Why Project Reality is Unique

Share your in-game experiences playing PR:BF2.
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Why Project Reality is Unique

Post by Bluedrake42 »

I originally posted this on my youtube channel,
but then when I started thinking about it I thought I should also post it here.
"I just want to point out something that I love about PR, and that no other game has really captured yet. @31:20 my squad defended a damaged Bradly APC while their squad was performing repairs. Since we were able to successfully defend the Bradly, we got the benefit of APC support from the other APC. Its this kindof emergent gameplay that doesn't really exist anywhere else. Its almost like watching a Triple A COD storyline unfold in front of you, but the difference is that its all real.

SKIP TO 31:20

SKIP TO 31:20

Seriously think about that... Battlefield 3, Call of Duty, Modern Warfare: they all try to give you this feeling of realism, comradeship, and teamwork in their singleplayer campaigns through linear scripting and storytelling. But ultimately you don't have any REAL impact on the world around you. Every single player campaign for AAA military shooters tries to create an experience that Project Reality creates naturally. PR is almost like the most advanced openworld singleplayer game ever made.

I actually remember from the first Modern Warfare, the mission where you have to defend the damaged tank. That's a perfect example to support what I'm talking about. Our experience was almost the exact same for defending that Bradly. But it wasn't some scripted scene, it was genuine emergent event. I don't know... Sometimes I just think people don't appreciate how special a game we have here... I wish more games tried to give us what we get from PR."
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: Why Project Reality is Unique

Post by Acemantura »

Where are the bleeps you promised me?

---

I am very happy that your footage was recorded on my server. Thanks for raising the quality of Gameplay.

Keep up the good work.
Last edited by Acemantura on 2013-02-26 04:27, edited 1 time in total.
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Why Project Reality is Unique

Post by Bluedrake42 »

they're there, you just can't hear them... >.>
Darman1138
Posts: 569
Joined: 2013-02-01 03:50

Re: Why Project Reality is Unique

Post by Darman1138 »

Fun Fact: Instead of saying "Watch this video, skip to 31:20" If you have the video paused where you want other people to start watching, right click on the video and click "Copy video URL at current time" and then post the link it just gave you. When people click on the video it will automatically skip ahead to where you want it to start playing.

But I totally agree with you. I played through Battlefield 3's campaign recently and I used to like it, but playing it again, I couldn't get over that I had seen everything already and even through the maps are bigger than Call of Duty's, it still felt really scripted, especially the way they bttle neck you into a path. It's kind of like a false sandbox.
Last edited by Darman1138 on 2013-02-26 05:41, edited 2 times in total.
Reason: Grammar
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Why Project Reality is Unique

Post by Bluedrake42 »

Darman1138 wrote:Fun Fact: Instead of saying "Watch this video, skip to 31:20" If you have the video paused where you want other people to start watching, right click on the video and click "Copy video URL at current time" and then post the link it just gave you. When people click on the video it will automatically skip ahead to where you want it to start playing.

But I totally agree with you. I played through Battlefield 3's campaign recently and I used to like it, but playing it again, I couldn't get over that I had seen everything already and even through the maps are bigger than Call of Duty's, it still felt really scripted, especially the way they bttle neck you into a path. It's kind of like a false sandbox.
I did that, but it makes an error in the embed on these forums =/
Darman1138
Posts: 569
Joined: 2013-02-01 03:50

Re: Why Project Reality is Unique

Post by Darman1138 »

Bluedrake42 wrote:I did that, but it makes an error in the embed on these forums =/
Ah well :\
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Why Project Reality is Unique

Post by Psyrus »

Nice post, it's hard to disagree with you! Although the cover was nice, unfortunately they weren't attacked at that time :p
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: Why Project Reality is Unique

Post by nAyo »

I have to agree with you. When you're taken into that ambience, all those realistic sounds all around you and mumble local communication, it's just the realism we need and it works. Long live PR :D
Image
"I, for one, am not a dictator. I'm the Supreme Leader" - Master
Souls Of Mischief
Posts: 2391
Joined: 2008-05-04 00:44

Re: Why Project Reality is Unique

Post by Souls Of Mischief »

nAyo wrote:I have to agree with you. When you're taken into that ambience, all those realistic sounds all around you and mumble local communication, it's just the realism we need and it works. Long live PR :D
LOL WUT
victor_phx
Posts: 343
Joined: 2008-09-15 04:25

Re: Why Project Reality is Unique

Post by victor_phx »

Great gameplay right there. I'd watch the full vid if I had the time right now.

