About your maps

General discussion of the Project Reality: BF2 modification.
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Jakoporeeno
Posts: 23
Joined: 2012-09-22 10:16

About your maps

Post by Jakoporeeno »

Do you take photos of real areas and have them in your art design like the ARMA developers? That would be cool at least in your standalone game PR2. I saw the screenshots and wondered.
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: About your maps

Post by BloodyDeed »

You should do a google image search for "Muttrah City".
And there are a few other maps that are based on real locations as well, for example Shijia.
Image
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: About your maps

Post by camo »

i think the sangin map that will someday get released uses lots of real life and satellite photo's of the area to get a realistic representation although the devs added buildings for better gameplay
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: About your maps

Post by Rhino »

Image

Image
https://www.realitymod.com/forum/f316-2 ... -city.html

However at the time I was making Muttrah there was no decent aerial/satellite pics of the area, was just one massive blur unlike now. Instead the only things I could work off was a low detailed road map, and reference photos found on the internet.
Image
The method of working on satellite images as a ref is widely used but transferring that into an ingame colour texture can be problematic, as you need to remove the shadows and any small details off it, which many people don't do which cause massive problems and also, generally they are too low detailed to be used as a colour texture.
Image
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: About your maps

Post by rodrigoma »

Image

Image

cant think of any more right now :razz:
Oh wait
Image

:razz: :razz: :razz: :razz:
AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: About your maps

Post by AnimalMother. »

That alien reference always cracks me up.

There's also of course the Falklands minimod.

And I think Fallujah West is based on city data but rotated and scaled or something like that.
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Phoenixo_Idaho
Posts: 380
Joined: 2010-03-02 21:37

Re: About your maps

Post by Phoenixo_Idaho »

What ? H.R Giger worked for Blacksand studio since the beginning ? :p
Phoenixo_Idaho ; Medic & Mortars Specialist
Stemplus
Posts: 333
Joined: 2011-06-25 17:31

Re: About your maps

Post by Stemplus »

Last edited by IINoddyII on 2013-03-05 04:35, edited 6 times in total.
Reason: . 8mb file necessary??? Please read the forum rules one more time.
bandwevil
Posts: 152
Joined: 2012-06-07 21:09

Re: About your maps

Post by bandwevil »

Fallujah West: (Mirrored & rotated to match real world)
http://i.imgur.com/GUbwLOA.jpg
Last edited by IINoddyII on 2013-03-05 04:38, edited 1 time in total.
Reason: imbed not allowed due to size
KiloJules
Posts: 792
Joined: 2011-03-17 18:03

Re: About your maps

Post by KiloJules »

Great thread in general imo!

Another good argument that speaks for PR.
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