Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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Mineral
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Re: Ask the [Dev]s a (?)

Post by Mineral »

his last words in january.
ChiefRyza wrote:Hey guys, just checking in to let you know that I'm not dead. Unfortunately life can take a turn for the worst no matter who you are, I've fighting a losing battle with depression for over two years now, not to mention trying to finish my degree and working full time as well to keep afloat.

I would love to return to making Congo Insurgency and Tempest when I pull myself out of the mess I've gotten into, especially once 1.0 comes out. Project Reality was and still is a huge part of my life and career (Have been getting paid work as an environmental artist for a while now). The last time I worked on Tempest I ran into a seemingly unfix-able crash when loading the map, I can't say exactly what I tried since it was so long ago but it ruined my motivation on top of all the other problems I've had.

I wish things hadn't gone the way they have but if I pull through I will definitely finish what I started.
Thankyou all for checking up on me/the maps as well, and I will hopefully become more active in the coming months.

With Love,
ChiefRyza
When I read something like that I just hope he turns out ok in RL! No matter how great his maps are.
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hobbnob
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Re: Ask the [Dev]s a (?)

Post by hobbnob »

All that time Rhino had a Harrier in his sig, dammit XD

Edit: Seeing mineralwouter's sig it is quite clear that ridable cows will be part of 1.0 ;)
Last edited by hobbnob on 2013-05-31 17:37, edited 1 time in total.
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Mineral
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Re: Ask the [Dev]s a (?)

Post by Mineral »

ssst. I can tell you that the idea came from arma2

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hobbnob
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Re: Ask the [Dev]s a (?)

Post by hobbnob »

MineralWouter wrote:ssst. I can tell you that the idea came from arma2

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I KNEW IT! Damn devs, when that guy posted with his ridable camel I should have known he'd be locked up and whipped until he'd made every animal the devs could possibly think of :D

(Playable Penguin plz)
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Heavy Death
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Re: Ask the [Dev]s a (?)

Post by Heavy Death »

Whats the little bar filling up in the anders atmoshpere video when the m249 is firing? Overheat? Is there any wider applications or just ye olde vanilla overheat?
Phoenixo_Idaho
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Re: Ask the [Dev]s a (?)

Post by Phoenixo_Idaho »

here a message for Anders, our "enchanteur" ! ;)

I've really enjoyed your last video on the blog, especially explosions. Did you work with brunitogg on big ones (Mortars, Garries blowing up, C4, Area Attacks... and napalm) ? :)

Do we've to expect in the future a showcase video of all your changes as you did in your previous ones, like in the following video ?



PS : sounds of the M67 grenade for 1.0 is just fucking insane. Keep up the good work :p
Phoenixo_Idaho ; Medic & Mortars Specialist
Moszeusz6Pl
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Re: Ask the [Dev]s a (?)

Post by Moszeusz6Pl »

Heavy Death wrote:Whats the little bar filling up in the anders atmoshpere video when the m249 is firing? Overheat? Is there any wider applications or just ye olde vanilla overheat?
It's heat bar. It will show only current heat value for both primary and secondary weapon in vehicles.

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Pvt.LHeureux
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Re: Ask the [Dev]s a (?)

Post by Pvt.LHeureux »

Did you make it Moszeusz? :D
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Rudd
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Re: Ask the [Dev]s a (?)

Post by Rudd »

Darman1138 wrote:After watching the newest video from Anders I have a question not really worth putting in the Suggestion forum. When you're sprinting in 1.0, shouldn't there be some more camera sway? Everything looks phenomenal, I just thought it was a little odd that you still "glide" when you sprint.
unfortunately too many people became motion sick when we tried bobbing and alot more camera movement in general
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Arab
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Re: Ask the [Dev]s a (?)

Post by Arab »

MineralWouter wrote:his last words in january.



When I read something like that I just hope he turns out ok in RL! No matter how great his maps are.
Wish him well too.
Last edited by Arab on 2013-06-02 02:00, edited 1 time in total.
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Rabbit
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Re: Ask the [Dev]s a (?)

Post by Rabbit »

With the vehicle sliding being no more, can we also expect less runaway crates?
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AfSoccer "I just don't see the natural talent."
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camo
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Re: Ask the [Dev]s a (?)

Post by camo »

jeez i've had some epic crate chases in pr, just trying to get my kit.
titsmcgee852
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Re: Ask the [Dev]s a (?)

Post by titsmcgee852 »

Anders, have you change the napalm effects for vietnam at all?
Darman1138
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Re: Ask the [Dev]s a (?)

Post by Darman1138 »

I think a more appropriate question would be are the Vietnam, Falklands and WW2 mini mods also getting touched up as much as the "Modern" era is?
IWI-GALIL.556FA
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Re: Ask the [Dev]s a (?)

Post by IWI-GALIL.556FA »

damn,some good questions
Psyrus
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Re: Ask the [Dev]s a (?)

Post by Psyrus »

Darman1138 wrote:I think a more appropriate question would be are the Vietnam, Falklands and WW2 mini mods also getting touched up as much as the "Modern" era is?
Considering the "modern era" has been in the process of development for the better part of a decade, and the Vietnam/WW2 minimods were started a year or so ago (? A little more maybe), they're not even close :)
Microwaife
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Re: Ask the [Dev]s a (?)

Post by Microwaife »

Afaik only Vietnam will be a part of 1.0.
Normandy and Falklands will release later on.
Read this somewhere on the forums.
That's why I think that only PR:V got a big update.

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KaB
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Re: Ask the [Dev]s a (?)

Post by KaB »

camo_jnr_jnr wrote:jeez i've had some epic crate chases in pr, just trying to get my kit.
Thinking about it, can't the crates be shown on the map with a small icon ?
Quobble
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Re: Ask the [Dev]s a (?)

Post by Quobble »

hm...marked crates? never thought about it :)
sounds good though
+1
"Artyom! If it's hostile - you kill it."
CTRifle
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Re: Ask the [Dev]s a (?)

Post by CTRifle »

Those would be some pretty small icons :P
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