[Map] Operation Cypress (2km) [Concept]
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Arc_Shielder
- Retired PR Developer
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Re: [Map] Operation Cypress (2km) [Concept]
Agree, RUS have too many maps already. And Blufor vs Blufor would be nice for a change.
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zombie-yellow
- Posts: 395
- Joined: 2012-10-26 01:07
Re: [Map] Operation Cypress (2km) [Concept]
CF vs USA ?

If this war has ever a chance of starting, it will be over in a day
If this war has ever a chance of starting, it will be over in a day

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rodrigoma
- Posts: 1537
- Joined: 2012-03-22 21:21
Re: [Map] Operation Cypress (2km) [Concept]
there never are too many maps!Arcturus_Shielder wrote:Agree, RUS have too many maps already. And Blufor vs Blufor would be nice for a change.
But I agree with them blufor on blufor would be nice but I dont think it would fit in this map.
if it was perhaps if it was germany against france or usa I would approve more
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Rudd
- Retired PR Developer
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Re: [Map] Operation Cypress (2km) [Concept]
Get the terrain imported into the editor, and then decide where to go 
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Hawkowl
- Posts: 7
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Re: [Map] Operation Cypress (2km) [Concept]
Wow, It's great to see that there's so much interest in the concept (for those of you who don't know, I'm the other guy) I've started work on the terrain from a different orientation than Shaun but it is still cypress. By the way, does anyone know of a better way to map than making an imaginary grid over google earth and finding elevations from there? Because that's the way I'm doing it now and it's a pain. Using L3DT standard for the terrain.
edit:
I do like the idea of blufor vs. blufor but that situation would be even more illogical than it already is with it being RU vs. CF.
edit:
I do like the idea of blufor vs. blufor but that situation would be even more illogical than it already is with it being RU vs. CF.
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sylent/shooter
- Posts: 1963
- Joined: 2009-04-10 18:48
Re: [Map] Operation Cypress (2km) [Concept]
Have you tried using DEM data?
https://www.realitymod.com/forum/f189-modding-tutorials/69889-tutorial-how-make-awsome-maps-dem-geo2-img-heavy.html <---- this one is DEM
https://www.realitymod.com/forum/f189-modding-tutorials/99405-map-tutorial-creating-heightsmaps-geocontrol-bf2hmt.html
https://www.realitymod.com/forum/f189-modding-tutorials/69889-tutorial-how-make-awsome-maps-dem-geo2-img-heavy.html <---- this one is DEM
https://www.realitymod.com/forum/f189-modding-tutorials/99405-map-tutorial-creating-heightsmaps-geocontrol-bf2hmt.html
Killing the enemy sylently
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Unhealed
- Posts: 365
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Re: (Map) Operation Cypress (2km) [Concept]
RUvsPLA is not silly at all. Sino-Soviet border conflict - Wikipedia, the free encyclopediasimeon5541 wrote: Now seriously . . .
PR already have really silly scenarios with maps with RUvsIDF ot
RUvsPLA,and especially GB and USMC against Chechen Rebels.
So China vs Canada why not . . . Anyway it is yours map guys
so you can put even MEC if you want . . .![]()
But RUvsIDF is just nonsense.
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Hawkowl
- Posts: 7
- Joined: 2013-01-30 00:24
Re: [Map] Operation Cypress (2km) [Concept]
thanks sylent /shooter, I'll try it out
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ShaunOTEast
- Posts: 156
- Joined: 2012-08-04 04:15
Re: [Map] Operation Cypress (2km) [Concept]
There will also be some statics I will attempt to create, including, a shack, ski lifts, ski lift column supports, and a chalet.
Perhaps the world is not made, perhaps nothing is made, a watch, without a watchmaker.
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rodrigoma
- Posts: 1537
- Joined: 2012-03-22 21:21
Re: [Map] Operation Cypress (2km) [Concept]
that first tutorial by zeno is very broken, It took me many desperation and frustration to make it work, although it is quite simple after you know how to and then have things set up, If you need help ask'[R-CON wrote:sylent/shooter;1864668']Have you tried using DEM data?
https://www.realitymod.com/forum/f189-modding-tutorials/69889-tutorial-how-make-awsome-maps-dem-geo2-img-heavy.html <---- this one is DEM
https://www.realitymod.com/forum/f189-modding-tutorials/99405-map-tutorial-creating-heightsmaps-geocontrol-bf2hmt.html
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KaB
- Retired PR Developer
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Microwaife
- Posts: 627
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Re: [Map] Operation Cypress (2km) [Concept]
Bluefor vs Bluefor would be epic.
I also like the idea of CA vs US, since they have a rivalry always.
Nice concept too!
I also like the idea of CA vs US, since they have a rivalry always.
Nice concept too!

