Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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SShadowFox
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Joined: 2012-01-25 21:35

Re: Ask the [Dev]s a (?)

Post by SShadowFox »

Microwaife wrote:Is the faction on the vehicle also playing a role?
If so we might get the Dutch in 1.0

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Would be a win. :-)
Last edited by SShadowFox on 2013-05-30 18:25, edited 1 time in total.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

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Quobble
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Re: Ask the [Dev]s a (?)

Post by Quobble »

My question:
Will there be any changes effecting the area attacks in 1.0?
Are the insurgent factions like taliban, hamas etc. getting some sort of area attack as well?
Like Qasam rocket attacks or a SCUD launch?

Greetings ;)
"Artyom! If it's hostile - you kill it."
Moszeusz6Pl
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by Moszeusz6Pl »

100p servers was confirmed long time ago. About area attacks, there will be some changes.

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hobbnob
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Joined: 2009-05-12 18:23

Re: Ask the [Dev]s a (?)

Post by hobbnob »

[R-CON]Moszeusz6Pl wrote:100p servers was confirmed long time ago. About area attacks, there will be some changes.
I've seen no such confirmation? I've seen various maps get the 100p treatment, but it's never been actually confirmed that the servers are getting the same as far as I've seen.

I'd love it if you proved me wrong however.
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izoiva
Posts: 613
Joined: 2012-02-16 12:17

Re: Ask the [Dev]s a (?)

Post by izoiva »

Why is the game so much armor, prodused in small numbers?
For example, only 6 pumas were prodused.
Spush
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Re: Ask the [Dev]s a (?)

Post by Spush »

Yeah but they ordered quite a few so that's the reason.
Quobble
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Re: Ask the [Dev]s a (?)

Post by Quobble »

may i ask what the changes in area attacks will be :D ?
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Rudd
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Re: Ask the [Dev]s a (?)

Post by Rudd »

izoiva wrote:Why is the game so much armor, prodused in small numbers?
For example, only 6 pumas were prodused.
Using teh puma so much ingame wasn't really ideal but there wasn't an option to use something lighter. which is why we are so excited by Surround's work on the Fuchs
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ShockUnitBlack
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Joined: 2010-01-27 20:59

Re: Ask the [Dev]s a (?)

Post by ShockUnitBlack »

SShadowFox wrote:If so we might get the Dutch in 1.0

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Would be a win. :-)
Probably for the Germans if it is added. Also...

Oh, and two dev signatures currently feature the German Dingo ATF.
Last edited by ShockUnitBlack on 2013-05-30 20:16, edited 1 time in total.
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Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Ask the [Dev]s a (?)

Post by Stealthgato »

Quobble wrote:Is it normal that the melitia T-62 has a thermal observe device on the left side of the barrel?
It's not thermal equipment, it's an infrared searchlight, and yes it's normal. The older T-55 also had it.
Jafar Ironclad
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Re: Ask the [Dev]s a (?)

Post by Jafar Ironclad »

The dev signature conspiracy applies to some, but not all.

Remember when I had a Hind in my signature? ;)
Rhino
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Re: Ask the [Dev]s a (?)

Post by Rhino »

And now your back to your old F-16 and Su-27 with the new template :p
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Pvt.LHeureux
Posts: 4796
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Re: Ask the [Dev]s a (?)

Post by Pvt.LHeureux »

Rhino changed his avatar, now I have to get used to that all over again :(
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Rabbit
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Re: Ask the [Dev]s a (?)

Post by Rabbit »

Any hints on map names that should be in 1.0?
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AfSoccer "I just don't see the natural talent."
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Microwaife
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Re: Ask the [Dev]s a (?)

Post by Microwaife »

You devs should make a hangman game for map names!

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Spec
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Re: Ask the [Dev]s a (?)

Post by Spec »

Pvt.LHeureux wrote:Rhino changed his avatar, now I have to get used to that all over again :(
Well, it's a rhino. Should be simple enough to remember ;)
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Darman1138
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Re: Ask the [Dev]s a (?)

Post by Darman1138 »

After watching the newest video from Anders I have a question not really worth putting in the Suggestion forum. When you're sprinting in 1.0, shouldn't there be some more camera sway? Everything looks phenomenal, I just thought it was a little odd that you still "glide" when you sprint.
Adriaan
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Re: Ask the [Dev]s a (?)

Post by Adriaan »

Pretty sure there is, in 0.98 already as well (although I can't confirm it myself right now, maybe someone else can). Often when you sprint in BF2, usually on slanted surfaces, the animation for it won't start playing for some time or until you reach a flat surface.
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Vista
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Re: Ask the [Dev]s a (?)

Post by Vista »

Operation Tempest? Is that still in development?
Adriaan
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Re: Ask the [Dev]s a (?)

Post by Adriaan »

It is/was a project of ChiefRyza, who I think used to be an R-CON a year ago or so? He's been mostly inactive due to real life problems iirc. Since he's not a teammember we don't know anything about the status of his projects, including Op. Tempest. It's a shame though, he made some great looking environments.
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