Disabling helicopters after v0.98 update seems worse?

Felix
Posts: 115
Joined: 2011-08-30 20:31

Disabling helicopters after v0.98 update seems worse?

Post by Felix »

Disabling helicopters has become far to easy after the 0.98 update. I dont know if you have done anything to make it easier to disable choppers, but it seems like that they go down from just a couple of rounds (i got shot down in a huey by 2 50 cal rounds once) and before it seemed to almost never happen. I think this feature should be removed anyways cause its so random and ridiculous, at least put it back to how it was.
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Felix
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Re: Disabling helicopters after v0.98 update

Post by Felix »

PR 0.98 did have some fixes, for example they fixed that when you dropped your kit your movement would stop so you could use it to drop down from great heights without taking any damage. They also fixed some stuff on Pavlovsk Bay spawnpoints and location of carrier.
And they must have changed something with the helicopters too cause there are so many complaining about it now than there was before, and I've shot down so many choppers with small arms without the choppers even starting to smoke.
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nAyo
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Joined: 2008-10-29 22:07

Re: Disabling helicopters after v0.98 update

Post by nAyo »

I've noticed this as well, but I don't know whether it's just bad luck. Seems like choppers get immobilized quicker than before.
Last edited by nAyo on 2013-01-14 10:32, edited 2 times in total.
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viirusiiseli
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Re: Disabling helicopters after v0.98 update

Post by viirusiiseli »

Kaland wrote:It's exactly the same as before Felix, so it's just you being unlucky :)
PR 0.98 didn't add anything new other than integrating the mini-mods into the main mod itself.
That's bs, have you not played 0.981? The angle of which AAVP shoots its 40mms has been changed to below the camera rather than the previous right side. You can't drop a kit and surivive a fall. Pavlovsk bay was changed heaps. And other changes that I can't think of right now but the point is, they changed stuff into 0.981, it wasn't just about adding the damned minimods.

Transhelis and small helicopters e.g. kiowa get immobilized from a very small amount of .50cal or 14.5mm. (BTR/ZPU-4). And when I say small, I mean ridiculously tiny amounts. Flying trans is impossible if the enemy team has a .50cal and a low pinger manning it.
AncientMan
Retired PR Developer
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Re: Disabling helicopters after v0.98 update

Post by AncientMan »

You're imagining things. The things that got changed in 0.98:
- Map Pack (Pavlovsk got some fixes)
- Vietnam
- Falklands (Goose Green got Argentine voices fixed, and some other little minor coding/localization tweaks)
- Normandy (all maps got some minor GPO tweaks)
- 2 sneaky exploit fixes in Python (the drop kit exploit being one of them)

Helicopters did not get touched, neither did the damage bullets put out. You're imagining things :)
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nAyo
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Re: Disabling helicopters after v0.98 update

Post by nAyo »

Well ye it was some bad luck then, I really thought something had been changed though. Placebo effect consequences!
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spawncaptain
Posts: 466
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Re: Disabling helicopters after v0.98 update

Post by spawncaptain »

[R-DEV]AncientMan wrote:- 2 sneaky exploit fixes in Python (the drop kit exploit being one of them)
Could you tell what the other one was? Shouldn't be a problem since it has been fixed and nobody's playing with the older versions anyway.
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viirusiiseli
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Joined: 2012-02-29 23:53

Re: Disabling helicopters after v0.98 update

Post by viirusiiseli »

[R-DEV]AncientMan wrote:You're imagining things. The things that got changed in 0.98:
- Map Pack (Pavlovsk got some fixes)
- Vietnam
- Falklands (Goose Green got Argentine voices fixed, and some other little minor coding/localization tweaks)
- Normandy (all maps got some minor GPO tweaks)
- 2 sneaky exploit fixes in Python (the drop kit exploit being one of them)

Helicopters did not get touched, neither did the damage bullets put out. You're imagining things :)
AAVP firing angle was changed. Grr...
KillJoy[Fr]
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Joined: 2010-12-28 20:51

Re: Disabling helicopters after v0.98 update

Post by KillJoy[Fr] »

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Au dela du possible ...
AfterDune
Retired PR Developer
Posts: 17094
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Re: Disabling helicopters after v0.98 update

Post by AfterDune »

viirusiiseli wrote:AAVP firing angle was changed. Grr...
I don't think anything from the "core" got changed, mate. Only stuff was added. So the AAVP is still the same.
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Stemplus
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Re: Disabling helicopters after v0.98 update seems worse?

Post by Stemplus »

The other exploit was getting a super boost by hitting the side of the carrier with a boat, diving below it, getting out on the other side with the boat's front in the air. If you managed to keep the boat at the perfect angle of about 60* it would gain ridiculous speed. I know ramming the carrier is not the only way of doing it, the other one is ramming an obstacle, but most of the time when you hit something in front of you you either flip over or your boat goes back to it's normal position.

EDIT: Also the turret and the HUD of the 12.7 MT-LB was changed ;)
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Mineral
Retired PR Developer
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Re: Disabling helicopters after v0.98 update seems worse?

Post by Mineral »

Lol, imagination is a wonderfull thing when there is no changelog :p
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viirusiiseli
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Re: Disabling helicopters after v0.98 update seems worse?

Post by viirusiiseli »

I do have footage of both 0.973 AAVP gunner firing and 0.981, they're different.

But you can keep telling me otherwise, it's fine.

lol
ExeTick
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Joined: 2011-01-13 22:50

Re: Disabling helicopters after v0.98 update seems worse?

Post by ExeTick »

show us then viirusiiseli.
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40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Disabling helicopters after v0.98 update

Post by 40mmrain »

viirusiiseli wrote:AAVP firing angle was changed. Grr...
I wish the overheat rate were changed..
[F|H]Zackyx
Posts: 297
Joined: 2011-11-18 21:47

Re: Disabling helicopters after v0.98 update seems worse?

Post by [F|H]Zackyx »

DId you changed chopper health in vietnam ? a ppsh shot me down with one mag i was 60 m high flyng at medium speed my chopper was fully repaired
_Fizzco_
Posts: 266
Joined: 2009-06-17 12:51

Re: Disabling helicopters after v0.98 update seems worse?

Post by _Fizzco_ »

That's cus the Nam hueys are weak as shit compared to there modern counterparts
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AfterDune
Retired PR Developer
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Re: Disabling helicopters after v0.98 update seems worse?

Post by AfterDune »

viirusiiseli wrote:I do have footage of both 0.973 AAVP gunner firing and 0.981, they're different.

But you can keep telling me otherwise, it's fine.

lol
And I will keep telling you otherwise, because nothing was changed in the core :) .

If your HUD was indeed different, it's a bug (probably) caused by the add-ons.
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kangaroo
Posts: 75
Joined: 2011-08-23 06:49

Re: Disabling helicopters after v0.98 update seems worse?

Post by kangaroo »

was the 2nd one the unguided stinger glitch? because just before I did a perfect snap shoot at a cow with the stinger it hit it dead on its side but didnt kill it. so Im guessing if you dont aim it doesnt do any damage?
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