



With edges


And smooth as babies arse


Handheld weaponlucky.BOY wrote:Will this be a functioning weapon system ingame, or just a static? Im confused, seems rather out of PR's scope.
Its a static SAM System for larger bases, so not a deployable SAM for FOB'slucky.BOY wrote:Will this be a functioning weapon system ingame, or just a static? Im confused, seems rather out of PR's scope.







Yeah, going into COH, the low amount of edges on cylinders won't really change anything unless you zoom in to ground level.[R-DEV]Adriaan wrote:Looking good! Can't really judge it without some edged faces shots but for that tri-count the level of detail seems nice overall. You can definitely afford to add some more sides to stuff like the ATGM tube, spotlight on top and the wheels.
Are you making it with any specific purpose in mind?
Ah yes. The antenna is modelled and motor as well.'[R-COM wrote:Glimmerman;1905692']Btw I just noticed one part is missing, the antenna on the side of the launcher
To compare please see the turbosquid model ref:


No idea. There is no UV:s or textures yet. But when rendered it looks like a ball. I will look into that.[R-COM]Glimmerman wrote:Nice
Does that ball effect onlu happens from within 3ds or also when UV'd and textured?
I can share the model with anyone willing to modify it up to PR standards from my one, shouldn't be too hard tbh, just need to replace most of the cylinders with more sides, add some small fine details all over it and maybe improve the turret, since it's not exactly accurate. I have too much stuff of my own already.[R-DEV]Spush wrote:BMD-3 would be good for like the Russian paradrop maps.

Epic work, maybe you told it earlier in this thread, but where do you plan to use this vehicle ?'[R-DEV wrote:Tim270;1921525']fucked up a lot but have to move on again.
https://dl.dropboxusercontent.com/u/238 ... tled-2.jpg
https://dl.dropboxusercontent.com/u/238 ... ENDER1.jpg
https://dl.dropboxusercontent.com/u/238 ... ENDER2.jpg
