Hahahah, we'll send a bunch of codders!Phoenixo_Idaho wrote:If machines uses current ballistic deviation, we won't even have to find a John Connor to win the war against "Realistic machines".![]()
Ask the [Dev]s a (?)
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Ask the [Dev]s a (?)

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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foxtwofive
- Posts: 946
- Joined: 2009-09-26 12:14
Re: Ask the [Dev]s a (?)
Sangin Valley?... Is it finished? and if... Will it be in v1.0? Dev's?
Sorry, i haven't visited forums for some time.
Sorry, i haven't visited forums for some time.
Playing PR Since 0.4
*CONIURATIONE FACTA*
"This is the calm before the storm, Armageddon dawn."

*CONIURATIONE FACTA*
"This is the calm before the storm, Armageddon dawn."

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Hotrod525
- Posts: 2215
- Joined: 2006-12-10 13:28
Re: Ask the [Dev]s a (?)
I got a question on suppressor for Marksman, will it be integrated to all factions ? except guerila like one. ?

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Arab
- PR:BF2 Developer
- Posts: 2898
- Joined: 2012-05-18 03:37
Re: Ask the [Dev]s a (?)
Is there going to be new assets?
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Tit4Tat
- Posts: 514
- Joined: 2009-12-11 12:41
Re: Ask the [Dev]s a (?)
Tit4Tat wrote:Did you (DEV's) at some point realized the potential of PR and its unique features to completely change your mindset from a hobby to a viable business opportunity?
is this a taboo question?
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=MeRk=_Smurf_1st
=MeRk=_Smurf_1st
[url=selectukradio.com]selectuk.com[/url]
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BroCop
- Posts: 4155
- Joined: 2008-03-08 12:28
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AFsoccer
- Retired PR Developer
- Posts: 4289
- Joined: 2007-09-04 07:32
Re: Ask the [Dev]s a (?)
Most of us have full-time jobs or are full-time students already. However, some have used their positions on the DEV team to get paid jobs in the gaming industry.Tit4Tat wrote:Did you (DEV's) at some point realized the potential of PR and its unique features to completely change your mindset from a hobby to a viable business opportunity?
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: Ask the [Dev]s a (?)
Well, Community modding section has Hind in the works.Arab wrote:Is there going to be new assets?
So yes, there will be more awesome.
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Arab
- PR:BF2 Developer
- Posts: 2898
- Joined: 2012-05-18 03:37
Re: Ask the [Dev]s a (?)
Will there be maps that take advantage of Dynamic Sky? (https://www.youtube.com/watch?feature=p ... lH-6JoCzII)
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: Ask the [Dev]s a (?)
Vapo wrote this in another thread:
[R-DEV]VapoMan wrote:We aren't using fully dynamic skies like that video but we are featuring more maps that have different lighting settings for different layers which adds a bit more variety.

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sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
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-=anders=-
- Retired PR Developer
- Posts: 1532
- Joined: 2005-10-27 14:48
Re: Ask the [Dev]s a (?)
sweedensniiperr wrote:what is your name?
what is your quest?
what is your favorite color?
- Anders Jacobsson
- K?ka lunch
- Bl?
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Ask the [Dev]s a (?)
no.Arab wrote:Will there be maps that take advantage of Dynamic Sky? (https://www.youtube.com/watch?feature=p ... lH-6JoCzII)
It was just a little experiment Mosquill did but it wouldn't work out in a full scale scenario with buildings, terrain shadows etc because BF2's dynamic shadow system is rubbish.
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L4gi
- Posts: 2101
- Joined: 2008-09-19 21:41
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Heavy Death
- Posts: 1303
- Joined: 2012-10-21 10:51
Re: Ask the [Dev]s a (?)
Will there be any changes to AAS? Mainly the removal of enemy influence on the flags not in play, like it has been suggested a few times?
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: Ask the [Dev]s a (?)
Any idea why the 50.cal is blocky when you are slewing it? It seems to jump about 5 pixels at a time, small but noticeable and irritating.
Also, will there be different sensitivities for different levels of zoom in armour in 1.0? Thinking of the CROW humvee as an example, when you're zoomed in it's extremely sensitive.
Also, will there be different sensitivities for different levels of zoom in armour in 1.0? Thinking of the CROW humvee as an example, when you're zoomed in it's extremely sensitive.
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Steeps
- Posts: 1994
- Joined: 2011-08-15 15:58
You could get a Logitech G500 mouse and have adjustable sensitivity at the click of a buttonMikemonster wrote:Any idea why the 50.cal is blocky when you are slewing it? It seems to jump about 5 pixels at a time, small but noticeable and irritating.
Also, will there be different sensitivities for different levels of zoom in armour in 1.0? Thinking of the CROW humvee as an example, when you're zoomed in it's extremely sensitive.






