reality: BF2 modification.
daniellegraham
Posts: 125
Joined: 2009-03-20 03:22

About the unarmed kit

Post by daniellegraham »

I am still downloading it.
but what the unarmed kit use for??
Always be a medic, never get a special kit, save your *** in no time
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Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: About the unarmed kit

Post by Zrix »

Nothing.

Hence 'unarmed'.

:D


You get it when you drop your real kit.
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sniperrocks
Posts: 258
Joined: 2009-11-25 01:38

Re: About the unarmed kit

Post by sniperrocks »

whoa wait LOL
what's the point of it o.o..
Pvt. Green
Posts: 53
Joined: 2008-12-26 04:28

Re: About the unarmed kit

Post by Pvt. Green »

If you need to switch kits with a teammate without suicide; you would use the unarmed kit.
cfschris
Posts: 464
Joined: 2008-01-21 22:21

Re: About the unarmed kit

Post by cfschris »

sniperrocks wrote:whoa wait LOL
what's the point of it o.o..
When you're ultimately FUBARed, you can drop the kit and see if they'll comply with the Geneva Conventions and not shoot :grin:

I've done it myself, people more or less follow the conventions. Its pretty fun actually.
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Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: About the unarmed kit

Post by Smegburt_funkledink »

Pvt. Green wrote:If you need to switch kits with a teammate without suicide; you would use the unarmed kit.
Yup.

The idea behind the unarmed kit is solely to allow people to switch kits without having to TK, find another kit on the ground or request something else from a crate.

The 'surrender' and 'salute' functions were added to allow a bit of role-play and lolz.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
=XE=Grimm
Posts: 60
Joined: 2007-10-02 15:07

Re: About the unarmed kit

Post by =XE=Grimm »

daniellegraham wrote:I am still downloading it.
but what the unarmed kit use for??
You drop your kit to fill the sprint bar faster. 8-)
"Death from a far..."
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: About the unarmed kit

Post by Snazz »

Sgt.Smeg wrote:The 'surrender' and 'salute' functions were added to allow a bit of role-play and lolz.
Yeah one guy in a COOP server decided to go into battle without a weapon and the team ended up role-playing that he was a VIP.
Spinkyone
Posts: 200
Joined: 2008-07-02 22:40

Re: About the unarmed kit

Post by Spinkyone »

Strange, still the Insurgents have a reason in that if they drop it and are now classed as a civilian/non-combatant after 1 minute right?
mosinmatt
Posts: 223
Joined: 2009-03-02 03:10

Re: About the unarmed kit

Post by mosinmatt »

I think it is only the insurgency team (not hamas, taliban etc) that can really take advantage of the unarmed kit. From my understanding the unarmed kit will act like the collaborator after one minute. Except without the useful hook and all that.
mongol-horde
Posts: 166
Joined: 2008-04-11 00:34

Re: About the unarmed kit

Post by mongol-horde »

cfschris wrote: I've done it myself, people more or less follow the conventions. Its pretty fun actually.
bullshit.
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можно грабить корованы. (но это секрет ;)
mosinmatt
Posts: 223
Joined: 2009-03-02 03:10

Re: About the unarmed kit

Post by mosinmatt »

mongol-horde wrote:bullshit.
haha. I have only been able to play one INS map as the INS team. It was crazy.. Must of had a lot of vanilla people in, or people too used to .87
I was a collaborator the whole round, and was shot MANY times. It was quite fun actually jumping on top of the APC and tank.
I am sure Blufor will just have to get used to not shooting all the civis on site now. I cant wait till my usual server puts ramiel, karbala, and al basara back up!
USMC_Cook
Posts: 89
Joined: 2008-01-04 20:43

Re: About the unarmed kit

Post by USMC_Cook »

It would be great if the devs would implement some perk for managing to get an unarmed enemy soldier back to your fob. If you could somehow load the unarmed enemy in the truck and take him back to your base for a 25 ticket bonus, or something. I know it's a ridiculous and unrealistic pipe dream, but it would be fun.
Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: About the unarmed kit

Post by Rissien »

Not everyone follow it, people still shooting civis like crazy. Had three of us standing on a roof no where near a cache for around half an hour. Someone picked all three of us off. Kept shooting even after the first kill so got three punishes.
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クラナド ァフターストーリー
mosinmatt
Posts: 223
Joined: 2009-03-02 03:10

Re: About the unarmed kit

Post by mosinmatt »

USMC_Cook wrote:It would be great if the devs would implement some perk for managing to get an unarmed enemy soldier back to your fob. If you could somehow load the unarmed enemy in the truck and take him back to your base for a 25 ticket bonus, or something. I know it's a ridiculous and unrealistic dream, but it would be fun.
hehe. arresting collaborators gives you an intel bonus!
But with the sudden increase in game players, the people fresh from vanilla, or MW2 still dont know much and always fire RPGs straight from the cache. Or on blufor just shoot EVERYTHING. Kinda funny to give them a 5 min spawn by charging them with civilians though.

It will take some getting used to, but blufor will adapt. They get all kinds of toys, INS should at least get a civilian to help them out!
'= wrote:H[=ElvishKnight;1258529']Not everyone follow it, people still shooting civis like crazy. Had three of us standing on a roof no where near a cache for around half an hour. Someone picked all three of us off. Kept shooting even after the first kill so got three punishes.

Hey Elvish! matte225 here. I had similar things the one time I played civi on INS (there is only one in he server rotation currently) Just kept getting shot, haha. Even with my hands up.
The more experienced players didnt though. I stopped "clueless" dead in his tracks in the tank, he didnt even try shooting the coax guns at me.

Like I said, they will learn to adapt. They will just have to not throw grenades everywhere, and check their targets. I am sure he learned his lesson once he was killed and had to wait 5 minutes to spawn. Also, lets not forget that the kills dont count!
Richey79
Posts: 3
Joined: 2010-02-05 14:43

Re: About the unarmed kit

Post by Richey79 »

Talking about insurgency...

Remember that you can 'arrest' them with a shotgun.

They can spot enemy using their mobile phone, and call in artillery strikes if they're available.

Damn, the manual's useful this time around.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: About the unarmed kit

Post by rampo »

cfschris wrote:When you're ultimately FUBARed, you can drop the kit and see if they'll comply with the Geneva Conventions and not shoot :grin:
Don't forget to salute superior officers ;)
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Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: About the unarmed kit

Post by Herbiie »

If you want to switch kits with someone it's very helpful.

And it's cool for going in as the "Media"
Matri
Posts: 28
Joined: 2011-09-05 21:40

Re: About the unarmed kit

Post by Matri »

good to found this thread pls tell me how to drop my kit ?? i presed g but no luck so my other team mate can pick it up and heal me pls any idea i read the pr manual but still how do i be unarmed or drop it off pls responde
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Moszeusz6Pl
Retired PR Developer
Posts: 939
Joined: 2010-06-24 13:41

Re: About the unarmed kit

Post by Moszeusz6Pl »

Press T, Drop kit(RMB in the middle) and then press G

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