When I read something like that I just hope he turns out ok in RL! No matter how great his maps are.ChiefRyza wrote:Hey guys, just checking in to let you know that I'm not dead. Unfortunately life can take a turn for the worst no matter who you are, I've fighting a losing battle with depression for over two years now, not to mention trying to finish my degree and working full time as well to keep afloat.
I would love to return to making Congo Insurgency and Tempest when I pull myself out of the mess I've gotten into, especially once 1.0 comes out. Project Reality was and still is a huge part of my life and career (Have been getting paid work as an environmental artist for a while now). The last time I worked on Tempest I ran into a seemingly unfix-able crash when loading the map, I can't say exactly what I tried since it was so long ago but it ruined my motivation on top of all the other problems I've had.
I wish things hadn't gone the way they have but if I pull through I will definitely finish what I started.
Thankyou all for checking up on me/the maps as well, and I will hopefully become more active in the coming months.
With Love,
ChiefRyza
Ask the [Dev]s a (?)
- Mineral
- Retired PR Developer
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- Location: Belgium
Re: Ask the [Dev]s a (?)
his last words in january.
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hobbnob
- Posts: 997
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Re: Ask the [Dev]s a (?)
All that time Rhino had a Harrier in his sig, dammit XD
Edit: Seeing mineralwouter's sig it is quite clear that ridable cows will be part of 1.0
Edit: Seeing mineralwouter's sig it is quite clear that ridable cows will be part of 1.0
Last edited by hobbnob on 2013-05-31 17:37, edited 1 time in total.

- Mineral
- Retired PR Developer
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- Location: Belgium
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hobbnob
- Posts: 997
- Joined: 2009-05-12 18:23
Re: Ask the [Dev]s a (?)
I KNEW IT! Damn devs, when that guy posted with his ridable camel I should have known he'd be locked up and whipped until he'd made every animal the devs could possibly think ofMineralWouter wrote:ssst. I can tell you that the idea came from arma2
(Playable Penguin plz)

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Heavy Death
- Posts: 1303
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Re: Ask the [Dev]s a (?)
Whats the little bar filling up in the anders atmoshpere video when the m249 is firing? Overheat? Is there any wider applications or just ye olde vanilla overheat?
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Phoenixo_Idaho
- Posts: 380
- Joined: 2010-03-02 21:37
Re: Ask the [Dev]s a (?)
here a message for Anders, our "enchanteur" !
I've really enjoyed your last video on the blog, especially explosions. Did you work with brunitogg on big ones (Mortars, Garries blowing up, C4, Area Attacks... and napalm) ?
Do we've to expect in the future a showcase video of all your changes as you did in your previous ones, like in the following video ?
PS : sounds of the M67 grenade for 1.0 is just fucking insane. Keep up the good work
I've really enjoyed your last video on the blog, especially explosions. Did you work with brunitogg on big ones (Mortars, Garries blowing up, C4, Area Attacks... and napalm) ?
Do we've to expect in the future a showcase video of all your changes as you did in your previous ones, like in the following video ?
PS : sounds of the M67 grenade for 1.0 is just fucking insane. Keep up the good work
Phoenixo_Idaho ; Medic & Mortars Specialist
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Moszeusz6Pl
- Retired PR Developer
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Re: Ask the [Dev]s a (?)
It's heat bar. It will show only current heat value for both primary and secondary weapon in vehicles.Heavy Death wrote:Whats the little bar filling up in the anders atmoshpere video when the m249 is firing? Overheat? Is there any wider applications or just ye olde vanilla overheat?

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Pvt.LHeureux
- Posts: 4796
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Re: Ask the [Dev]s a (?)
Did you make it Moszeusz? 

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Rudd
- Retired PR Developer
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Re: Ask the [Dev]s a (?)
unfortunately too many people became motion sick when we tried bobbing and alot more camera movement in generalDarman1138 wrote:After watching the newest video from Anders I have a question not really worth putting in the Suggestion forum. When you're sprinting in 1.0, shouldn't there be some more camera sway? Everything looks phenomenal, I just thought it was a little odd that you still "glide" when you sprint.
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Arab
- PR:BF2 Developer
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- Joined: 2012-05-18 03:37
Re: Ask the [Dev]s a (?)
Wish him well too.MineralWouter wrote:his last words in january.
When I read something like that I just hope he turns out ok in RL! No matter how great his maps are.
Last edited by Arab on 2013-06-02 02:00, edited 1 time in total.
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Rabbit
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Re: Ask the [Dev]s a (?)
With the vehicle sliding being no more, can we also expect less runaway crates?
AfSoccer "I just don't see the natural talent."

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camo
- PR:BF2 Developer
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Re: Ask the [Dev]s a (?)
jeez i've had some epic crate chases in pr, just trying to get my kit.
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titsmcgee852
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Re: Ask the [Dev]s a (?)
Anders, have you change the napalm effects for vietnam at all?
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Darman1138
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Re: Ask the [Dev]s a (?)
I think a more appropriate question would be are the Vietnam, Falklands and WW2 mini mods also getting touched up as much as the "Modern" era is?
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IWI-GALIL.556FA
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Re: Ask the [Dev]s a (?)
damn,some good questions
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Psyrus
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Re: Ask the [Dev]s a (?)
Considering the "modern era" has been in the process of development for the better part of a decade, and the Vietnam/WW2 minimods were started a year or so ago (? A little more maybe), they're not even closeDarman1138 wrote:I think a more appropriate question would be are the Vietnam, Falklands and WW2 mini mods also getting touched up as much as the "Modern" era is?
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Microwaife
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Re: Ask the [Dev]s a (?)
Afaik only Vietnam will be a part of 1.0.
Normandy and Falklands will release later on.
Read this somewhere on the forums.
That's why I think that only PR:V got a big update.
Normandy and Falklands will release later on.
Read this somewhere on the forums.
That's why I think that only PR:V got a big update.

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KaB
- Retired PR Developer
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Re: Ask the [Dev]s a (?)
Thinking about it, can't the crates be shown on the map with a small icon ?camo_jnr_jnr wrote:jeez i've had some epic crate chases in pr, just trying to get my kit.
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Quobble
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Re: Ask the [Dev]s a (?)
hm...marked crates? never thought about it 
sounds good though
+1
sounds good though
+1
"Artyom! If it's hostile - you kill it."
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CTRifle
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