I'm guessing Xiangshan is Forest Fire renamed, there was a public map test of it a bit over a year ago.brezmans wrote:There's a guide in the 'supporting members' section of the forums on how to do it.
OT: is this list of PR maps accurate for 1.0?
If so, there's some fun info in there!
New maps for 1.0: Dovre (Russians vs militia?), Bijar Canyons (updated version of Iron Eagle), Xiangshan (French forces vs PLA), Saaremaa (Russia vs US)
IF this is accurate, looks like Xiangshan is one of the two maps featuring the french forces, the other one being Operation Marlin. This means that the french forces teaser from a while back contains some nice footage from Xiangshan:
https://www.youtube.com/watch?feature=p ... _U88#t=13s
Looking good, devs!
Ask the [Dev]s a (?)
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Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42
Re: Ask the [Dev]s a (?)
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Stemplus
- Posts: 333
- Joined: 2011-06-25 17:31
Re: Ask the [Dev]s a (?)
Awwww yes, I've just noticed the french will get the Eurocopter Tiger with a cannon 
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xambone
- Posts: 548
- Joined: 2010-04-20 16:58
Re: Ask the [Dev]s a (?)
Wow Muttrah doesn't have new cap zones? or Random ones??? Shame on you Rhino...shame on you
Here are some choices starting from docks to the fort:
North City broken into two parts North North City 150m and Southern North City 150m because its to large not too be used as two flags considering the increase in players
Construction 120m
Suburbs 150m
Mosque 80 m
Here are some choices starting from docks to the fort:
North City broken into two parts North North City 150m and Southern North City 150m because its to large not too be used as two flags considering the increase in players
Construction 120m
Suburbs 150m
Mosque 80 m
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Ask the [Dev]s a (?)
Well technically I haven't updated the map at all for v1.0 yet but saying that, I'm not planning any major changes to the flag setup for 1.0.
Any major changes will come with Muttrah v2.5, if I ever get round to doing it.
Any major changes will come with Muttrah v2.5, if I ever get round to doing it.
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Ratface
- Retired PR Developer
- Posts: 962
- Joined: 2011-04-21 18:57
Re: Ask the [Dev]s a (?)
Haven't seen anything yet (but then again it's a huge thread), but since I am a lover of super FOBs, will we be seeing any new changes to the FOB system, whether that means new types of emplacements we can put down, or changes to the current ones? I have only seen one suggestion of longer wire and have some separate wire emplacements (wire, tank traps, and combo) on the forums, and I'm just curious because that's my thing in PR 
Simple yes or no or gtfo will suffice
Simple yes or no or gtfo will suffice
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PricelineNegotiator
- Posts: 1382
- Joined: 2009-08-30 04:32
Re: Ask the [Dev]s a (?)
This. Would be cool if you made specialized fobs for the CnC map mode. Big bases and such that took a bit longer to dig.Ratface wrote:Haven't seen anything yet (but then again it's a huge thread), but since I am a lover of super FOBs, will we be seeing any new changes to the FOB system, whether that means new types of emplacements we can put down, or changes to the current ones? I have only seen one suggestion of longer wire and have some separate wire emplacements (wire, tank traps, and combo) on the forums, and I'm just curious because that's my thing in PR
Simple yes or no or gtfo will suffice![]()
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tankninja1
- Posts: 962
- Joined: 2011-05-31 22:22
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Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42
Re: Ask the [Dev]s a (?)
Do want Barentz Invasion in main files.tankninja1 wrote:Will the 2010 winter map pack ever make a come back?
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Doc.Pock
- Posts: 2899
- Joined: 2010-08-23 14:53
Re: Ask the [Dev]s a (?)
i guess itll come with all the new effects and materials anders made 
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Ask the [Dev]s a (?)

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Spush
- Retired PR Developer
- Posts: 4359
- Joined: 2007-02-19 02:08
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ShockUnitBlack
- Posts: 2100
- Joined: 2010-01-27 20:59
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Doc.Pock
- Posts: 2899
- Joined: 2010-08-23 14:53
Re: Ask the [Dev]s a (?)
when did he retire? sad day for slovenian modding...
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BroCop
- Posts: 4155
- Joined: 2008-03-08 12:28
Re: Ask the [Dev]s a (?)
Like at least a month ago'[USF wrote:Doc.Pock;1863048']when did he retire? sad day for slovenian modding...

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greg3000
- Posts: 75
- Joined: 2011-06-16 19:44
Re: Ask the [Dev]s a (?)
will you be updating minimods to ?
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SANGUE-RUIM
- Posts: 1390
- Joined: 2009-04-26 12:37
Re: Ask the [Dev]s a (?)
did you improve bots' AI? after watching Ander's gameplay (kashan and fallujah) I noticed bots are different.. please tell me so 
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melonmuncher
- PR:BF2 Developer
- Posts: 266
- Joined: 2012-01-13 05:14
Re: Ask the [Dev]s a (?)
Yes. 123
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Ask the [Dev]s a (?)
How so? What were changed on them?[R-DEV]melonmuncher wrote:Yes. 123

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Darman1138
- Posts: 569
- Joined: 2013-02-01 03:50
Re: Ask the [Dev]s a (?)
Are there any updates we can know about PR2? Just want to make sure someone didn't forget to update the page as it hasn't been done since 2009 
PS- A screenshot would be awesome
PPS- I have money I'm willing to throw at my screen.
PS- A screenshot would be awesome
PPS- I have money I'm willing to throw at my screen.