I just don't know why you didn't aim when on the Humvee .50 cal!
rakowozz
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Why Project Reality is Unique

Post by Bluedrake42 »

victor_phx wrote:Great gameplay right there. I'd watch the full vid if I had the time right now.

I just don't know why you didn't aim when on the Humvee .50 cal!
I couldn't see well enough =P I was just suppressing so we could leave easily
victor_phx
Posts: 343
Joined: 2008-09-15 04:25

Re: Why Project Reality is Unique

Post by victor_phx »

Bluedrake42 wrote:I couldn't see well enough =P I was just suppressing so we could leave easily
Yeah, I know, it all looks easier when just sitting and watching the gameplay. Didn't mean to be so judgmental haha

I can only think about the things I should've done differently when watching my own videos. But you can't do much when it's all going to hell!
rakowozz
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Why Project Reality is Unique

Post by Bluedrake42 »

victor_phx wrote:Yeah, I know, it all looks easier when just sitting and watching the gameplay. Didn't mean to be so judgmental haha

I can only think about the things I should've done differently when watching my own videos. But you can't do much when it's all going to hell!
but its always good to look back and criticize yourself haha no offense taken
hopefully I'll keep getting better at making the best decisions more quickly ;)
but my philosophy is a mediocre tactical action is better than no action at all haha
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: Why Project Reality is Unique

Post by nAyo »

Souls Of Mischief wrote:LOL WUT
I mean PR has that kind of immersion that most of other games don't have, I didn't mean that PR is a simulation or that we want it to be a simulation
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"I, for one, am not a dictator. I'm the Supreme Leader" - Master
Blondey
Posts: 143
Joined: 2012-04-23 12:10

Re: Why Project Reality is Unique

Post by Blondey »

I like PR just the way it is, because it's not too complicated
Microwaife
Posts: 627
Joined: 2011-03-17 11:46

Re: Why Project Reality is Unique

Post by Microwaife »

The teamwork and the people/community.

Image
L0rdMasta
Posts: 49
Joined: 2013-01-31 17:53

Re: Why Project Reality is Unique

Post by L0rdMasta »

Yep, PR is unique in every way. such as the game i had the other day which was Insurgency at Iron Ridge. not a widely played map, but there was a defense, at least in my view, one of the best defenses we ever pulled off, even our reinforcements were cut off i was with Militia at that time, played as a Medic which became very important. me and about 20 others were held out in a tall apartment building, almost every window of the building has a gun sticking out, we were against Russian Infantry, an APC, and a bad guy who sneaked in here which we exchanged shots at each other, and then we had a rare Fixed Bayonet Fight. which took about 15 seconds for the fight between us two to finish. but most of the time spent in the apartment is healing and reviving everybody which was both frantic, and morale boosting to some. you people try to imagine what it was like, endless gunfire, explosions from grenades and APC fire, and the rare blades clinging on the ground floor. also calling my name and calling for medic everywhere in the building. we held out for about 10 minutes before we were finally overrun. we may have lost the game later on, but i'll never forget what happened at the apartments of Iron Ridge. too bad there's a small chance of returning to Iron Ridge for me. i'll be the medic every chance i get. that game was a true test for my medic skills. this whole thing is something out of War Epic movie. but like Bluedrake said, "it's all real"
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Why Project Reality is Unique

Post by 40mmrain »

that would have been a lot cooler if you werent like 10 meters from base, lol.
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Why Project Reality is Unique

Post by SANGUE-RUIM »

after PR any other FPS sucks ***, even with better graphics (which dont make a game good necesserily)
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Why Project Reality is Unique

Post by Bluedrake42 »

40mmrain wrote:that would have been a lot cooler if you werent like 10 meters from base, lol.
its fallujah =P you're always like 10 meters away from base lol
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