[Official] Vehicles Feedback

tANNERRRR
Posts: 67
Joined: 2011-02-25 01:32

Re: Vehicles Feedback

Post by tANNERRRR »

QCRulzz wrote:The backwards moving Havok is REALLY annoying. Give me some sort of parking brakes or something... If I dont compensate the gunner can barely catch up and hop in the chopper.

Please add wheels, but not at the price of choppers moving at 10 kph backwards...
Yes, the wheels are getting very annoying. You can't even type to someone in your squad without ramming into something by rolling backwards.
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Mats391
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Re: Vehicles Feedback

Post by Mats391 »

I played some armor in past days and encountered some problems:
when we were taking fire both my and my gunners framerate dropped to almost 0, making it impossible to run away or engage the enemy. In addition the camera shake when shooting and when taking fire makes it really hard to hit anything.
At last, the respawn times are too low. Winning a tank fight is not rewarding when you know the enemy will be back by the time you repaired.
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Mineral: TIL that Wire-guided missiles actually use wire
viirusiiseli
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Joined: 2012-02-29 23:53

Re: Vehicles Feedback

Post by viirusiiseli »

Hydra/hellfire/heli cannon splash damage almost inexistent against infantry.

Chinese TOW APC's gun cannot be manned at the moment I think. Even with a driver it says you can't man this vehicle position by yourself or something along those lines. I assume this is because of the fix attempting to make the vehicle un-soloable, but failing and making it completely unmannable?
ShaddyDaShadow
Posts: 26
Joined: 2011-07-31 15:52

Re: [Official] Vehicles Feedback

Post by ShaddyDaShadow »

Chinese WZ550 ATGM vehicle after latest patch is now bugged, at least it was for me and my friends when we tried it, Driver seat is fine you need a crewman for it, but for the gunner even if you get the crewman which it now says youre required to have as part of the latest update, it says you cant operate this vechicle by yourself even if you have a driver inside of it. We tried both without the crewmen kits and we also tried to make a new squad to see if it had something to do with that but no.

So yeah the patch fixed that you now need a crewmen to gun it, but it created a new bug that says you cant operate it by yourself even if the whole vechicle is manned and results in a black screen and your death in a few seconds.

Nvm I saw this was already noted in the bug reports section, but I will just keep it so it wont be reposted here again either, since I thought it was kinda fitting to vehicles feedback.
K4on
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Re: [Official] Vehicles Feedback

Post by K4on »

hydras got fixed for next update
viirusiiseli
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Re: [Official] Vehicles Feedback

Post by viirusiiseli »

[R-DEV]K4on wrote:hydras got fixed for next update
What about hellfire splash to infantry? At the moment it's quite small. Here's a couple of examples of how it actually is...



Rhino
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Re: [Official] Vehicles Feedback

Post by Rhino »

viirusiiseli wrote:What about hellfire splash to infantry? At the moment it's quite small. Here's a couple of examples of how it actually is...
The most common hellfires and other similar type of missiles have shaped charges, designed to penetrate though the armour of a tank. As such when they hit the ground, most of the energy from the warhead goes into the ground, with actually not that much around the blast area taking much of a hit, since the charge is designed to get into a tank, not explode out off the armour and the same thing happens when it hits the ground.

Your examples show perfectly how a hellfire behaves vs infantry, with only the infantry right near the strike getting taken out, with a guy only 15m or so away being unharmed as well as the surrounding buildings etc. Same applies ingame.
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Gracler
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Re: [Official] Vehicles Feedback

Post by Gracler »

While flying the Little-bird over Ramiel I wondered why I never heard any sounds of bullets rushing past or when they actually hit the helicopter..... all I got was the red flash indicating that I was hit. No bullet sounds or impact sounds at all where heard.

And to clarify.... The helicopter was not "bleeding" the red flash was from actual impacts with no sounds.

The scenario was with long range incoming fire.


Same goes when I was a gunner on the Chinese tank (forgot the name). There was no sounds when I took a direct hit from an enemy Tank.

Also with this scenario the range to the enemy tank was almost out of view distance.


Last I want to mention that all 6x6 trucks are soooooo slow. It's almost quicker to walk if your driving on a road that goes up-hill. It feels like your driving a FORD A from the 1930.

Im sure they are slower than they used to be..... why is that? Give them a little power back plz :p
Last edited by Gracler on 2013-07-03 00:10, edited 2 times in total.
izoiva
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Re: [Official] Vehicles Feedback

Post by izoiva »

How to aim with rocket technical?
Rhino
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Re: [Official] Vehicles Feedback

Post by Rhino »

izoiva wrote:How to aim with rocket technical?
Vertical aim controlled by "W" and "S" (vehicle throttle controls) for down and up rotation, and the driver needs to point the vehicle in the correct direction of the target for horizontal aim, then LMB to fire (all default keys).

As for getting the right elevation for the target, its mostly guess work :p
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K4on
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Re: [Official] Vehicles Feedback

Post by K4on »

I would love to see a moveable horizontal angle of 15 degrees for the rocket pod.
Rhino
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Re: [Official] Vehicles Feedback

Post by Rhino »

[R-DEV]K4on wrote:I would love to see a moveable horizontal angle of 15 degrees for the rocket pod.


Also even if you could rotate it a little to the sides, fine tuning the aiming a tiny bit is pretty much pointless, especially at long range due to the massive spread of the rockets.
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QCRulzz
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Re: [Official] Vehicles Feedback

Post by QCRulzz »

Sorry, remove this reply, skipped a post.
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Mats391
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Re: [Official] Vehicles Feedback

Post by Mats391 »

just played a bit with AAVP as driver and i still took damage when getting shot at. When i got out to heal myself i was heavily coughing.
Is this a feature now or just unfixable?
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Mineral: TIL that Wire-guided missiles actually use wire
viirusiiseli
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Re: [Official] Vehicles Feedback

Post by viirusiiseli »

Mats391 wrote:just played a bit with AAVP as driver and i still took damage when getting shot at. When i got out to heal myself i was heavily coughing.
Is this a feature now or just unfixable?
Ah yes... I remember this happened in 0.981 aswell. 14.5mm or higher shooting to the front in the correct place would kill/wound the crew really easily.
simeon5541
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Re: [Official] Vehicles Feedback

Post by simeon5541 »

When you drop bombs from Su-34,they don't fell off.
I mean you couldn't use them anymore,but they remain attached to the hull.
Zander
Posts: 38
Joined: 2013-02-22 19:28

Re: [Official] Vehicles Feedback

Post by Zander »

AH-1 Cobra
I heard that Cobra diving will be removed in 1.0
After playing awhile and talking to pilots I may assure that there is no big difference in update.
That way Cobra still a massive air striker, like artillery.

Were there any changes made to AH-1 flight model?

from scratch
dhdl96
Posts: 7
Joined: 2013-03-02 12:03

Re: [Official] Vehicles Feedback

Post by dhdl96 »

I think BMP1 and 2 have too much health point. In map 'Fools Road', Challenger 2 can't destroy BMP1 and 2 with one shot. But It can destroy T-62 with one shot. Very unreal.
PR0_SNIPE
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Re: [Official] Vehicles Feedback

Post by PR0_SNIPE »

The armor for the technicals' turret (and humv's, I haven't been in one) really blocks my view of things. I know this was probably intentional but it really annoys me as I have to look around a lot to get an idea of what's around me.
You're hit and then hear the shot.
Rhino
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Re: [Official] Vehicles Feedback

Post by Rhino »

Protection comes at a cost, for the Techie, and in some cases the HMMWV too, there are versions with less/no protection :)
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