BfMeshView
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lucky.BOY
- Posts: 1438
- Joined: 2010-03-03 13:25
Re: BfMeshView
I got the same thing, no idea whats wrong. Im on win 7 64 bit graphics card ATI Mobility Radeon HD 5650. It worked for me before on the same pc, but after i reinstalled OS i get this bug.
Got a thread on it in support section, here:
https://www.realitymod.com/forum/f27-pr ... ost1861249
Got a thread on it in support section, here:
https://www.realitymod.com/forum/f27-pr ... ost1861249
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Amok@ndy
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lucky.BOY
- Posts: 1438
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Re: BfMeshView
And a bit of debug, if it helps:
Code: Select all
File: "C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr_edit\objects\staticobjects\pr\bunker\conc_wall_dest_8m\Meshes\conc_wall_dest_8m.staticmesh"
head start at 0
u1: 0
version: 11
u3: 0
u4: 0
u5: 0
head end at 20
u1: 0
geom table start at 21
geomnum: 2
lodnum: 1
lodnum: 3
geom table end at 33
attrib block at 33
vertattribnum: 10
attrib[0]: 0 0 2 0
attrib[1]: 0 12 2 3
attrib[2]: 0 24 4 2
attrib[3]: 0 28 1 5
attrib[4]: 0 36 1 261
attrib[5]: 0 44 1 517
attrib[6]: 0 52 1 773
attrib[7]: 0 60 1 1029
attrib[8]: 0 68 2 6
attrib[9]: 255 0 17 0
attrib block end at 117
vertex block start at 117
vertformat: 4
vertstride: 80
vertnum: 911
vertex block end at 73009
index block start at 73009
indexnum: 1338
index block end at 75689
u2: 8
nodes chunk start at 75693
geom 0 start
lod 0 start
>>> 75693
nodenum: 2
node data
lod 0 end
geom 0 end
geom 1 start
lod 0 start
>>> 75849
nodenum: 2
node data
lod 0 end
lod 1 start
>>> 76005
nodenum: 1
node data
lod 1 end
lod 2 start
>>> 76097
nodenum: 1
node data
lod 2 end
geom 1 end
nodes chunk end at 76189
geom block start at 76189
mesh 0 start at 76189
matnum: 1
mat 0 start at 76193
alphamode: 0
fxfile: StaticMesh.fx
matname: BaseDetail
mapnum: 3
objects/staticobjects/pr/textures/dirty_c.dds
objects/staticobjects/pr/textures/bunker.dds
Common\Textures\SpecularLUT_pow36.dds
vstart: 0
istart: 0
inum: 246
vnum: 152
mat 0 end at 76418
mesh 0 end at 76418
mesh 0 start at 76418
matnum: 1
mat 0 start at 76422
alphamode: 0
fxfile: StaticMesh.fx
matname: BaseDetail
mapnum: 3
objects/staticobjects/pr/textures/dirty_c.dds
objects/staticobjects/pr/textures/bunker.dds
Common\Textures\SpecularLUT_pow36.dds
vstart: 152
istart: 246
inum: 816
vnum: 574
mat 0 end at 76647
mesh 0 end at 76647
mesh 1 start at 76647
matnum: 1
mat 0 start at 76651
alphamode: 0
fxfile: StaticMesh.fx
matname: BaseDetail
mapnum: 3
objects/staticobjects/pr/textures/dirty_c.dds
objects/staticobjects/pr/textures/bunker.dds
Common\Textures\SpecularLUT_pow36.dds
vstart: 726
istart: 1062
inum: 252
vnum: 169
mat 0 end at 76876
mesh 1 end at 76876
mesh 2 start at 76876
matnum: 1
mat 0 start at 76880
alphamode: 0
fxfile: StaticMesh.fx
matname: BaseDetail
mapnum: 3
objects/staticobjects/pr/textures/dirty_c.dds
objects/staticobjects/pr/textures/bunker.dds
Common\Textures\SpecularLUT_pow36.dds
vstart: 895
istart: 1314
inum: 24
vnum: 16
mat 0 end at 77105
mesh 2 end at 77105
geom block end at 77105
done reading 77105
file size is 77105
DDS: "C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr_edit\objects\staticobjects\pr\textures\dirty_c.dds"
format: DXT1
width: 512
height: 512
mipmaps: 10
DDS: "C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr_edit\objects\staticobjects\pr\textures\bunker.dds"
format: DXT5
width: 2048
height: 512
mipmaps: 12
Texture "Common\Textures\SpecularLUT_pow36.dds" not loaded!
Texture "Common\Textures\SpecularLUT_pow36.dds" not loaded!
Texture "Common\Textures\SpecularLUT_pow36.dds" not loaded!
Texture "Common\Textures\SpecularLUT_pow36.dds" not loaded!
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Rhino
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AfterDune
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- Mineral
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AfterDune
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VapoMan
- Retired PR Developer
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Re: BfMeshView
I had this bug, fixed it by disabling the grid in view>show grids.
"Eight glorious sides and eight stunning angles!"
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Psyrus
- Retired PR Developer
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Re: BfMeshView
Thanks Vapo! You're awesome!!!'[R-DEV wrote:VapoMan;1876390']I had this bug, fixed it by disabling the grid in view>show grids.
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Insanitypays
- PR:BF2 Developer
- Posts: 753
- Joined: 2009-06-13 09:23
Re: BfMeshView
You're a god- that fixed it for me'[R-DEV wrote:VapoMan;1876390']I had this bug, fixed it by disabling the grid in view>show grids.




