[WIP] Syrian Community mod - need help

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Nusrah
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Joined: 2013-06-11 07:17

Re: [WIP] Syrian Community mod - need help

Post by Nusrah »

CTRifle wrote:If you want to learn how just ask ;)
Yeah can you help me with that? I need to know the basics.
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Microwaife
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Post by Microwaife »

Check the tutorial section of community modding.. Its full of tutorials. I'm sure someone can link you to the overview.. I cant right now because i'm on ma phone.

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Nusrah
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Re: [WIP] Syrian Community mod - need help

Post by Nusrah »

Yeah, Could you try to send me a link to a thread to teach me basic basic basic things, and tell me the programs I need to download?
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AfterDune
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Re: [WIP] Syrian Community mod - need help

Post by AfterDune »

Check the modding section of these forums, as Microwaife points out. There's no need to link there man :p .
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Nusrah
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Joined: 2013-06-11 07:17

Re: [WIP] Syrian Community mod - need help

Post by Nusrah »

Alright I found this Beginners thread, Thanks :)

- I downloaded bf2editor and It says I need DirectX9c or higher Its getting me mad, I downloaded and installed DirectX from a couple websites and bf2editor still wont work..
Last edited by Nusrah on 2013-06-12 14:41, edited 1 time in total.
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Mineral
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Re: [WIP] Syrian Community mod - need help

Post by Mineral »

run it in compatibility mode with WINXP.
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Nusrah
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Re: [WIP] Syrian Community mod - need help

Post by Nusrah »

MineralWouter wrote:run it in compatibility mode with WINXP.
Yeah I did all that for the installation of bf2editor. But when I run it it works fine, but the problem is when it tells me '' Select Startup MOD '' and I click bf2 and it says '' You need to download directx9c or higher'' or blah blah.

- HELP?
Last edited by Nusrah on 2013-06-13 05:26, edited 1 time in total.
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Umar313
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Post by Umar313 »

I really think you should add the PSl cause there more common than the SvD, besides most of the dragunovs in syria are not even russian made there chinese norinco NDM-86

Is it cool if i join your guys crew, i can translate and make slogans and voices, not to mention i have expireance in modelling 3d images with lightwave
Last edited by Amok@ndy on 2013-06-17 17:36, edited 1 time in total.
Microwaife
Posts: 627
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Re: [WIP] Syrian Community mod - need help

Post by Microwaife »

Just give Mineral a PM with your skills.

The problem is we don't have enough modeling power to just make a new model, because it maybe fits a little tiny winy bit better.

That's why we use the Dragunov for now, who knows what will happen in the future.

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Umar313
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Post by Umar313 »

understandable, but i could offer information and there guerrilla tactics

heres a list of all the weapons used by the syrian opposition
List of military equipment used by Syrian opposition forces - Wikipedia, the free encyclopedia

and a list of all equipment the syrian army uses
Equipment of the Syrian Army - Wikipedia, the free encyclopedia
Last edited by AfterDune on 2013-06-18 06:43, edited 1 time in total.
Reason: Merged!
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Mineral
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Re: [WIP] Syrian Community mod - need help

Post by Mineral »

stop spam. You can edit your post.

look for this one:
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and no offense, but when it comes to the Syrian army, wikipedia is not a good source at all :p
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Umar313
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Re: [WIP] Syrian Community mod - need help

Post by Umar313 »

i dont think i spamed
Microwaife
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Re: [WIP] Syrian Community mod - need help

Post by Microwaife »

You just posted 4 times in a row... instead of editing your first post.

Anyways, every source is welcomed. But I think Mineral went thorugh the most obvious ones like wikipedia. ;)

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Umar313
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Post by Umar313 »

i guess sorry for misunderstanding

Also, i know how to spot the difference between a AK47,AKM and AK74 most of the time, but still can't spot a type56 from a AK47. Any tips on how to see the difference quickly? The metal receiver thingy is the most obvious sometimes, but what else?[/QUOTE]

the difference between an AK47 and a Norinco type 56S is that type 56's tend to have perminent stilletto looking bayonets attached under the barrel, i hope that helped, trust me i have 2 norinco type 56


http://upload.wikimedia.org/wikipedia/c ... -01269.jpg

http://2.bp.blogspot.com/_3wZSwFvZzqM/T ... 5666e2.jpg

https://upload.wikimedia.org/wikipedia/ ... AK-47.JPEG
Last edited by AfterDune on 2013-06-18 06:41, edited 1 time in total.
Reason: Merged!
AfterDune
Retired PR Developer
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Re: [WIP] Syrian Community mod - need help

Post by AfterDune »

I merged 3 posts again. If nobody has replied yet, EDIT your post instead of creating new posts.
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Marinko-YU
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Re: [WIP] Syrian Community mod - need help

Post by Marinko-YU »

and the type 56 usually has the front sight forming a circle and connecting on the top but the ak-47 one is more of a U shape and it has an open top

for example:
AK-47: http://www.pbase.com/image/130841138/original.jpg
Type56: http://farm5.staticflickr.com/4039/4473 ... b3b5f4.jpg
m111
Posts: 55
Joined: 2012-02-06 18:05

Re: [WIP] Syrian Community mod - need help

Post by m111 »

the basic differences between a AK and Type56
AK
http://savepic.org/3731336.jpg
Type56
http://savepic.org/3686280.jpg
Umar313
Posts: 16
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Re: [WIP] Syrian Community mod - need help

Post by Umar313 »

Just wondering, how much have you guys completed so far?
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Mineral
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Re: [WIP] Syrian Community mod - need help

Post by Mineral »

This is easily traceable in our website and designplan, as stated in the original post of this thread.
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dvsilverwing
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Re: [WIP] Syrian Community mod - need help

Post by dvsilverwing »

Just a few questions, this mod sounds pretty interesting.

What are your plans to make the AKM and AKS-47 feel different? Other than the obvious recoil difference from the slant brake, they're extremely similar rifles firing the same round. Any particular reason you're going with the metal-pommel type 2 bayonets (referred to as the AK-74 bayonet in game, they fit the AKM as well however) vs. the round ended type 1?
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