while the flag system does have a semi real aspect (of capturing strategic points) in large scale battles such as kashan no military would focus on getting a little villige or bunker, their objective would be to get rid of the enemy base, and anyone near it.
think about it, would you have your army crawl up to an ACTIVE ENEMY AIRBASE, capturing and securing every structure you found? I would organize armor units, aircraft divisions, etc. and have them coordinate an attack directly on the enemy base as soon as possible.
the game would be decided by tickets, not by flag bleeding, but by killing, the more you kill the more you win? you can capture as many territories as you want in RL without even firing a shot, but if the enemy is still alive, what good have you done?
I realize the flags are put in to make the game feel like you are "advancing" toward an enemy stronghold. but maybe PR could push the limit and combine the organized and strategic minds of all the players on a (good) server and have them develop a strategy, and execute it however they want. winners won't be determined by who can capture a flag the fastest and move on, but who can flank an enemy tank group, find a player made outpost that the commander built and call for a SU-25 to bomb it or just use transport helos to drop endless infantry into their base.
Intelligence
there is no zig-zag path the enemy will follow as it captures every flag. a commander can't say
"since the US can only attack the north village, then as long as your squad holds N village they cant do anything. *chuckle* "
recon teams would have to be used to find out how the enemy is getting to your base and that information has to get to another unit to intercept them.
Commander placed Strategic points
commanders would have to create outposts in the field to resupply armor/helos in the field (maybe an A-10 could land on a road and get some bombs from a commander placed supply station.
maybe some new assets could be used
-helo landing marker: it's an H,shows helicopters where to land in the middle of the desert
-commander placed engineer humvee: every outpost needs one
-ammo cache: where else you going to get ammo in the middle of the desert
-med cache: bleeding in an isolated outpost in the middle of the desert, grab some morphine, it's on the house!
-cammo netting: for a discreet, yet semi-obvious outpost in the middle of the desert.
-better sandbags/hesco barriers can't let the enemy just walk on in and grab a cup of tea, can we now?
so these "commander bases" would be a fall back point for infantry, aircraft and armor, and maybe even a mortar base (when they come)
Conclusion
i don't know if this has ever been done, but i would do it if i could just to see how people would play this map, if this map had it's own gamemode it would be called "war" because really, thats what it is.
and because i can't make a thread without some kind of image...

heres a concept map i made, it would have several interesting places for players to make their own chokepoints, no neutral structures (maybe if the idea became successful we could slowly add more complexity to the maps to create more chokepoints.)
it has a river, to make a command base all the more valuable across a "difficult to traverse" barrier. the mountains give smart recon units an advantage and stop tank shells
and my favorite aspect is the highway, it would be the fastest (and smoothest) way to get from point A to point B, smart commanders would fortify it to give their armor units an extra advantage.
if you have any ideas for CPless maps or anything of the sort feel free to post it here.
thanks for reading!









