I'm more inclined to align with the 'Pathetic civi' route on this topic, simply because the civis don't have the option to align with either side. In RL, a civi can choose to give intel to Blufor or opfor. Because civis in PR can only give intel to Opfor because you can only define 2 'teams' with the BF2 engine, a civi pretty much equals insurgent with a spawn delay, and they just piss you off so you just end up killing more.ZonexNL wrote:No man, they're fun.The 'independency' as a civilian in PR is one aspect that makes this modification so unique.
In a perfect world when PR2 has been completed and they've created their own modified engine with 3 or more sides to a game, then yes, civis would be a viable option because they can defect (or even go double agent so to speak) for either side. However, civis should be able to be shot regardless because of the nature of the combat zone. Even if they don't have a weapon, 9 times out of 10 that civi is either telling the opfor where they're getting shot from.
I think by actually having a medic would be overall better for gameplay within the limits of the engine.



