[WIP] Syrian Community mod - need help
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Umar313
- Posts: 16
- Joined: 2013-06-17 05:50
Re: [WIP] Syrian Community mod - need help
hey mineral, i managed to convince a friend to help do modeling and textures, he's quite good at it, just a heads up
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Nusrah
- Posts: 49
- Joined: 2013-06-11 07:17
Re: [WIP] Syrian Community mod - need help
Are you adding Jabhat Al Nusrah on any of the maps? or are you just having FSA?

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Microwaife
- Posts: 627
- Joined: 2011-03-17 11:46
Re: [WIP] Syrian Community mod - need help
When we develop an extra insurgent faction for now then it will be the FSA in general.
But we won't really develop the FSA for now. We focus on the SAA atm.
But we won't really develop the FSA for now. We focus on the SAA atm.

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Nusrah
- Posts: 49
- Joined: 2013-06-11 07:17
Re: [WIP] Syrian Community mod - need help
Yeah, I think this is kind of how the kits should be setup (btw quick edit) -- FOR Free Syrian Army/Nusrah
For FSA
What the FSA look like Uniform/camo.. They wear kind of like civilian clothes but with sometimes woodland camo pants. or camo vest/chest rig.
also if they do add Jabhat al Nusrah they would use the same kit. Notice they wear similar clothing to FSA but they wear A lot of black. Maybe a ski mask or head wrap.
For FSA

What the FSA look like Uniform/camo.. They wear kind of like civilian clothes but with sometimes woodland camo pants. or camo vest/chest rig.

also if they do add Jabhat al Nusrah they would use the same kit. Notice they wear similar clothing to FSA but they wear A lot of black. Maybe a ski mask or head wrap.


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Umar313
- Posts: 16
- Joined: 2013-06-17 05:50
Re: [WIP] Syrian Community mod - need help
Now that is fuckin sick!
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[FSA]IrRahman
- Posts: 205
- Joined: 2013-03-23 23:08
Re: [WIP] Syrian Community mod - need help
You know that PR has different kits than vanilla?Nusrah wrote:Yeah, I think this is kind of how the kits should be setup (btw quick edit) -- FOR Free Syrian Army/Nusrah
For FSA
Check my previous post about kits for FSA.
I think we shouldn't add these terrorist. Alot of people already link them to FSA...Nusrah wrote:also if they do add Jabhat al Nusrah they would use the same kit. Notice they wear similar clothing to FSA but they wear A lot of black. Maybe a ski mask or head wrap.

"This is a great game to play if you want to masturbate and still accomplish something" - viirusiiseli
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Umar313
- Posts: 16
- Joined: 2013-06-17 05:50
Re: [WIP] Syrian Community mod - need help
well the most effective fighting force in syria is the Al Nusra front, i believe they should be added because of there reputation.
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[FSA]IrRahman
- Posts: 205
- Joined: 2013-03-23 23:08
Re: [WIP] Syrian Community mod - need help
Yes, I know. I am just tired of retards yelling "FSA terrorists".Umar313 wrote:well the most effective fighting force in syria is the Al Nusra front, i believe they should be added because of there reputation.

"This is a great game to play if you want to masturbate and still accomplish something" - viirusiiseli
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Umar313
- Posts: 16
- Joined: 2013-06-17 05:50
Re: [WIP] Syrian Community mod - need help
who cares what they yell they just talkin through there ***
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Umar313
- Posts: 16
- Joined: 2013-06-17 05:50
Re: [WIP] Syrian Community mod - need help
not to mention the FSA is quite fortunate to have them
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Nusrah
- Posts: 49
- Joined: 2013-06-11 07:17
Re: [WIP] Syrian Community mod - need help
I don't think this thread is about expressing our views on armies/groups and talk about which side we like. I think it's about what we should add in the game, how to make FSA and SAA correctly, use correct weapons. Not saying that some group is a bunch of terrorists.That's like me saying.. I don't support or like Syrian Arab Army, that's not even close what this thread is about. We are trying to make accurate and common groups/weapons for the both sides. So we use the most commonly known groups for the game. Jabhat al Nusrah is a very common group like FSA that should be added in the game. Calling them terrorists has nothing to do with anything.

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Nusrah
- Posts: 49
- Joined: 2013-06-11 07:17
Re: [WIP] Syrian Community mod - need help
- Also why do you have Jabhat al Nusrah Flag/Logo as your signature @IrRahman

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[FSA]IrRahman
- Posts: 205
- Joined: 2013-03-23 23:08
Re: [WIP] Syrian Community mod - need help
I didn't said I don't support their actionsNusrah wrote:- Also why do you have Jabhat al Nusrah Flag/Logo as your signature @IrRahman

"This is a great game to play if you want to masturbate and still accomplish something" - viirusiiseli
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Nusrah
- Posts: 49
- Joined: 2013-06-11 07:17
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Umar313
- Posts: 16
- Joined: 2013-06-17 05:50
Re: [WIP] Syrian Community mod - need help
well there terrorizing the SAA
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: [WIP] Syrian Community mod - need help
stop it here boys or I call in the mods. This is not a conflict discussion. This thread should be about the development of the Syrian Army faction(our focus right now) and a bit of references from the insurgents.Nothing else.
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Umar313
- Posts: 16
- Joined: 2013-06-17 05:50
Re: [WIP] Syrian Community mod - need help
ha ha sorry bout that we got really off topic back to work i guess 
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dvsilverwing
- Posts: 21
- Joined: 2013-06-04 22:44
Re: [WIP] Syrian Community mod - need help
I definitely feel the PKM should be a limited kit and not a standard Insurgent/Warrior/Militant/WhateverTheHell one.Nusrah wrote:For FSA
Also I again ask my previous question: what do you plan to do to make the AKM series rifles feel different than the AK47 series we see in the current game, or is it going to be a purely cosmetic difference?
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waldov
- Posts: 753
- Joined: 2012-06-26 04:01
Re: [WIP] Syrian Community mod - need help
Yeah FSA and Nusrah should be better armed then iraqi insurgents for sure.


