[Vehicle] Fuchs 1A8 [WIP]

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Psyrus
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Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Psyrus »

[R-COM]Hulabi wrote:Still needs LODs, COLs, coding to have it ingame as a working vehicle atleast.
He doesn't want it implemented yet, he wants it with the in-game lighting.
Surround
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Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Surround »

I know! And they will be made :D

But I just need few pictures of the model, that what it looks like now. For my "irl" presentation.
Amok@ndy
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Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Amok@ndy »

would require the model to be in 3dsMax 9 with smoothing groups, though dunno if the materials will work right
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sweedensniiperr
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Re: [Vehicle] Fuchs 1A8 [WIP]

Post by sweedensniiperr »

photoshop lol?
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Rhino
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Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Rhino »

Surround wrote:Hi guys! I would like to have some help with my essay. Would somebody kindly make some screenshots of this model in pr?

I need some beauty shots of this model. Does it need lots of work to put into PR as a static object?
I dont need ingame action pictures, only few screenshots in the engine :3
[R-DEV]Amok@ndy wrote:would require the model to be in 3dsMax 9 with smoothing groups, though dunno if the materials will work right
Providing the model is in 3DsMax9 as andy said, it pretty damn simple to export it as a "simpleobject" ie, has no moving parts and doesn't move etc :p
Mainly all you need to do is setup the materials and textures to work with BF2 (hardest bit) and then hit the bundledmesh wizard which will setup the object with helpers in the correctish hierarchy for exporting a simpleobject, delete geom1 and hit export.

But if its not in Max9, you first need to do the port which will take some time...
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Surround
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Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Surround »

To make that "simple object" you would only need 3ds max v9 model (max file?) and jpg textures?

I just need some pictures for my final thesis. They are not mandatory, but I would like to have them.

But I really dont want to waste anybodys time. But if it only would take half hour, I would be happy if some one helped me :)
Rhino
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Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Rhino »

Well technically .dds textures, saved in the correct DXT formats of DDS with diffuse, normal, spec and possibly opacity maps for each sheet but that bit should be done by the person who is exporting since which map can be in which texture can vary depending on how the shader techniques are setup.
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Hauteclocque
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Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Hauteclocque »

Surround wrote:To make that "simple object" you would only need 3ds max v9 model (max file?) and jpg textures?

I just need some pictures for my final thesis. They are not mandatory, but I would like to have them.

But I really dont want to waste anybodys time. But if it only would take half hour, I would be happy if some one helped me :)
Send me the max9 scene with textures in tga format, and I can take some shots.
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Surround
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Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Surround »

Few day and the thesis stuff is over. Ugh, finally. The essay was approved and all is left the presentation :)

I want to show my model in real time, so good solution was to put it in the internetz.

p3d.in - your 3D online

Ill be upgrading those textures a little bit.

If youre finnish and want to read my thesis you can find it in here. If youre not finnish you can enjoy the pictures :)

High-polysta Low-polyyn : pelimallin tuottaminen nykyajan standardein
Rhino
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Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Rhino »

Antol.PL wrote:Surround, this is ACE
No its PR, ACE is an ArmA2 mod :p

Nice work Surround, looking good :)
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Surround
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Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Surround »

Thx, but im not satisfied until this is in pr :D
Amok@ndy
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Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Amok@ndy »

really FUCKING awesome work surround :)

its a shame that you dont have a english version of your essay ;)
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Rhino
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Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Rhino »

Surround wrote:Thx, but im not satisfied until this is in pr :D
good to hear :)
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Hulabi
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Post by Hulabi »

That's a nice thesis too, really enjoyed reading it :)

Learned a thing or two aswell.
Surround
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Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Surround »

thanks hulabi. Others can use google translate :D
Tomato-Rifle
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Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Tomato-Rifle »

Wow, i just looked at this model in the 3D views and all i can say is.....TITS!! Great job man keep it up!

Good luck on your presentation!
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Spush
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Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Spush »

Bump... Does this still need lods and cols before export?
Rhino
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Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Rhino »

Would have thought so ye but tbh, its better practice IMO to do the lods after the lod0 export has been done and making the lods in the export scene in the same structure off of lod0 but that requires someone who knows what they are doing :p
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risegold8929
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Re: [Vehicle] Fuchs 1A8 [WIP]

Post by risegold8929 »

O_O Looks amazing great job!
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CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
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