- Ason
- PR:BF2 Developer
- Posts: 1755
- Joined: 2012-10-22 10:29
Re: (Map) Operation Cypress (2km) [Concept]
Hey, where can i find those snow maps ? I looked in the map list for all diffrent game modes but i can't find them :/[R-CON]rodrigoma wrote:We already have some snow maps that aren't played at all ;/
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BroCop
- Posts: 4155
- Joined: 2008-03-08 12:28
Re: [Map] Operation Cypress (2km) [Concept]
Its cause they were in a third party map pack that was released for the holidays some odd 2 years ago.

- Ason
- PR:BF2 Developer
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- Joined: 2012-10-22 10:29
Re: [Map] Operation Cypress (2km) [Concept]
Ah I see.CroCop wrote:Its cause they were in a third party map pack that was released for the holidays some odd 2 years ago.
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LITOralis.nMd
- Retired PR Developer
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Re: [Map] Operation Cypress (2km) [Concept]
I like RU vs CA .
Wolverine Bacon!
The resort has 2001 feet, or as you northern heathens call it, 610 meters, of elevation, that is the exact max allowed in the BF2 engine. Interested to see how you work it out.
Quick tip I picked up, make sure your lowest point of elevation is at least 0.01 meters high. THis will avoid weird Z fighting issues in the undergrowth and other layers.
We have the unused wind power turbine static that was used in Wanda Shan, might be a nice touch.
Can we haz snowboard halfpipe?
Wolverine Bacon!
The resort has 2001 feet, or as you northern heathens call it, 610 meters, of elevation, that is the exact max allowed in the BF2 engine. Interested to see how you work it out.
Quick tip I picked up, make sure your lowest point of elevation is at least 0.01 meters high. THis will avoid weird Z fighting issues in the undergrowth and other layers.
We have the unused wind power turbine static that was used in Wanda Shan, might be a nice touch.
Can we haz snowboard halfpipe?
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Hawkowl
- Posts: 7
- Joined: 2013-01-30 00:24
Re: [Map] Operation Cypress (2km) [Concept]
From the altitudes I'm using, the chalet is 910m above sea and the highest point is around 1440m... I was unaware that the max was 610m, that'll be tricky to fit in but I can probably just substract 830m from all the vales on the design map, which would leave the highest point at the max elevation.[R-COM]LITOralis.nMd wrote:I like RU vs CA .
Wolverine Bacon!
The resort has 2001 feet, or as you northern heathens call it, 610 meters, of elevation, that is the exact max allowed in the BF2 engine. Interested to see how you work it out.
Quick tip I picked up, make sure your lowest point of elevation is at least 0.01 meters high. THis will avoid weird Z fighting issues in the undergrowth and other layers.
We have the unused wind power turbine static that was used in Wanda Shan, might be a nice touch.
Can we haz snowboard halfpipe?
Also the halfpipe that is there permanently will most likely show up in the altitudes I'm getting from google earth, so there's probably going to be one wether anyone likes it or not.
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: [Map] Operation Cypress (2km) [Concept]
Simplest way is get high a heightmap from here http://srtm.csi.cgiar.org/SELECTION/inputCoord.asp, then once its in the editor adjust the terrain height through the level settings to its max, adjusting that value will adjust all heights accordingly.Hawkowl wrote:From the altitudes I'm using, the chalet is 910m above sea and the highest point is around 1440m... I was unaware that the max was 610m, that'll be tricky to fit in but I can probably just substract 830m from all the vales on the design map, which would leave the highest point at the max elevation.
Also the halfpipe that is there permanently will most likely show up in the altitudes I'm getting from google earth, so there's probably going to be one wether anyone likes it or not.
AfSoccer "I just don't see the natural talent."

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Hawkowl
- Posts: 7
- Joined: 2013-01-30 00:24
Re: [Map] Operation Cypress (2km) [Concept]
cool, thanks gx. I'll try it out.
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ShaunOTEast
- Posts: 156
- Joined: 2012-08-04 04:15
Re: [Map] Operation Cypress (2km) [Concept]
Alright, sorry for the long inactivity, Hawkowl and I had some tests and exams over the few weeks that we were learning and getting used to the editor, L3DT and 3DsMax. We will try to accelerate our work over the break and try to make some good progress. Wish us luck and if somebody could change the '[Concept]' to '[WIP]' that would be great 
Perhaps the world is not made, perhaps nothing is made, a watch, without a watchmaker.

