the dutch forces had a fennek in late stages of development years ago, perhaps it found its way onto the bundeswehr?sweedensniiperr wrote:Will we see anything new in the German faction in 1.0?
Ask the [Dev]s a (?)
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40mmrain
- Posts: 1271
- Joined: 2011-08-17 05:23
Re: Ask the [Dev]s a (?)
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MADsqirrel
- Posts: 410
- Joined: 2011-08-15 13:00
Re: Ask the [Dev]s a (?)
If we are lucky we get the Fuchs 1A8
https://www.realitymod.com/forum/f388-pr-bf2-community-modding/108072-vehicle-fuchs-1a8-wip.html
https://www.realitymod.com/forum/f388-pr-bf2-community-modding/108072-vehicle-fuchs-1a8-wip.html
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic56970_7.gif[/img]
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Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42
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Spush
- Retired PR Developer
- Posts: 4359
- Joined: 2007-02-19 02:08
Re: Ask the [Dev]s a (?)
No you can import them, take a look at the launcher highlight.Stealthgato wrote:Are we going to have to create new profiles for 1.0?
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DigitalRicky
- Posts: 78
- Joined: 2009-02-23 21:39
Re: Ask the [Dev]s a (?)
Will we have new Jihad music on the insurgent cars? Qom is awesome but getting old.
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baltimore
- Posts: 623
- Joined: 2012-08-27 09:30
Re: Ask the [Dev]s a (?)
Question to Anders...
It is possible to use area sounds (well its possible)AKA greanade,voice so area sounds for ambient noices for example :in a wood you could hear birdsinging and the sound of thetorrent,watercourse , warm voices like in fable3 forrest , just for ex.
So?
It is possible to use area sounds (well its possible)AKA greanade,voice so area sounds for ambient noices for example :in a wood you could hear birdsinging and the sound of thetorrent,watercourse , warm voices like in fable3 forrest , just for ex.
So?
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gipakok
- Posts: 269
- Joined: 2012-11-19 20:31
Re: Ask the [Dev]s a (?)
So since there are no new maps either can we expect anything new for the IDF that is planned for 1.0 or 1.1?[R-DEV]Adriaan wrote:Not planned, it's not really worth it with the manpower we have when there are more pressing assets to be worked on right now.
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PricelineNegotiator
- Posts: 1382
- Joined: 2009-08-30 04:32
Re: Ask the [Dev]s a (?)
The IDF have a ton of maps. You can always join the team and create more if you feel they need them.gipakok wrote:So since there are no new maps either can we expect anything new for the IDF that is planned for 1.0 or 1.1?
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Markoxx
- Posts: 30
- Joined: 2011-02-04 20:25
Re: Ask the [Dev]s a (?)
Will we have hellfires on UAVs so commanders can engage specific enemy targets and weapons with sound suppressor?
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
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Phoenixo_Idaho
- Posts: 380
- Joined: 2010-03-02 21:37
Re: Ask the [Dev]s a (?)
Please god no ! As far i'm in favor to give to the commander ability to select himself the area of area attacks, your feature would surely break the gameplay.Markoxx wrote:Will we have hellfires on UAVs so commanders can engage specific enemy targets and weapons with sound suppressor?
by the bye, i heard that there will be changes for the commander in 1.0. Will theses features be revealed in a future Devcast ?

Phoenixo_Idaho ; Medic & Mortars Specialist
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pedrooo14
- Posts: 88
- Joined: 2012-04-02 14:57
Re: Ask the [Dev]s a (?)
Why you cant make a hand shake when aiming instead of the deviation? I always wonder that, it looks like a easy thing to make.
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hobbnob
- Posts: 997
- Joined: 2009-05-12 18:23
Re: Ask the [Dev]s a (?)
Feel free to do it yourself thenpedrooo14 wrote:Why you cant make a hand shake when aiming instead of the deviation? I always wonder that, it looks like a easy thing to make.

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nater
- Posts: 489
- Joined: 2009-01-07 19:35
Re: Ask the [Dev]s a (?)
Because it doesn't work, the only thing they can do is make it APPEAR to be shaking, but you would still hit the middle all the time.pedrooo14 wrote:Why you cant make a hand shake when aiming instead of the deviation? I always wonder that, it looks like a easy thing to make.

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pedrooo14
- Posts: 88
- Joined: 2012-04-02 14:57
Re: Ask the [Dev]s a (?)
Dont get me wrong, Im not criticizing Dev?s for not doing it. It was just a doubt i have.hobbnob wrote:Feel free to do it yourself then![]()
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Ask the [Dev]s a (?)
Don't you think if we could have "weapon sway", we would? What possible reason could we have for wanting to cover up any existence of this feature working (at least in a state where we could integrate it into the mod)?pedrooo14 wrote:Dont get me wrong, Im not criticizing Dev?s for not doing it. It was just a doubt i have.
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spawncaptain
- Posts: 466
- Joined: 2009-05-22 20:11
Re: Ask the [Dev]s a (?)
Already Suggested Suggestions (***) and Disallowed Suggestions
Weapons - Weapon Sway/Wave/Tremble
User Ubaydah: "I used to play Call of Duty a lot and Battlefield 3. I am really good at those games 10th prestige, High K/d., I can kill people easily, etc. But on PR, for me, to be honest, I kind of suck."
User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Ask the [Dev]s a (?)
we can add a weapon sway animation, however BF2 does not have the capability to link that animation to the level of deviationpedrooo14 wrote:Dont get me wrong, Im not criticizing Dev?s for not doing it. It was just a doubt i have.
so if we had a sound or animation play when you say, sight in and you don't move the mouse, you don't move the player then it would work.
but move the mouse, up/left/down/right or move even a little bit and the sound/animation will no longer have any relevance to your deviation level.
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: Ask the [Dev]s a (?)
Are you guys already busy with the next devcast and which devs will be in it?
We are staying up!
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Microwaife
- Posts: 627
- Joined: 2011-03-17 11:46
Re: Ask the [Dev]s a (?)
AD said somewhere that they are alreading filming stuff. Can't be that far away.B.Pronk(NL) wrote:Are you guys already busy with the next devcast and which devs will be in it?




