Hill 488 (Bi Ming converted for Vietnam)
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: Hill 488 (Bi Ming converted for Vietnam)
Looking forward to the day version, night looks to intense for me, I can't see a single thing in those pictures.
AfSoccer "I just don't see the natural talent."

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lucky.BOY
- Posts: 1438
- Joined: 2010-03-03 13:25
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Heavy Death
- Posts: 1303
- Joined: 2012-10-21 10:51
Re: Hill 488 (Bi Ming converted for Vietnam)
Nights tend to be dark and all.
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lucky.BOY
- Posts: 1438
- Joined: 2010-03-03 13:25
Re: Hill 488 (Bi Ming converted for Vietnam)
The problem becomes apparent when you are playing it at daytime 
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Hill 488 (Bi Ming converted for Vietnam)
and full of terrorsHeavy Death wrote:Nights tend to be dark and all.
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Heavy Death
- Posts: 1303
- Joined: 2012-10-21 10:51
Re: Hill 488 (Bi Ming converted for Vietnam)
Terrorists*[R-DEV]Rudd wrote:and full of terrors![]()
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: Hill 488 (Bi Ming converted for Vietnam)
I deleted a couple of off-topic posts, stay on-topic please. It doesn't matter how long it's been since I played FH2
. Who the F cares.

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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Hill 488 (Bi Ming converted for Vietnam)
I can't say I've tried it myself but I don't see any reason why not, its armed with a 76mm gun?Steeps wrote:Will the PT-76 be able to kill the M67?
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Dr Rank
- PR:BF2 Developer
- Posts: 2765
- Joined: 2006-11-11 15:05
Re: Hill 488 (Bi Ming converted for Vietnam)
[R-DEV]Rhino wrote:Oh and BTW Rank, since no one has said it yet, the map has too many trees like!![]()

We'll test the night settings and see what a range of our testers think. I can see it really clearly on my monitor but I know others vary; I can always tweak it if a large number of folks are struggling to see anything at all in game. Its definitely a lot lighter than it was when we first released it! XD
Last edited by Dr Rank on 2013-06-12 16:22, edited 3 times in total.
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AfterDune
- Retired PR Developer
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Dr Rank
- PR:BF2 Developer
- Posts: 2765
- Joined: 2006-11-11 15:05
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baltimore
- Posts: 623
- Joined: 2012-08-27 09:30
Re: Hill 488 (Bi Ming converted for Vietnam)
[R-DEV]Rudd wrote:and full of terrors![]()
Let use some Stanis's dark magic here...
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Heavy Death
- Posts: 1303
- Joined: 2012-10-21 10:51
Re: Hill 488 (Bi Ming converted for Vietnam)
Exactly this! Less whining more warfare![R-DEV]AfterDune wrote:Let them talk ****, we will kill them soon.
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CR8Z
- Posts: 413
- Joined: 2008-08-30 06:27
Re: Hill 488 (Bi Ming converted for Vietnam)
I can't see anything on the night maps with my setup. I usually just wait for the next round.
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camo
- PR:BF2 Developer
- Posts: 3165
- Joined: 2013-01-26 09:00
Re: Hill 488 (Bi Ming converted for Vietnam)
haha make sure you have more than just blanks in your gun'[R-DEV wrote:Dr Rank;1901802']
What he said ^
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Mully
- Posts: 113
- Joined: 2011-12-11 19:11
Re: Hill 488 (Bi Ming converted for Vietnam)
So Rhino is making a Bazaar?'[R-DEV wrote:Dr Rank;1901216']Sangin has been on hold for a while as I'm waiting for Rhino to finish up a MAJOR project, which involves an incredible amount of work for one person (clues can be found here, here and here New IKEA Store Opening in Helmand! - Project Reality Forums), plus a few other bits and pieces the map requires to finish it off. I'll definitely give you all an update once there is more to show you
After some persistent encouragement and support from K4rn, Afterdune, Rhino and many other members of the PR team I had a go at converting this as one of a few different projects to keep me going whilst I waited to be able to finish off Sangin. In the mean time, "You know where you are? You're in the jungle baby, and your gonna dieeee!" (preferably at the hands of my m60...)
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nardz123
- Posts: 17
- Joined: 2013-03-31 23:01
Re: Hill 488 (Bi Ming converted for Vietnam)
Glad to see Bi Ming making a comeback. This was an awesome back back in the day with nightvision.
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Dr Rank
- PR:BF2 Developer
- Posts: 2765
- Joined: 2006-11-11 15:05







