[WIP] Syrian Community mod - need help

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Umar313
Posts: 16
Joined: 2013-06-17 05:50

Re: [WIP] Syrian Community mod - need help

Post by Umar313 »

hey mineral, i managed to convince a friend to help do modeling and textures, he's quite good at it, just a heads up
Nusrah
Posts: 49
Joined: 2013-06-11 07:17

Re: [WIP] Syrian Community mod - need help

Post by Nusrah »

Are you adding Jabhat Al Nusrah on any of the maps? or are you just having FSA?
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Microwaife
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Re: [WIP] Syrian Community mod - need help

Post by Microwaife »

When we develop an extra insurgent faction for now then it will be the FSA in general.
But we won't really develop the FSA for now. We focus on the SAA atm.

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Nusrah
Posts: 49
Joined: 2013-06-11 07:17

Re: [WIP] Syrian Community mod - need help

Post by Nusrah »

Yeah, I think this is kind of how the kits should be setup (btw quick edit) -- FOR Free Syrian Army/Nusrah
For FSA Image

What the FSA look like Uniform/camo.. They wear kind of like civilian clothes but with sometimes woodland camo pants. or camo vest/chest rig. Image


also if they do add Jabhat al Nusrah they would use the same kit. Notice they wear similar clothing to FSA but they wear A lot of black. Maybe a ski mask or head wrap. Image
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Umar313
Posts: 16
Joined: 2013-06-17 05:50

Re: [WIP] Syrian Community mod - need help

Post by Umar313 »

Now that is fuckin sick!
[FSA]IrRahman
Posts: 205
Joined: 2013-03-23 23:08

Re: [WIP] Syrian Community mod - need help

Post by [FSA]IrRahman »

Nusrah wrote:Yeah, I think this is kind of how the kits should be setup (btw quick edit) -- FOR Free Syrian Army/Nusrah
For FSA Image
You know that PR has different kits than vanilla?
Check my previous post about kits for FSA.
Nusrah wrote:also if they do add Jabhat al Nusrah they would use the same kit. Notice they wear similar clothing to FSA but they wear A lot of black. Maybe a ski mask or head wrap. Image
I think we shouldn't add these terrorist. Alot of people already link them to FSA...
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Umar313
Posts: 16
Joined: 2013-06-17 05:50

Re: [WIP] Syrian Community mod - need help

Post by Umar313 »

well the most effective fighting force in syria is the Al Nusra front, i believe they should be added because of there reputation.
[FSA]IrRahman
Posts: 205
Joined: 2013-03-23 23:08

Re: [WIP] Syrian Community mod - need help

Post by [FSA]IrRahman »

Umar313 wrote:well the most effective fighting force in syria is the Al Nusra front, i believe they should be added because of there reputation.
Yes, I know. I am just tired of retards yelling "FSA terrorists".
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"This is a great game to play if you want to masturbate and still accomplish something" - viirusiiseli
Umar313
Posts: 16
Joined: 2013-06-17 05:50

Re: [WIP] Syrian Community mod - need help

Post by Umar313 »

who cares what they yell they just talkin through there ***
Umar313
Posts: 16
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Re: [WIP] Syrian Community mod - need help

Post by Umar313 »

not to mention the FSA is quite fortunate to have them
Nusrah
Posts: 49
Joined: 2013-06-11 07:17

Re: [WIP] Syrian Community mod - need help

Post by Nusrah »

I don't think this thread is about expressing our views on armies/groups and talk about which side we like. I think it's about what we should add in the game, how to make FSA and SAA correctly, use correct weapons. Not saying that some group is a bunch of terrorists.That's like me saying.. I don't support or like Syrian Arab Army, that's not even close what this thread is about. We are trying to make accurate and common groups/weapons for the both sides. So we use the most commonly known groups for the game. Jabhat al Nusrah is a very common group like FSA that should be added in the game. Calling them terrorists has nothing to do with anything.
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Umar313
Posts: 16
Joined: 2013-06-17 05:50

Re: [WIP] Syrian Community mod - need help

Post by Umar313 »

True that
Nusrah
Posts: 49
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Re: [WIP] Syrian Community mod - need help

Post by Nusrah »

- Also why do you have Jabhat al Nusrah Flag/Logo as your signature @IrRahman
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[FSA]IrRahman
Posts: 205
Joined: 2013-03-23 23:08

Re: [WIP] Syrian Community mod - need help

Post by [FSA]IrRahman »

Nusrah wrote:- Also why do you have Jabhat al Nusrah Flag/Logo as your signature @IrRahman
I didn't said I don't support their actions :)
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"This is a great game to play if you want to masturbate and still accomplish something" - viirusiiseli
Nusrah
Posts: 49
Joined: 2013-06-11 07:17

Re: [WIP] Syrian Community mod - need help

Post by Nusrah »

Ok but how are they terrorists?
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Umar313
Posts: 16
Joined: 2013-06-17 05:50

Re: [WIP] Syrian Community mod - need help

Post by Umar313 »

well there terrorizing the SAA
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Mineral
Retired PR Developer
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Location: Belgium

Re: [WIP] Syrian Community mod - need help

Post by Mineral »

stop it here boys or I call in the mods. This is not a conflict discussion. This thread should be about the development of the Syrian Army faction(our focus right now) and a bit of references from the insurgents.Nothing else.
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Umar313
Posts: 16
Joined: 2013-06-17 05:50

Re: [WIP] Syrian Community mod - need help

Post by Umar313 »

ha ha sorry bout that we got really off topic back to work i guess :D
dvsilverwing
Posts: 21
Joined: 2013-06-04 22:44

Re: [WIP] Syrian Community mod - need help

Post by dvsilverwing »

Nusrah wrote:For FSA Image
I definitely feel the PKM should be a limited kit and not a standard Insurgent/Warrior/Militant/WhateverTheHell one.

Also I again ask my previous question: what do you plan to do to make the AKM series rifles feel different than the AK47 series we see in the current game, or is it going to be a purely cosmetic difference?
waldov
Posts: 753
Joined: 2012-06-26 04:01

Re: [WIP] Syrian Community mod - need help

Post by waldov »

Yeah FSA and Nusrah should be better armed then iraqi insurgents for sure.
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