Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Ask the [Dev]s a (?)

Post by Stealthgato »

brezmans wrote:There's a guide in the 'supporting members' section of the forums on how to do it.


OT: is this list of PR maps accurate for 1.0?

If so, there's some fun info in there!

New maps for 1.0: Dovre (Russians vs militia?), Bijar Canyons (updated version of Iron Eagle), Xiangshan (French forces vs PLA), Saaremaa (Russia vs US)

IF this is accurate, looks like Xiangshan is one of the two maps featuring the french forces, the other one being Operation Marlin. This means that the french forces teaser from a while back contains some nice footage from Xiangshan:

https://www.youtube.com/watch?feature=p ... _U88#t=13s


Looking good, devs!
I'm guessing Xiangshan is Forest Fire renamed, there was a public map test of it a bit over a year ago.
Stemplus
Posts: 333
Joined: 2011-06-25 17:31

Re: Ask the [Dev]s a (?)

Post by Stemplus »

Awwww yes, I've just noticed the french will get the Eurocopter Tiger with a cannon :D
xambone
Posts: 548
Joined: 2010-04-20 16:58

Re: Ask the [Dev]s a (?)

Post by xambone »

Wow Muttrah doesn't have new cap zones? or Random ones??? Shame on you Rhino...shame on you

Here are some choices starting from docks to the fort:

North City broken into two parts North North City 150m and Southern North City 150m because its to large not too be used as two flags considering the increase in players

Construction 120m

Suburbs 150m

Mosque 80 m
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Ask the [Dev]s a (?)

Post by Rhino »

Well technically I haven't updated the map at all for v1.0 yet but saying that, I'm not planning any major changes to the flag setup for 1.0.

Any major changes will come with Muttrah v2.5, if I ever get round to doing it.
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Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: Ask the [Dev]s a (?)

Post by Ratface »

Haven't seen anything yet (but then again it's a huge thread), but since I am a lover of super FOBs, will we be seeing any new changes to the FOB system, whether that means new types of emplacements we can put down, or changes to the current ones? I have only seen one suggestion of longer wire and have some separate wire emplacements (wire, tank traps, and combo) on the forums, and I'm just curious because that's my thing in PR :D

Simple yes or no or gtfo will suffice :D
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: Ask the [Dev]s a (?)

Post by PricelineNegotiator »

Ratface wrote:Haven't seen anything yet (but then again it's a huge thread), but since I am a lover of super FOBs, will we be seeing any new changes to the FOB system, whether that means new types of emplacements we can put down, or changes to the current ones? I have only seen one suggestion of longer wire and have some separate wire emplacements (wire, tank traps, and combo) on the forums, and I'm just curious because that's my thing in PR :D

Simple yes or no or gtfo will suffice :D
This. Would be cool if you made specialized fobs for the CnC map mode. Big bases and such that took a bit longer to dig.
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Ask the [Dev]s a (?)

Post by tankninja1 »

Will the 2010 winter map pack ever make a come back?
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Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Ask the [Dev]s a (?)

Post by Stealthgato »

tankninja1 wrote:Will the 2010 winter map pack ever make a come back?
Do want Barentz Invasion in main files.
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Ask the [Dev]s a (?)

Post by Doc.Pock »

i guess itll come with all the new effects and materials anders made :)
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Ask the [Dev]s a (?)

Post by Pvt.LHeureux »

Is Mosul still being developped/worked on?

https://www.realitymod.com/forum/f196-p ... l-wip.html
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: Ask the [Dev]s a (?)

Post by Spush »

Probably not since Outlawz is retired...
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: Ask the [Dev]s a (?)

Post by ShockUnitBlack »

v1.0.4.0 already?
"I Want To Spend The Rest Of My Life With You Tonight."
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Ask the [Dev]s a (?)

Post by Doc.Pock »

when did he retire? sad day for slovenian modding...
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Ask the [Dev]s a (?)

Post by BroCop »

'[USF wrote:Doc.Pock;1863048']when did he retire? sad day for slovenian modding...
Like at least a month ago
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Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Ask the [Dev]s a (?)

Post by Doc.Pock »

like i said. sad sad day :(
greg3000
Posts: 75
Joined: 2011-06-16 19:44

Re: Ask the [Dev]s a (?)

Post by greg3000 »

will you be updating minimods to ?
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Ask the [Dev]s a (?)

Post by SANGUE-RUIM »

did you improve bots' AI? after watching Ander's gameplay (kashan and fallujah) I noticed bots are different.. please tell me so ;-)
melonmuncher
PR:BF2 Developer
Posts: 266
Joined: 2012-01-13 05:14

Re: Ask the [Dev]s a (?)

Post by melonmuncher »

Yes. 123
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Ask the [Dev]s a (?)

Post by Pvt.LHeureux »

[R-DEV]melonmuncher wrote:Yes. 123
How so? What were changed on them? :D
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Darman1138
Posts: 569
Joined: 2013-02-01 03:50

Re: Ask the [Dev]s a (?)

Post by Darman1138 »

Are there any updates we can know about PR2? Just want to make sure someone didn't forget to update the page as it hasn't been done since 2009 :P

PS- A screenshot would be awesome
PPS- I have money I'm willing to throw at my screen.
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