BfMeshView

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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: BfMeshView

Post by lucky.BOY »

I got the same thing, no idea whats wrong. Im on win 7 64 bit graphics card ATI Mobility Radeon HD 5650. It worked for me before on the same pc, but after i reinstalled OS i get this bug.

Got a thread on it in support section, here:

https://www.realitymod.com/forum/f27-pr ... ost1861249
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: BfMeshView

Post by Amok@ndy »

a screenshot would be good
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: BfMeshView

Post by lucky.BOY »

And a bit of debug, if it helps:

Code: Select all

File: "C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr_edit\objects\staticobjects\pr\bunker\conc_wall_dest_8m\Meshes\conc_wall_dest_8m.staticmesh"

head start at 0
 u1: 0
 version: 11
 u3: 0
 u4: 0
 u5: 0
head end at 20

u1: 0

geom table start at 21
 geomnum: 2
  lodnum: 1
  lodnum: 3
geom table end at 33

attrib block at 33
 vertattribnum: 10
 attrib[0]: 0 0 2 0
 attrib[1]: 0 12 2 3
 attrib[2]: 0 24 4 2
 attrib[3]: 0 28 1 5
 attrib[4]: 0 36 1 261
 attrib[5]: 0 44 1 517
 attrib[6]: 0 52 1 773
 attrib[7]: 0 60 1 1029
 attrib[8]: 0 68 2 6
 attrib[9]: 255 0 17 0
attrib block end at 117

vertex block start at 117
 vertformat: 4
 vertstride: 80
 vertnum: 911
vertex block end at 73009

index block start at 73009
 indexnum: 1338
index block end at 75689

 u2: 8
nodes chunk start at 75693
 geom 0 start
  lod 0 start
>>> 75693
   nodenum: 2
   node data
  lod 0  end
 geom 0  end

 geom 1 start
  lod 0 start
>>> 75849
   nodenum: 2
   node data
  lod 0  end
  lod 1 start
>>> 76005
   nodenum: 1
   node data
  lod 1  end
  lod 2 start
>>> 76097
   nodenum: 1
   node data
  lod 2  end
 geom 1  end

nodes chunk end at 76189

geom block start at 76189
 mesh 0 start at 76189
  matnum: 1
  mat 0 start at 76193
   alphamode: 0
   fxfile: StaticMesh.fx
   matname: BaseDetail
   mapnum: 3
    objects/staticobjects/pr/textures/dirty_c.dds
    objects/staticobjects/pr/textures/bunker.dds
    Common\Textures\SpecularLUT_pow36.dds
   vstart: 0
   istart: 0
   inum: 246
   vnum: 152
  mat 0 end at 76418
 mesh 0 end at 76418
 mesh 0 start at 76418
  matnum: 1
  mat 0 start at 76422
   alphamode: 0
   fxfile: StaticMesh.fx
   matname: BaseDetail
   mapnum: 3
    objects/staticobjects/pr/textures/dirty_c.dds
    objects/staticobjects/pr/textures/bunker.dds
    Common\Textures\SpecularLUT_pow36.dds
   vstart: 152
   istart: 246
   inum: 816
   vnum: 574
  mat 0 end at 76647
 mesh 0 end at 76647
 mesh 1 start at 76647
  matnum: 1
  mat 0 start at 76651
   alphamode: 0
   fxfile: StaticMesh.fx
   matname: BaseDetail
   mapnum: 3
    objects/staticobjects/pr/textures/dirty_c.dds
    objects/staticobjects/pr/textures/bunker.dds
    Common\Textures\SpecularLUT_pow36.dds
   vstart: 726
   istart: 1062
   inum: 252
   vnum: 169
  mat 0 end at 76876
 mesh 1 end at 76876
 mesh 2 start at 76876
  matnum: 1
  mat 0 start at 76880
   alphamode: 0
   fxfile: StaticMesh.fx
   matname: BaseDetail
   mapnum: 3
    objects/staticobjects/pr/textures/dirty_c.dds
    objects/staticobjects/pr/textures/bunker.dds
    Common\Textures\SpecularLUT_pow36.dds
   vstart: 895
   istart: 1314
   inum: 24
   vnum: 16
  mat 0 end at 77105
 mesh 2 end at 77105
geom block end at 77105

done reading 77105
file size is 77105

DDS: "C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr_edit\objects\staticobjects\pr\textures\dirty_c.dds"
format: DXT1
width: 512
height: 512
mipmaps: 10

DDS: "C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr_edit\objects\staticobjects\pr\textures\bunker.dds"
format: DXT5
width: 2048
height: 512
mipmaps: 12

Texture "Common\Textures\SpecularLUT_pow36.dds" not loaded!

Texture "Common\Textures\SpecularLUT_pow36.dds" not loaded!

Texture "Common\Textures\SpecularLUT_pow36.dds" not loaded!

Texture "Common\Textures\SpecularLUT_pow36.dds" not loaded!
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: BfMeshView

Post by Rhino »

someone had this problem recently, can't think who now but think they solved it...
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: BfMeshView

Post by AfterDune »

Why not contact the guy who made it?

Visit this thread on the FH2 forums:

BfMeshView @ FH2
Last edited by AfterDune on 2013-02-07 16:53, edited 1 time in total.
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Mineral
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Location: Belgium

Re: BfMeshView

Post by Mineral »

yeah, hawker had the same issue as grober...

We didn't find a fix neither.
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AfterDune
Retired PR Developer
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Re: BfMeshView

Post by AfterDune »

You guys have asked the creator about it, right? Did he reply anything?
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VapoMan
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Posts: 1139
Joined: 2009-05-29 07:11

Re: BfMeshView

Post by VapoMan »

I had this bug, fixed it by disabling the grid in view>show grids.

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Psyrus
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Posts: 3841
Joined: 2006-06-19 17:10

Re: BfMeshView

Post by Psyrus »

'[R-DEV wrote:VapoMan;1876390']I had this bug, fixed it by disabling the grid in view>show grids.
Thanks Vapo! You're awesome!!! :-o
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: BfMeshView

Post by lucky.BOY »

Thanks, worked for me as well :)
Insanitypays
PR:BF2 Developer
Posts: 753
Joined: 2009-06-13 09:23

Re: BfMeshView

Post by Insanitypays »

'[R-DEV wrote:VapoMan;1876390']I had this bug, fixed it by disabling the grid in view>show grids.
You're a god- that fixed it for me
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