
more damage shooting the engine block -yes
disabling vehicle - like apcs and tanks once the health is low it stops .... this would be perfect, players could leave the vehicle before the explosion
devs must be some kind of masochist heheh

Unfortunately it isn't possible to have a handheld "weapon" that repairs (like the shovel or the spanner/wrench), or even a repair object like the repair drop, repair only up to a certain HP levelMrTomRobs wrote:I'm not sure if this has been mentioned in another thread, but if this were possible, perhaps it could be an idea to bring the combat engineer back into play by allowing it to repair vehicles, but only up to say 50-55% to get the engine working enough to be able to make it back to base?

At least you tried.abrahambeckers wrote:This is the good idea. So, we can repair the vehicle and reuse. This is the harmful information by the user. And at least the user can go it the solved them.
Hardcoded - you can't force the player out of a vehicle (Hence the blackscreen when you don't have the kit)=-=kittykiller wrote:crew automatically ejected at 90% damage?

BUT MAYBE ...... it is possible .... remember we are talking all seats not just one disappearing.[R-CON]piepieonline wrote:Hardcoded - you can't force the player out of a vehicle (Hence the blackscreen when you don't have the kit)
Yeah I don't think that would be necessary anyway i think having RPGs bracketing on your disabled vehicle should be enough of a motivator to get out.[R-CON]piepieonline wrote:Hardcoded - you can't force the player out of a vehicle (Hence the blackscreen when you don't have the kit)
Why wouldn't it be? If armour can get tracked, other vehicles should as well.waldov wrote:Does anyone know if this is theoretically possible?