FOBs
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NO FUN ALLOWED
- Posts: 176
- Joined: 2007-03-25 04:50
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Hurricane
- Posts: 167
- Joined: 2008-04-27 11:31
Re: FOBs
How about making them destroyable by frag grenades? Not just one or two, if a fair amount of them was needed (6 or so) it might be a viable option, but requires the squad to make a decision - "waste" all of their grenades to take out a FOB, sticking around somewhat long while making quite some noise, or just mark it on the map and carry on, leaving it to others?
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CR8Z
- Posts: 413
- Joined: 2008-08-30 06:27
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Bluedrake42
- Posts: 1933
- Joined: 2009-07-23 17:52
I think something common like rifleman or the squad leader should be given C4... cause now my squad will find a FOB and be like... well shit we cant take it out.
Fobs are considerably more survivable now, which is probably a move in the right direction, but atm they're WAY too survivable... especially hideouts... cause you can build those things anywhere
Fobs are considerably more survivable now, which is probably a move in the right direction, but atm they're WAY too survivable... especially hideouts... cause you can build those things anywhere
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a3dboy1
- Posts: 194
- Joined: 2012-09-17 17:40
Re: FOBs
What prevents you from taking Specialist kit in your squad? You have 8 players - I bet someone could take Specialist/Engineer kit.Bluedrake42 wrote:I think something common like rifleman or the squad leader should be given C4... cause now my squad will find a FOB and be like... well shit we cant take it out.
Fobs are considerably more survivable now, which is probably a move in the right direction, but atm they're WAY too survivable... especially hideouts... cause you can build those things anywhere
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CR8Z
- Posts: 413
- Joined: 2008-08-30 06:27
Re: FOBs
Specialist or combat engi.
It's like complaining that it's too hard to heal people without a medic kit and saying that other kits should carry epis and patches and med bags. Or, just make sure you have a medic.
I think it will just take some getting used to, but fobs and caches will be dropping like flies quick enough.
If you're a lone wolf though, good luck getting a specialist or combat engi. You're days of lone wolf fob hunting are numbered!
It's like complaining that it's too hard to heal people without a medic kit and saying that other kits should carry epis and patches and med bags. Or, just make sure you have a medic.
I think it will just take some getting used to, but fobs and caches will be dropping like flies quick enough.
If you're a lone wolf though, good luck getting a specialist or combat engi. You're days of lone wolf fob hunting are numbered!
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SANGUE-RUIM
- Posts: 1390
- Joined: 2009-04-26 12:37
Re: FOBs
its perfect (or almost) the way it is now... i dont think changes should be made
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doop-de-doo
- Posts: 827
- Joined: 2009-02-27 12:50
Re: FOBs
*redacted*
You can't just hand out to c4 to regular soldiers as they walk out the door into combat. There are people who are "specialists" at demolitions who are responsible for those parts of the missions.
You can't just hand out to c4 to regular soldiers as they walk out the door into combat. There are people who are "specialists" at demolitions who are responsible for those parts of the missions.
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Chefmoto1
- Posts: 247
- Joined: 2006-09-16 04:17
Re: FOBs
Was I crying? Maybe next time read the OP before insulting me. I said I liked that they can't be knifed now, I was simply saying that heavy vehicles should be able to destroy them, and apparently they can and I just had a bad experience with it.doop-de-doo wrote:Cry less. You think you can just walk into an enemy FSB and knife the radio and it all comes down IRL? The inability to avoid spawn camping at FSBs is a bigger issue, as that would also not be possible IRL.
You can't just hand out to c4 to regular soldiers as they walk out the door into combat. There are people who are "specialists" at demolitions who are responsible for those parts of the missions.
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tANNERRRR
- Posts: 67
- Joined: 2011-02-25 01:32
Re: FOBs
These fobs are way too hard to destroy. It's terrible. I was playing Black Gold and me and 1 other dude were capping a city flag by ourselves. They had a fob and we had no way to destroy it, so we just sat around near it. Well turns out some moron spawned on it and came up behind and killed us both. FOB's were much better before. Something needs to be changed.
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: FOBs
tANNERRRR wrote:These fobs are way too hard to destroy. It's terrible. I was playing Black Gold and me and 1 other dude were capping a city flag by ourselves.
I think I found your problem.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: FOBs
The issue I have now with FOBs is the camping, oh lord the camping.
Now that most soldiers cannot deal with a FOB I find it has become an issue of "camp until the specialist/combat engineer arrive". I disapprove of it, but there really is no other way to lock a FOB down most of the time.
Now that most soldiers cannot deal with a FOB I find it has become an issue of "camp until the specialist/combat engineer arrive". I disapprove of it, but there really is no other way to lock a FOB down most of the time.




