Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Ask the [Dev]s a (?)

Post by 40mmrain »

sweedensniiperr wrote:Will we see anything new in the German faction in 1.0?
the dutch forces had a fennek in late stages of development years ago, perhaps it found its way onto the bundeswehr?
MADsqirrel
Posts: 410
Joined: 2011-08-15 13:00

Re: Ask the [Dev]s a (?)

Post by MADsqirrel »

[img]http://www.realitymod.com/forum/uploads/signatures/sigpic56970_7.gif[/img]
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Ask the [Dev]s a (?)

Post by Stealthgato »

Are we going to have to create new profiles for 1.0?
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: Ask the [Dev]s a (?)

Post by Spush »

Stealthgato wrote:Are we going to have to create new profiles for 1.0?
No you can import them, take a look at the launcher highlight.
DigitalRicky
Posts: 78
Joined: 2009-02-23 21:39

Re: Ask the [Dev]s a (?)

Post by DigitalRicky »

Will we have new Jihad music on the insurgent cars? Qom is awesome but getting old.
Papi Rikee 8-)

ReviveBF2.com
baltimore
Posts: 623
Joined: 2012-08-27 09:30

Re: Ask the [Dev]s a (?)

Post by baltimore »

Question to Anders...
It is possible to use area sounds (well its possible)AKA greanade,voice so area sounds for ambient noices for example :in a wood you could hear birdsinging and the sound of thetorrent,watercourse , warm voices like in fable3 forrest , just for ex.
So?
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gipakok
Posts: 269
Joined: 2012-11-19 20:31

Re: Ask the [Dev]s a (?)

Post by gipakok »

[R-DEV]Adriaan wrote:Not planned, it's not really worth it with the manpower we have when there are more pressing assets to be worked on right now.
So since there are no new maps either can we expect anything new for the IDF that is planned for 1.0 or 1.1?
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: Ask the [Dev]s a (?)

Post by PricelineNegotiator »

gipakok wrote:So since there are no new maps either can we expect anything new for the IDF that is planned for 1.0 or 1.1?
The IDF have a ton of maps. You can always join the team and create more if you feel they need them.
Markoxx
Posts: 30
Joined: 2011-02-04 20:25

Re: Ask the [Dev]s a (?)

Post by Markoxx »

Will we have hellfires on UAVs so commanders can engage specific enemy targets and weapons with sound suppressor?
AfterDune
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by AfterDune »

No.

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Phoenixo_Idaho
Posts: 380
Joined: 2010-03-02 21:37

Re: Ask the [Dev]s a (?)

Post by Phoenixo_Idaho »

Markoxx wrote:Will we have hellfires on UAVs so commanders can engage specific enemy targets and weapons with sound suppressor?
Please god no ! As far i'm in favor to give to the commander ability to select himself the area of area attacks, your feature would surely break the gameplay. :|

by the bye, i heard that there will be changes for the commander in 1.0. Will theses features be revealed in a future Devcast ? :p

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Phoenixo_Idaho ; Medic & Mortars Specialist
pedrooo14
Posts: 88
Joined: 2012-04-02 14:57

Re: Ask the [Dev]s a (?)

Post by pedrooo14 »

Why you cant make a hand shake when aiming instead of the deviation? I always wonder that, it looks like a easy thing to make.
hobbnob
Posts: 997
Joined: 2009-05-12 18:23

Re: Ask the [Dev]s a (?)

Post by hobbnob »

pedrooo14 wrote:Why you cant make a hand shake when aiming instead of the deviation? I always wonder that, it looks like a easy thing to make.
Feel free to do it yourself then :)
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nater
Posts: 489
Joined: 2009-01-07 19:35

Re: Ask the [Dev]s a (?)

Post by nater »

pedrooo14 wrote:Why you cant make a hand shake when aiming instead of the deviation? I always wonder that, it looks like a easy thing to make.
Because it doesn't work, the only thing they can do is make it APPEAR to be shaking, but you would still hit the middle all the time.
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pedrooo14
Posts: 88
Joined: 2012-04-02 14:57

Re: Ask the [Dev]s a (?)

Post by pedrooo14 »

hobbnob wrote:Feel free to do it yourself then :)
Dont get me wrong, Im not criticizing Dev?s for not doing it. It was just a doubt i have.
Rhino
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by Rhino »

pedrooo14 wrote:Dont get me wrong, Im not criticizing Dev?s for not doing it. It was just a doubt i have.
Don't you think if we could have "weapon sway", we would? What possible reason could we have for wanting to cover up any existence of this feature working (at least in a state where we could integrate it into the mod)?
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spawncaptain
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Joined: 2009-05-22 20:11

Re: Ask the [Dev]s a (?)

Post by spawncaptain »

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Rudd
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by Rudd »

pedrooo14 wrote:Dont get me wrong, Im not criticizing Dev?s for not doing it. It was just a doubt i have.
we can add a weapon sway animation, however BF2 does not have the capability to link that animation to the level of deviation

so if we had a sound or animation play when you say, sight in and you don't move the mouse, you don't move the player then it would work.

but move the mouse, up/left/down/right or move even a little bit and the sound/animation will no longer have any relevance to your deviation level.
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Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Ask the [Dev]s a (?)

Post by Pronck »

Are you guys already busy with the next devcast and which devs will be in it?
We are staying up!
Microwaife
Posts: 627
Joined: 2011-03-17 11:46

Re: Ask the [Dev]s a (?)

Post by Microwaife »

B.Pronk(NL) wrote:Are you guys already busy with the next devcast and which devs will be in it?
AD said somewhere that they are alreading filming stuff. Can't be that far away.

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