Forgotten Hope 2: Project Reality Mini-Mod
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doggreen
- Posts: 109
- Joined: 2007-12-20 03:25
Re: Forgotten Hope 2: Project Reality Mini-Mod
I play battlefield since Battlefield 1942 was released ..
The development and release of Forgotten Hope mod was an acclaimed by all players who wanted something more than what the BF942 could offer. I miss the wolf game server which was packed 24 hours a day.
If I'm not mistaken the first time I saw the push version was FOY map of FH, but do not know why the vast majority of players at the time did not like it, it was abandoned by the time I found it wonderful
Time passed and came battelfield 2 and FH migrated this new engine but beyond new mods have been released entrele them the PR that was just the beginning PRM.
The PR DEV `s also are outstanding also, the we say around here in Brazil, "express my milk stone" of the BF2 engine. (Maps, FOB's, Rally Point etc.).
I play both FH and PR but really would like to see the assets of FH maps of PN.
Each has its own characteristics, which in my view is not possible to compare.
What I imagined to have the assets of FH with the style of play of PN, in my view would be that outstanding.por portray WWII is not easy requires much research.
It would be the nectar of the gods, why now, new releases of games are only focused on the current wars, it is already getting sick a little.
It would be a game to really get into the story, where it would all assets (tanks, halftracks, artillery, armies, etc. ..) with the gameplay of PN. I'm hoping that one day it occurs.
The development and release of Forgotten Hope mod was an acclaimed by all players who wanted something more than what the BF942 could offer. I miss the wolf game server which was packed 24 hours a day.
If I'm not mistaken the first time I saw the push version was FOY map of FH, but do not know why the vast majority of players at the time did not like it, it was abandoned by the time I found it wonderful
Time passed and came battelfield 2 and FH migrated this new engine but beyond new mods have been released entrele them the PR that was just the beginning PRM.
The PR DEV `s also are outstanding also, the we say around here in Brazil, "express my milk stone" of the BF2 engine. (Maps, FOB's, Rally Point etc.).
I play both FH and PR but really would like to see the assets of FH maps of PN.
Each has its own characteristics, which in my view is not possible to compare.
What I imagined to have the assets of FH with the style of play of PN, in my view would be that outstanding.por portray WWII is not easy requires much research.
It would be the nectar of the gods, why now, new releases of games are only focused on the current wars, it is already getting sick a little.
It would be a game to really get into the story, where it would all assets (tanks, halftracks, artillery, armies, etc. ..) with the gameplay of PN. I'm hoping that one day it occurs.
This is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning
Winston Churchill
Winston Churchill
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titsmcgee852
- Posts: 316
- Joined: 2012-10-06 00:37
Re: Forgotten Hope 2: Project Reality Mini-Mod
Traction Wars is an upcoming indie game that is going to aim for teamwork based ww2 gameplay, so perhaps when that comes out it will fill the void.
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doggreen
- Posts: 109
- Joined: 2007-12-20 03:25
Re: Forgotten Hope 2: Project Reality Mini-Mod
I have followed the forum TW, but the Dev's of this game still has a long way to go and still no date for release. How they are using cry3 everything has to be built (maps / vehicles / armies) this takes time.titsmcgee852 wrote:Traction Wars is an upcoming indie game that is going to aim for teamwork based ww2 gameplay, so perhaps when that comes out it will fill the void.
What I said is that we have 02 games using the same engine (FH / PN) and is integrated into PN (assets, armies) would become a big game about WWII would surely bring more players
This is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning
Winston Churchill
Winston Churchill
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smgunsftw
- Posts: 242
- Joined: 2012-10-26 21:43
Re: Forgotten Hope 2: Project Reality Mini-Mod
FH2 is great and all with its amazingly detailed assets and 128 player servers, but I feel like the gameplay turns into a clusterfuck, especially on urban maps. Plus, half the time, there is only a small group of 20 players online globally and only one server is played. The only things I really feel like FH2 is lacking is the teamwork gameplay of PR and a large playerbase.SoloWing wrote:I just played FH2 in the server that full of 128 people.
...still tingling with excitement. It was fucking crazy as hell
But the gameplay of FH2 isn't really addictable.
FH2 with PR style would be as awesome as the second coming of Christ.
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SoloWing
- Posts: 40
- Joined: 2013-03-21 02:09
Re: Forgotten Hope 2: Project Reality Mini-Mod
Exactly what I wanna say. I hope the merge of PR and FH2smgunsftw wrote:FH2 is great and all with its amazingly detailed assets and 128 player servers, but I feel like the gameplay turns into a clusterfuck, especially on urban maps. Plus, half the time, there is only a small group of 20 players online globally and only one server is played. The only things I really feel like FH2 is lacking is the teamwork gameplay of PR and a large playerbase.
