Disabling helicopters after v0.98 update seems worse?
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Felix
- Posts: 115
- Joined: 2011-08-30 20:31
Disabling helicopters after v0.98 update seems worse?
Disabling helicopters has become far to easy after the 0.98 update. I dont know if you have done anything to make it easier to disable choppers, but it seems like that they go down from just a couple of rounds (i got shot down in a huey by 2 50 cal rounds once) and before it seemed to almost never happen. I think this feature should be removed anyways cause its so random and ridiculous, at least put it back to how it was.
Twig life
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Felix
- Posts: 115
- Joined: 2011-08-30 20:31
Re: Disabling helicopters after v0.98 update
PR 0.98 did have some fixes, for example they fixed that when you dropped your kit your movement would stop so you could use it to drop down from great heights without taking any damage. They also fixed some stuff on Pavlovsk Bay spawnpoints and location of carrier.
And they must have changed something with the helicopters too cause there are so many complaining about it now than there was before, and I've shot down so many choppers with small arms without the choppers even starting to smoke.
And they must have changed something with the helicopters too cause there are so many complaining about it now than there was before, and I've shot down so many choppers with small arms without the choppers even starting to smoke.
Twig life
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nAyo
- Posts: 571
- Joined: 2008-10-29 22:07
Re: Disabling helicopters after v0.98 update
I've noticed this as well, but I don't know whether it's just bad luck. Seems like choppers get immobilized quicker than before.
Last edited by nAyo on 2013-01-14 10:32, edited 2 times in total.
"I, for one, am not a dictator. I'm the Supreme Leader" - Master
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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: Disabling helicopters after v0.98 update
That's bs, have you not played 0.981? The angle of which AAVP shoots its 40mms has been changed to below the camera rather than the previous right side. You can't drop a kit and surivive a fall. Pavlovsk bay was changed heaps. And other changes that I can't think of right now but the point is, they changed stuff into 0.981, it wasn't just about adding the damned minimods.Kaland wrote:It's exactly the same as before Felix, so it's just you being unlucky
PR 0.98 didn't add anything new other than integrating the mini-mods into the main mod itself.
Transhelis and small helicopters e.g. kiowa get immobilized from a very small amount of .50cal or 14.5mm. (BTR/ZPU-4). And when I say small, I mean ridiculously tiny amounts. Flying trans is impossible if the enemy team has a .50cal and a low pinger manning it.
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AncientMan
- Retired PR Developer
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- Joined: 2007-05-22 07:42
Re: Disabling helicopters after v0.98 update
You're imagining things. The things that got changed in 0.98:
- Map Pack (Pavlovsk got some fixes)
- Vietnam
- Falklands (Goose Green got Argentine voices fixed, and some other little minor coding/localization tweaks)
- Normandy (all maps got some minor GPO tweaks)
- 2 sneaky exploit fixes in Python (the drop kit exploit being one of them)
Helicopters did not get touched, neither did the damage bullets put out. You're imagining things
- Map Pack (Pavlovsk got some fixes)
- Vietnam
- Falklands (Goose Green got Argentine voices fixed, and some other little minor coding/localization tweaks)
- Normandy (all maps got some minor GPO tweaks)
- 2 sneaky exploit fixes in Python (the drop kit exploit being one of them)
Helicopters did not get touched, neither did the damage bullets put out. You're imagining things

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nAyo
- Posts: 571
- Joined: 2008-10-29 22:07
Re: Disabling helicopters after v0.98 update
Well ye it was some bad luck then, I really thought something had been changed though. Placebo effect consequences!
"I, for one, am not a dictator. I'm the Supreme Leader" - Master
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spawncaptain
- Posts: 466
- Joined: 2009-05-22 20:11
Re: Disabling helicopters after v0.98 update
Could you tell what the other one was? Shouldn't be a problem since it has been fixed and nobody's playing with the older versions anyway.[R-DEV]AncientMan wrote:- 2 sneaky exploit fixes in Python (the drop kit exploit being one of them)
User Ubaydah: "I used to play Call of Duty a lot and Battlefield 3. I am really good at those games 10th prestige, High K/d., I can kill people easily, etc. But on PR, for me, to be honest, I kind of suck."
User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: Disabling helicopters after v0.98 update
AAVP firing angle was changed. Grr...[R-DEV]AncientMan wrote:You're imagining things. The things that got changed in 0.98:
- Map Pack (Pavlovsk got some fixes)
- Vietnam
- Falklands (Goose Green got Argentine voices fixed, and some other little minor coding/localization tweaks)
- Normandy (all maps got some minor GPO tweaks)
- 2 sneaky exploit fixes in Python (the drop kit exploit being one of them)
Helicopters did not get touched, neither did the damage bullets put out. You're imagining things![]()
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KillJoy[Fr]
- Posts: 837
- Joined: 2010-12-28 20:51
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: Disabling helicopters after v0.98 update
I don't think anything from the "core" got changed, mate. Only stuff was added. So the AAVP is still the same.viirusiiseli wrote:AAVP firing angle was changed. Grr...

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Stemplus
- Posts: 333
- Joined: 2011-06-25 17:31
Re: Disabling helicopters after v0.98 update seems worse?
The other exploit was getting a super boost by hitting the side of the carrier with a boat, diving below it, getting out on the other side with the boat's front in the air. If you managed to keep the boat at the perfect angle of about 60* it would gain ridiculous speed. I know ramming the carrier is not the only way of doing it, the other one is ramming an obstacle, but most of the time when you hit something in front of you you either flip over or your boat goes back to it's normal position.
EDIT: Also the turret and the HUD of the 12.7 MT-LB was changed
EDIT: Also the turret and the HUD of the 12.7 MT-LB was changed
- Mineral
- Retired PR Developer
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- Location: Belgium
Re: Disabling helicopters after v0.98 update seems worse?
Lol, imagination is a wonderfull thing when there is no changelog 
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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: Disabling helicopters after v0.98 update seems worse?
I do have footage of both 0.973 AAVP gunner firing and 0.981, they're different.
But you can keep telling me otherwise, it's fine.
lol
But you can keep telling me otherwise, it's fine.
lol
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ExeTick
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40mmrain
- Posts: 1271
- Joined: 2011-08-17 05:23
Re: Disabling helicopters after v0.98 update
I wish the overheat rate were changed..viirusiiseli wrote:AAVP firing angle was changed. Grr...
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[F|H]Zackyx
- Posts: 297
- Joined: 2011-11-18 21:47
Re: Disabling helicopters after v0.98 update seems worse?
DId you changed chopper health in vietnam ? a ppsh shot me down with one mag i was 60 m high flyng at medium speed my chopper was fully repaired
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_Fizzco_
- Posts: 266
- Joined: 2009-06-17 12:51
Re: Disabling helicopters after v0.98 update seems worse?
That's cus the Nam hueys are weak as shit compared to there modern counterparts

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AfterDune
- Retired PR Developer
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Re: Disabling helicopters after v0.98 update seems worse?
And I will keep telling you otherwise, because nothing was changed in the coreviirusiiseli wrote:I do have footage of both 0.973 AAVP gunner firing and 0.981, they're different.
But you can keep telling me otherwise, it's fine.
lol
If your HUD was indeed different, it's a bug (probably) caused by the add-ons.

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kangaroo
- Posts: 75
- Joined: 2011-08-23 06:49
Re: Disabling helicopters after v0.98 update seems worse?
was the 2nd one the unguided stinger glitch? because just before I did a perfect snap shoot at a cow with the stinger it hit it dead on its side but didnt kill it. so Im guessing if you dont aim it doesnt do any damage?




