Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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sweedensniiperr
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Re: Ask the [Dev]s a (?)

Post by sweedensniiperr »

was the maps choices for the beta random? if not, why those?
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AFsoccer
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Re: Ask the [Dev]s a (?)

Post by AFsoccer »

sweedensniiperr wrote:was the maps choices for the beta random? if not, why those?
Not random. They gave us a good selection of things that we needed tested (assets, kits, factions, map size, insurgency vs aas, etc.). Also, we didn't want to release brand new maps in the beta since using established maps helps us rule out map-related problems when we get a bug report.
CR8Z
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Post by CR8Z »

I've asked this before soccer, and you answered, but I wanted to follow up.

While you can see what maps are in the map list, it is rarely accurate, as admins set maps from round to round. Is it possible to show on PRSPY or"server info" what the next map selected is? I.e., is it possible to run a"! Shownext" command, especially with the servers that run ADF?

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AFsoccer
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Re: Ask the [Dev]s a (?)

Post by AFsoccer »

CR8Z wrote:I've asked this before soccer, and you answered, but I wanted to follow up.

While you can see what maps are in the map list, it is rarely accurate, as admins set maps from round to round. Is it possible to show on PRSPY or"server info" what the next map selected is? I.e., is it possible to run a"! Shownext" command, especially with the servers that run ADF?
True, PRSPY uses the set map list and thus won't update if changed mid-game. I'll defer your second question to one of the other DEVs, such as AncientMan, as I'm not familiar with the server interface side of how v1.0 will work.
Darman1138
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Re: Ask the [Dev]s a (?)

Post by Darman1138 »

After the Beta's up, will we receive an update that allows us to only play Local Coop with bots on the maps that were in the Beta? That way we won't be like crackheads going cold turkey and we'd be able to get some practice in with the new mechanics while we wait for the completed v1.0 release. :)
SShadowFox
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Re: Ask the [Dev]s a (?)

Post by SShadowFox »

max nice wrote:Will a future update of the Beta include LOCAL Servers, so we can try/look/test some/all new assets without having to fight with other people to have it?

and I saw there was civ_atm_technical_rocket in Black Gold Insuregency.
So, anything about this Devs?
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

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Microwaife
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Post by Microwaife »

On the community servers forums. They will then report him on the admin forums for PR. If there's evidence.

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IWI-GALIL.556FA
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Re: Ask the [Dev]s a (?)

Post by IWI-GALIL.556FA »

Mikemonster wrote:Where can we report a player for racism on the forums for the EU servers?
It's no use man, racism has run a muck throughout most PR servers. It's really sad because I mostly hear it from the clan representing the server. I've reported several offenses on a certain clan's forum only to be ignored. As far as evidence goes, watch just about any PR video posted on youtube. Not a good image for the community.

And now, we wait.....
IINoddyII
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Re: Ask the [Dev]s a (?)

Post by IINoddyII »

Use the !r playername function ingame for any incidents on the official beta servers.

Failing that send me a pm if you want giving server name, approx time and offending player and I will pass it up the line for review.

Racism will not be tolerated on the official servers.
Nate.
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Re: Ask the [Dev]s a (?)

Post by Nate. »

Mikemonster wrote:Where can we report a player for racism on the forums for the EU servers?
I have the same question..

... but apparently it is allowed to name your squad "Nigga-Squad" in a server that is hosted in Germany.
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IINoddyII
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Re: Ask the [Dev]s a (?)

Post by IINoddyII »

No it's not. Please see my post :)
Nate.
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Re: Ask the [Dev]s a (?)

Post by Nate. »

Don't tell me, tell your admins ;)

Other than that: Is the forum really slow for anyone else at the moment?
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PLODDITHANLEY
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Re: Ask the [Dev]s a (?)

Post by PLODDITHANLEY »

Jesus the n word and interround spam is obscene.

I really think mumble local should be off till round start, last night it was impossible to sort out our squad with all the shouting and 12 year old comments.
ghostfool84
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Re: Ask the [Dev]s a (?)

Post by ghostfool84 »

Iam afraid local before roundstart is equal to global because nobody spawned.
PLODDITHANLEY
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Re: Ask the [Dev]s a (?)

Post by PLODDITHANLEY »

squads are three minutes on Beta servers if you talk on squad only your squad hears, on local everyone hears.

What I'm saying is that guys were shouting until time was at 0:00 so couldn't hear anything in squad.
ghostfool84
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Re: Ask the [Dev]s a (?)

Post by ghostfool84 »

Ah didnt know that, yeah than you should mute those local guys, but i think its nice to hear some comments about the prevouis round but the time should be limited maybe about 20-30 secs.
gipakok
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Re: Ask the [Dev]s a (?)

Post by gipakok »

Dear devs, what did you do to the engineer's repair kit?
brezmans
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Re: Ask the [Dev]s a (?)

Post by brezmans »

I repaired a hmmwv with it the other day, worked flawlessly. What exactly do you mean?
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Mineral
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Re: Ask the [Dev]s a (?)

Post by Mineral »

I guess the fact that's it's now a bag instead of a wrench?
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