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Phoenixo_Idaho
- Posts: 380
- Joined: 2010-03-02 21:37
Re: Forgotten Hope 2: Project Reality Mini-Mod
[quote=""'[R-DEV"]AfterDune;1848188']I'm sure they have their reasons regarding French Hope. I was disappointed though, would've loved to see/play that!
The FH2 thing with PR gameplay, there are players who's like to see that, it's just that the developers have no interest in it, they have their own focus on gameplay, which is fine. So if someone is up for it, there's nobody stopping that of course.[/quote]
[quote="smgunsftw""]FH2 is great and all with its amazingly detailed assets and 128 player servers, but I feel like the gameplay turns into a clusterfuck, especially on urban maps. Plus, half the time, there is only a small group of 20 players online globally and only one server is played. The only things I really feel like FH2 is lacking is the teamwork gameplay of PR and a large playerbase.[/quote]
I used to work for the French Hope Project as assistant mapper (for the Hill 262 & Bir Hakeim Maps, in collaboration with a 79th teammate Nikita) and became Beta Tester for FH2. The French team had great hope to release new maps and contents but sadly personnals dissensions in our team (a stupid french drama between the [79th] team and Contacts team) as well as in the DEV team have contributed to a fiasco.
The war trenchee in the camp of DEVs about evolution of FH2's gameplay has made me divorced with FH2 mod : one of the lead developers worked for Electronic Arts and was ready to do anything to the mod follow the model of BF3 (small map, ultra easy gameplay ...), even becoming angry with the whole team. EA was for him incriticable and moreover he predicted the end of PR for the release of BF3 since the PR mod departed from the "perfect model" (BF2)...
I play PR since 2 Years , i still don't have any regret.
The FH2 thing with PR gameplay, there are players who's like to see that, it's just that the developers have no interest in it, they have their own focus on gameplay, which is fine. So if someone is up for it, there's nobody stopping that of course.[/quote]
[quote="smgunsftw""]FH2 is great and all with its amazingly detailed assets and 128 player servers, but I feel like the gameplay turns into a clusterfuck, especially on urban maps. Plus, half the time, there is only a small group of 20 players online globally and only one server is played. The only things I really feel like FH2 is lacking is the teamwork gameplay of PR and a large playerbase.[/quote]
I used to work for the French Hope Project as assistant mapper (for the Hill 262 & Bir Hakeim Maps, in collaboration with a 79th teammate Nikita) and became Beta Tester for FH2. The French team had great hope to release new maps and contents but sadly personnals dissensions in our team (a stupid french drama between the [79th] team and Contacts team) as well as in the DEV team have contributed to a fiasco.
The war trenchee in the camp of DEVs about evolution of FH2's gameplay has made me divorced with FH2 mod : one of the lead developers worked for Electronic Arts and was ready to do anything to the mod follow the model of BF3 (small map, ultra easy gameplay ...), even becoming angry with the whole team. EA was for him incriticable and moreover he predicted the end of PR for the release of BF3 since the PR mod departed from the "perfect model" (BF2)...
I play PR since 2 Years , i still don't have any regret.
Phoenixo_Idaho ; Medic & Mortars Specialist
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titsmcgee852
- Posts: 316
- Joined: 2012-10-06 00:37
Re: Forgotten Hope 2: Project Reality Mini-Mod
Was that dev rather prominent in his opinion of EA in the FH2 forums?
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doggreen
- Posts: 109
- Joined: 2007-12-20 03:25
Re: Forgotten Hope 2: Project Reality Mini-Mod
If this is a fact we can not know what I can say is that, he missed far his prediction, the contrary, everything I've seen so far of the PR Dev's are working hard to launch the new version.Phoenixo_Idaho wrote:
one of the lead developers worked for Electronic Arts and was ready to do anything to the mod follow the model of BF3 (small map, ultra easy gameplay ...), even becoming angry with the whole team. EA was for him incriticable and moreover he predicted the end of PR for the release of BF3 since the PR mod departed from the "perfect model" (BF2)...
I play PR since 2 Years , i still don't have any regret.![]()
I know it's a dream but still have the desire to one day see the assets of the FH2 introduced in PN but this will be an awesome game that will be played in WWII in a way never seen before
This is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning
Winston Churchill
Winston Churchill
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Bluedrake42
- Posts: 1933
- Joined: 2009-07-23 17:52
Re: Forgotten Hope 2: Project Reality Mini-Mod
I've brought up this topic on the FH2 forums, lets see how they react to it
Forgotten Hope 2: Project Reality Mini-Mod
Forgotten Hope 2: Project Reality Mini-Mod
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Phoenixo_Idaho
- Posts: 380
- Joined: 2010-03-02 21:37
Re: Forgotten Hope 2: Project Reality Mini-Mod
Yes, he's one of the lead developpers since FH1titsmcgee852 wrote:Was that dev rather prominent in his opinion of EA in the FH2 forums?
