Hill 488 (Bi Ming converted for Vietnam)

Project Reality announcements and development highlights.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by Rabbit »

Looking forward to the day version, night looks to intense for me, I can't see a single thing in those pictures.
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AfSoccer "I just don't see the natural talent."
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by lucky.BOY »

Yeah, might as well play with my eyes closed...
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by Heavy Death »

Nights tend to be dark and all.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by lucky.BOY »

The problem becomes apparent when you are playing it at daytime ;-)
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by Rudd »

Heavy Death wrote:Nights tend to be dark and all.
and full of terrors :)
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Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by Heavy Death »

[R-DEV]Rudd wrote:and full of terrors :)
Terrorists* :D
Steeps
Posts: 1994
Joined: 2011-08-15 15:58

Post by Steeps »

Will the PT-76 be able to kill the M67?
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by AfterDune »

I deleted a couple of off-topic posts, stay on-topic please. It doesn't matter how long it's been since I played FH2 :| . Who the F cares.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by Rhino »

Steeps wrote:Will the PT-76 be able to kill the M67?
I can't say I've tried it myself but I don't see any reason why not, its armed with a 76mm gun?
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Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by Dr Rank »

[R-DEV]Rhino wrote:Oh and BTW Rank, since no one has said it yet, the map has too many trees like! :p
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:(

We'll test the night settings and see what a range of our testers think. I can see it really clearly on my monitor but I know others vary; I can always tweak it if a large number of folks are struggling to see anything at all in game. Its definitely a lot lighter than it was when we first released it! XD
Last edited by Dr Rank on 2013-06-12 16:22, edited 3 times in total.
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by AfterDune »

Let them talk ****, we will kill them soon :p .
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Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by Dr Rank »

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What he said ^
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baltimore
Posts: 623
Joined: 2012-08-27 09:30

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by baltimore »

[R-DEV]Rudd wrote:and full of terrors :)

Let use some Stanis's dark magic here...
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Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by Heavy Death »

[R-DEV]AfterDune wrote:Let them talk ****, we will kill them soon :p .
Exactly this! Less whining more warfare!
CR8Z
Posts: 413
Joined: 2008-08-30 06:27

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by CR8Z »

I can't see anything on the night maps with my setup. I usually just wait for the next round.
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by camo »

'[R-DEV wrote:Dr Rank;1901802']Image

What he said ^
haha make sure you have more than just blanks in your gun
Mully
Posts: 113
Joined: 2011-12-11 19:11

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by Mully »

'[R-DEV wrote:Dr Rank;1901216']Sangin has been on hold for a while as I'm waiting for Rhino to finish up a MAJOR project, which involves an incredible amount of work for one person (clues can be found here, here and here New IKEA Store Opening in Helmand! - Project Reality Forums), plus a few other bits and pieces the map requires to finish it off. I'll definitely give you all an update once there is more to show you :)

After some persistent encouragement and support from K4rn, Afterdune, Rhino and many other members of the PR team I had a go at converting this as one of a few different projects to keep me going whilst I waited to be able to finish off Sangin. In the mean time, "You know where you are? You're in the jungle baby, and your gonna dieeee!" (preferably at the hands of my m60...)
So Rhino is making a Bazaar?
nardz123
Posts: 17
Joined: 2013-03-31 23:01

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by nardz123 »

Glad to see Bi Ming making a comeback. This was an awesome back back in the day with nightvision.
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by Dr Rank »

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