Forgotten Hope 2: Project Reality Mini-Mod

General discussion of the Project Reality WWII modification.
titsmcgee852
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Re: Forgotten Hope 2: Project Reality Mini-Mod

Post by titsmcgee852 »

Unless you've had enough time to play both for a substantial amount of time then you really can't make a judgement. Both are excellent in their own right, both have incredible amounts of content done to a high quality and both have their own player specific gameplay. FH2 is not appealing to the PR crowd, and you shouldn't expect them to change just because you like PR's gameplay more. It doesn't make any sense to pit them against each other.
Tim270
PR:BF2 Developer
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Re: Forgotten Hope 2: Project Reality Mini-Mod

Post by Tim270 »

titsmcgee852 wrote:FH2 is not appealing to the PR crowd, and you shouldn't expect them to change just because you like PR's gameplay more. It doesn't make any sense to pit them against each other.
You would be surprised how many people play and enjoy both. Its just annoying forum trolls that make it sound like there is some kind of massive rivalry when there is not at all.

@smgunsftw. That is such a huge can of worms game-play wise its just entirely for another discussion altogether and is not really anything to do with FH2.
Bluedrake42
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Re: Forgotten Hope 2: Project Reality Mini-Mod

Post by Bluedrake42 »

I think we've kinda missed what I was originally talking about
I'm not talking about stealing all their assets and release it in PR
I'm saying that technically they can't keep us from creating a mini-mod to release that uses their mod
you'd still have to download and install both, but technically its completely legal
just look at forgotten hope secret weapons

I'm saying we should just make a small installer, that just changes a few things about the FH2 gameplay
call it a mini-mod, and release it with a requirement of needing the original FH2 installer as well

kinda like a patch
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Mineral
Retired PR Developer
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Re: Forgotten Hope 2: Project Reality Mini-Mod

Post by Mineral »

again blue, they can't do that. it's not pr's property. Of course technically they can't hold that back. Nobody can also technically hold me back from stealing your car and driving it myself. Is that allowed? No. We can't edit or use their content whatsoever. No matter what name you give it.
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Bluedrake42
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Re: Forgotten Hope 2: Project Reality Mini-Mod

Post by Bluedrake42 »

No yes they can, you don't understand. If we make a script to mod FH2 without actively using any of FH2's content there's nothing they can do about it. Its a mod of a mod.

Someone back me up here.

For example. If I loved FH2, and I made a separate downloadable installer that edited weapon damage in the original FH2 installation, and distributed it to everyone, you can't do anything about it. If the FH2 devs were to speak out against that, they would in fact be condemning the exact legal loophole they themselves use to make FH2 exist in the first place.

Edit:

To clarify the installer I distributed WOULD NOT have the FH2 content, it would only have the script. You would still need to download the base FH2 installer seperately from the FH2 servers.
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Mineral
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Re: Forgotten Hope 2: Project Reality Mini-Mod

Post by Mineral »

something like that would have nothing to do with project reality. you would just be modding fh2.

just like all community modders for PR do. PR servers are allowed to launch such content(edited pr files) as long as it is pass worded and still launches the original pr.exe's . Although I don't think you can edit python(not sure). Idk how fh2 license their servers or if they do it in the first place.

But if you would call your mini-mod something with PR then again you would break the pr license. Basicly you are making things look way too complicated, all you suggest is a mod of FH2 making things more realistic when it comes to certain aspects. This should be on their forums not ours .

And please, if this is what you meant al along, then start writing what you are actually thinking:
Maybe we could hire the A-Team and steal all their maps and models...
that's what you wrote. How are we to get out of that that you speak about making fh2 more realistic. What that sentence says it that you want to put their content in PR.... Next time take some time, think it threw and then write things. I'm getting really tired of all your useless suggestions that make no sense. You write one sentence that is as unclear as fog and then expect the prteam to do something with it.
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Bluedrake42
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Re: Forgotten Hope 2: Project Reality Mini-Mod

Post by Bluedrake42 »

obviously that was a joke, the idea is just to entertain the idea of PR+FH2 in any way possible

and I personally don't find my suggestions useless,
I'm more interested in finding general topics to discuss
so if you find this conversation not up to your high intellectual standards
then would you please take your backhanded comments to another thread
Pvt.LHeureux
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Re: Forgotten Hope 2: Project Reality Mini-Mod

Post by Pvt.LHeureux »