So do I but FH2 community see more PR as a rival, or worst, than a possible ally. It's why they allmost all the time say no to share their assets with PR.doggreen wrote: I know it's a dream but still have the desire to one day see the assets of the FH2 introduced in PN but this will be an awesome game that will be played in WWII in a way never seen before
May the force be with you :/Bluedrake42 wrote:I've brought up this topic on the FH2 forums, lets see how they react to it
Forgotten Hope 2: Project Reality Mini-Mod
Last edited by Phoenixo_Idaho on 2013-04-10 18:08, edited 1 time in total.
Phoenixo_Idaho ; Medic & Mortars Specialist
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Bluedrake42
- Posts: 1933
- Joined: 2009-07-23 17:52
Re: Forgotten Hope 2: Project Reality Mini-Mod
here's a response I got from a moderator: "Everybody is free to make minimods as long as they require the FH2.exe to be run. However, don't expect help from FH2 devs, since they are hard at work on Russia, Finland and other stuff."
I would say that gives us a green light
I would say that gives us a green light
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Forgotten Hope 2: Project Reality Mini-Mod
Oh we do have the greenlight, but we got already so much on PN that starting all over again with FH2 might kill it. Also the fact that players would need to download FH2 just to play the minimod? eeh nope. I mean look how hard it was to get players to play PN and PRV + Falklands untill the devs put out 0.98

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Arc_Shielder
- Retired PR Developer
- Posts: 1621
- Joined: 2010-09-15 06:39
Re: Forgotten Hope 2: Project Reality Mini-Mod
We already knew that. You don't need to create a thread in their forum to figure that out.Bluedrake42 wrote:I would say that gives us a green light
Also, the PN team is not interested. We took a big deal of effort to get additional content not to mention what's already in progress.
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Neighbor Kid
- Posts: 30
- Joined: 2006-03-06 23:50
Re: Forgotten Hope 2: Project Reality Mini-Mod
Arcturus_Shielder wrote:We already knew that. You don't need to create a thread in their forum to figure that out.
Also, the PN team is not interested. We took a big deal of effort to get additional content not to mention what's already in progress.
Not interested? Why not? FH models look 10000 times better then PN XWW2 models are not that pretty.
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Arc_Shielder
- Retired PR Developer
- Posts: 1621
- Joined: 2010-09-15 06:39
Re: Forgotten Hope 2: Project Reality Mini-Mod
My comment was obviously not toward the statics (although to be fair, most statics don't even come from XWW2 - or you have any idea of the "additional content" comes from or what is it about). Read the whole thread please to understand what's being proposed in the past few posts.Neighbor Kid wrote:Not interested? Why not? FH models look 10000 times better then PN XWW2 models are not that pretty.
Last edited by Arc_Shielder on 2013-04-12 00:10, edited 1 time in total.
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SShadowFox
- Posts: 1123
- Joined: 2012-01-25 21:35
Re: Forgotten Hope 2: Project Reality Mini-Mod
Unless we get something about my front, I still prefer having our own modelers doing our own models.
There is not a huge advantage on using FH's statics at this moment.
There is not a huge advantage on using FH's statics at this moment.
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CTRifle
- Retired PR Developer
- Posts: 1056
- Joined: 2011-01-03 14:57
Re: Forgotten Hope 2: Project Reality Mini-Mod
I agree with this, I know it is alot of work BUT Id rather we make our own assets and make things our own instead of taking it from other people.SShadowFox wrote:Unless we get something about my front, I still prefer having our own modelers doing our own models.
There is not a huge advantage on using FH's statics at this moment.


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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: Forgotten Hope 2: Project Reality Mini-Mod
This isn't going to happen. FH2 requires you to run through FH2.exe, so it can't be a FH2-minimod of PR. And if you make it a PR-minimod of FH2, then you have to start everything from scratch again, which also isn't very appealing. In that case it would be better to join one of the tournaments, where rallypoints and deployables are used. Don't recall the name, but that exists already. And since it's a tournament, it will probably have better gameplay & voip as well.
I'm closing this thread now, since we had more threads like this in the past and the outcome is quite the same.
I'm closing this thread now, since we had more threads like this in the past and the outcome is quite the same.


