Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Ask the [Dev]s a (?)

Post by Pvt.LHeureux »

Phoenixo_Idaho wrote:If machines uses current ballistic deviation, we won't even have to find a John Connor to win the war against "Realistic machines". :roll:
Hahahah, we'll send a bunch of codders!
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
foxtwofive
Posts: 946
Joined: 2009-09-26 12:14

Re: Ask the [Dev]s a (?)

Post by foxtwofive »

Sangin Valley?... Is it finished? and if... Will it be in v1.0? Dev's?


Sorry, i haven't visited forums for some time.
Playing PR Since 0.4
*CONIURATIONE FACTA*
"This is the calm before the storm, Armageddon dawn."
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Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: Ask the [Dev]s a (?)

Post by Hotrod525 »

I got a question on suppressor for Marksman, will it be integrated to all factions ? except guerila like one. ?
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Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: Ask the [Dev]s a (?)

Post by Arab »

Is there going to be new assets?
Tit4Tat
Posts: 514
Joined: 2009-12-11 12:41

Re: Ask the [Dev]s a (?)

Post by Tit4Tat »

Tit4Tat wrote:Did you (DEV's) at some point realized the potential of PR and its unique features to completely change your mindset from a hobby to a viable business opportunity?


is this a taboo question?
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=MeRk=_Smurf_1st


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BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Ask the [Dev]s a (?)

Post by BroCop »

PR2.

Its a question that has an answer standing right in the open.
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AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: Ask the [Dev]s a (?)

Post by AFsoccer »

Tit4Tat wrote:Did you (DEV's) at some point realized the potential of PR and its unique features to completely change your mindset from a hobby to a viable business opportunity?
Most of us have full-time jobs or are full-time students already. However, some have used their positions on the DEV team to get paid jobs in the gaming industry. :)
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Ask the [Dev]s a (?)

Post by Rudd »

Arab wrote:Is there going to be new assets?
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xambone
Posts: 548
Joined: 2010-04-20 16:58

Re: Ask the [Dev]s a (?)

Post by xambone »

Thats a YESS!
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Ask the [Dev]s a (?)

Post by ComradeHX »

Arab wrote:Is there going to be new assets?
Well, Community modding section has Hind in the works.

So yes, there will be more awesome.
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: Ask the [Dev]s a (?)

Post by Arab »

Will there be maps that take advantage of Dynamic Sky? (https://www.youtube.com/watch?feature=p ... lH-6JoCzII)
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Ask the [Dev]s a (?)

Post by AfterDune »

Vapo wrote this in another thread:
[R-DEV]VapoMan wrote:We aren't using fully dynamic skies like that video but we are featuring more maps that have different lighting settings for different layers which adds a bit more variety.
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sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Ask the [Dev]s a (?)

Post by sweedensniiperr »

what is your name?
what is your quest?
what is your favorite color?
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-=anders=-
Retired PR Developer
Posts: 1532
Joined: 2005-10-27 14:48

Re: Ask the [Dev]s a (?)

Post by -=anders=- »

sweedensniiperr wrote:what is your name?
what is your quest?
what is your favorite color?
  1. Anders Jacobsson
  2. K?ka lunch
  3. Bl?
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX

Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Ask the [Dev]s a (?)

Post by Rhino »

Arab wrote:Will there be maps that take advantage of Dynamic Sky? (https://www.youtube.com/watch?feature=p ... lH-6JoCzII)
no.

It was just a little experiment Mosquill did but it wouldn't work out in a full scale scenario with buildings, terrain shadows etc because BF2's dynamic shadow system is rubbish.
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L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Post by L4gi »

Can we have 7 Gates back? Pretty please!
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Ask the [Dev]s a (?)

Post by Heavy Death »

Will there be any changes to AAS? Mainly the removal of enemy influence on the flags not in play, like it has been suggested a few times?
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Ask the [Dev]s a (?)

Post by Mikemonster »

Any idea why the 50.cal is blocky when you are slewing it? It seems to jump about 5 pixels at a time, small but noticeable and irritating.

Also, will there be different sensitivities for different levels of zoom in armour in 1.0? Thinking of the CROW humvee as an example, when you're zoomed in it's extremely sensitive.
Steeps
Posts: 1994
Joined: 2011-08-15 15:58

Post by Steeps »

Mikemonster wrote:Any idea why the 50.cal is blocky when you are slewing it? It seems to jump about 5 pixels at a time, small but noticeable and irritating.

Also, will there be different sensitivities for different levels of zoom in armour in 1.0? Thinking of the CROW humvee as an example, when you're zoomed in it's extremely sensitive.
You could get a Logitech G500 mouse and have adjustable sensitivity at the click of a button ;)
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