I don't really think that's true. There's lots of instances where the cache is hugging a wall and couldn't be hit with a LAV or HAT, or the cache is behind a second wall or below ground. Equally it requires the LAV/HAT to know exactly where the cache is, rather than just the general area, and have at least a reasonable LOS to it. My experience of HATs, too, is that they either require a lot of shots, or a direct hit to destroy the cache.MaxBoZ wrote:Funfact: 9/10 caches described as being in the open and being covered by an LAV, can actually be destroyed by the LAV or a HAT kit from the same position.
One problem is that insurgents portable fire power is mitigated by the fact that the objectives are stationary.MaxBoZ wrote:This simply means the insurgents aren't using their given advantages of mobility and portable firepower.
At the range the APC will be sitting, the RPG is a bit of a long shot. If you get close, sure you might be able to get it to return to base, but while you try to slowly crawl through the long grass, or skirt round open ground to get a better shot, they can easily drive their humvee to the cache and blow it to bits. Firing RPGs from in the cache area as the humvee attack is semi-effective, but it's easy to lose LOS on humvees and a single hit isn't necessarily enough.Yes exactly that - If an APC/IFV can sit there unopposed the more time that passes the more assured blufor success becomes. If you believe an APC is untouchable I'd like to introduce you to my friends the RPG and SPG, not to mention mines IEDs and bomb cars.
Fair enough about SPGs, though I've never found static SPGs to be particularly effective - If you miss the APC with the first shot, you're screwed, and on some maps it's very hard to find concealed places that blufor aren't going to run into.
Mines are only effective area denial, and you generally only have enough time and mines to protect the more obvious routes. If there's open ground around the cache they're ineffective. IEDs have similar problems, you can sometimes protect against C4 by placing IEDs around the walls, but in my experience it's often hard to see the infantry as they approach, and once you hear the beep of the C4 it's too late.
Ok bomb cars, they're a very good way of getting rid of APCs.
My problem with C4 is that it's a tactic that requires little teamwork to execute, but a lot to mitigate. You can have a great squad who are really good at defending, but if they haven't got LOS at the critical time and can't bring their guns to bear the cache can be lost to a lone wolf with a humvee.