We could make a PR mini-mod inside FH2 yeah. But then players would have to download FH2 just to play the PR part, and that's just nope lol.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
smgunsftw
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Re: Forgotten Hope 2: Project Reality Mini-Mod

Post by smgunsftw »

Pvt.LHeureux wrote:We could make a PR mini-mod inside FH2 yeah. But then players would have to download FH2 just to play the PR part, and that's just nope lol.
Why not? It's a win-win situation for PR and FH2. PR Normandy gets to use more assets and is able to enjoy the high level details of FH2 models and the development of PR:N can progress much faster in terms of gameplay. FH2 is able to promote their mod to more players and possibly increase their playerbase. Heck, maybe this joint mod may finally get rid of the tensions between PR and FH2 devs. The only possible downside to this would be forcing players to download FH2 as well as PR:N, but I think this is quite worth the tradeoff.
titsmcgee852
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Re: Forgotten Hope 2: Project Reality Mini-Mod

Post by titsmcgee852 »

[R-DEV]Tim270 wrote:You would be surprised how many people play and enjoy both. Its just annoying forum trolls that make it sound like there is some kind of massive rivalry when there is not at all.
I'm one of those people, I play a pretty much equal amount of both depending on the mood I'm in :D
Ts4EVER
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Re: Forgotten Hope 2: Project Reality Mini-Mod

Post by Ts4EVER »

smgunsftw wrote: Heck, maybe this joint mod may finally get rid of the tensions between PR and FH2 devs.
Tension? What tensions?
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Tim270
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Re: Forgotten Hope 2: Project Reality Mini-Mod

Post by Tim270 »

There is no tension. Both sides have cooperated quite a bit in the past..
3===SPECTER===3
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Re: Forgotten Hope 2: Project Reality Mini-Mod

Post by 3===SPECTER===3 »

smgunsftw wrote:Why not? It's a win-win situation for PR and FH2.
IF an FH+PR minimod was ever made and successful, which I think it would be, I feel like about half of the player base would want to stick with FH2 and its current gameplay and the other half+ many PR people would play the minimod. I could potentially see this dividing an already small FH player base and leaving little to no support for the original FH2. Idk I've seen the FH community divided for a small time by its server choices, and for a while it wasn't good because of the already small player base until one server pretty much died out. :/ I just see alot of potential for this to backfire into something undesirable.
ShaunOTEast
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Post by ShaunOTEast »

titsmcgee852 wrote:FH2 is not appealing to the PR crowd.
What, i perfectly enjoy FH2 and its wonderful maps and gameplay, its just a shame that the servers are only ever full on the weekends. In fact, I would play FH2 more frequently over PR if they had more populated servers since the matches are short enough. PR is for the weekends or holidays where long rounds can be enjoyed to the fullest.
Perhaps the world is not made, perhaps nothing is made, a watch, without a watchmaker.
titsmcgee852
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Re: Forgotten Hope 2: Project Reality Mini-Mod

Post by titsmcgee852 »

What I mean is, FH2 is not appealing to the realism crowd.
Spush
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Re: Forgotten Hope 2: Project Reality Mini-Mod

Post by Spush »

You know I don't get why this thread is still open, since obviously it's turned into a versus thread.
Ts4EVER
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Re: Forgotten Hope 2: Project Reality Mini-Mod

Post by Ts4EVER »

Versus thread? If you think this is what a versus thread looks like you probably think it is flaming when somebody doesn't sign his posts with "hugs and kisses". So far the whole discussion was very peaceful.
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Bluedrake42
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Re: Forgotten Hope 2: Project Reality Mini-Mod

Post by Bluedrake42 »

its not exactly a versus thread, more of a "is this feasible and what would the community reaction be" thread
similar I grant you, but not versus
AfterDune
Retired PR Developer
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Re: Forgotten Hope 2: Project Reality Mini-Mod

Post by AfterDune »

Some posts are pretty 'versus' to me though ;) . Let's stay away from that and keep it on topic.
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SoloWing
Posts: 40
Joined: 2013-03-21 02:09

Re: Forgotten Hope 2: Project Reality Mini-Mod

Post by SoloWing »

I just played FH2 in the server that full of 128 people.

...still tingling with excitement. It was fucking crazy as hell

But the gameplay of FH2 isn't really addictable.

FH2 with PR style would be as awesome as the second coming of Christ.
Last edited by SoloWing on 2013-04-07 20:24, edited 2 times in total.
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