Deactivated-Nametag Change 1.0.22.0

Post your feedback on the current Project Reality release (including SinglePlayer).
K4on
Retired PR Developer
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Deactivated-Nametag Change 1.0.22.0

Post by K4on »

For the BETA, we have made another change to see how it plays out:
- Removed friendly nametags. However they will still show if you aim at friendlies, but only if they have a player ID of less than 64.

Please tell us your game experience regarding the change above (do not just speculate).
Gozjh
Posts: 186
Joined: 2010-10-17 17:12

Re: Deactivated-Nametag Change 1.0.22.0

Post by Gozjh »

I found that finding my squad leader was a bit more difficult at the round start or very populated areas, but nothing that looking at the map did not fix.
[R-DEV]Rudd: "its project reality...not an episode of bob the builder or something...."
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Bluedrake42
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Re: Deactivated-Nametag Change 1.0.22.0

Post by Bluedrake42 »

fucking love it
Steeps
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Post by Steeps »

It's really hard to be a medic I will say. That is all.
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SANGUE-RUIM
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Re: Deactivated-Nametag Change 1.0.22.0

Post by SANGUE-RUIM »

loved it too, and heres my feedback of some rounds:

1 - SQ members communicate better now among each other. Pick a kit and stick with it, so ppl know who you are in the SQ and wat you need

2 - SQ members stick together more now. You don't want to get shot because you are not with your SQ leader, coming from another direction

3 - You think better now, giving you way more awareness of wat is going on around you

4 - You still have your map to see where ppl are... ALL THE TIME... (no excuses telling you are lost on the map, or u dont know where ppl of ur SQ is located...)

5 - It felt WAY more realistic for me, sure TKs are going to happen... but they didn't happen before this change? :shock:

6 - You have to identify your targets before shooting... just like IRL... and not shooting just because you didn't see a magical name appear above someone's head

7 - Of all the rounds I played... I didnt see an increase in the number of TKs.... it felt just the same

8 - ppl just complain because this way its harder to play (yeah it is)... but hey this is PR right? :-D

9 - You will become a better player... just trust me on this one :)

10 - You will pay more attention to the sounds (where friends and enemies are shooting from). Also, the "local chat" feature of mumble will be more used, since you want to know who is talking to you... and not SQ chat all the time :-|

11 - thx for the change... way better than having sometimes ppl with nametags, and sometimes dont... that was annoying...



ill think of other things when i play more... thx again
Last edited by SANGUE-RUIM on 2013-07-03 05:40, edited 1 time in total.
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Deactivated-Nametag Change 1.0.22.0

Post by SANGUE-RUIM »

Steeps wrote:It's really hard to be a medic I will say. That is all.
yes, I played a little medic... and it was harder... but not too much :-o

If you know who is talking (assuming you are not playing with friends) and wat kit this person has... you know who to go to when he asks for medic...

Like I said, ppl have to use LOCAL SPEECH so you know who is talking to you (the 3D sound thing)

PPL can also hold Q and call for medic... you will hear that someone near you needs medic
Quentin(GER)
Posts: 6
Joined: 2011-05-28 10:38

Re: Deactivated-Nametag Change 1.0.22.0

Post by Quentin(GER) »

___sangue-ruim___ wrote:loved it too, and heres my feedback of some rounds:

1 - SQ members communicate better now among each other. Pick a kit and stick with it, so ppl know who you are in the SQ and wat you need

2 - SQ members stick together more now. You don't want to get shot because you are not with your SQ leader, coming from another direction

3 - You think better now, giving you way more awareness of wat is going on around you

4 - You still have your map to see where ppl are... ALL THE TIME... (no excuses telling you are lost on the map)

5 - It felt WAY more realistic for me, sure TKs are going to happen... but they didn't happen before this change? :shock:

6 - You have to identify your targets before shooting... just like IRL... and not shooting just because you didn't see a magical name appear above someone's head

7 - Of all the rounds I played... I didnt see an increase in the number of TKs.... it felt just the same

8 - ppl just complain because this way its harder to play (yeah it is)... but hey this is PR right? :-D

9 - You will become a better player... just trust me on this one :)

10 - You will pay more attention to the sounds (where friends and enemies are shooting from). Also, the "local chat" feature of mumble will be more used, since you want to know who is talking to you... and not SQ chat all the time :-|

11 - thx for the change... way better than having sometimes ppl with nametags, and sometimes dont... that was annoying...



ill think of other things when i play more... thx again
That's the point! I absolutly agree with sangue.
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Pvt.LHeureux
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Re: Deactivated-Nametag Change 1.0.22.0

Post by Pvt.LHeureux »

Yeah it's good. It slows the pace of the game, which is good with all the new changes with rallies and deviations.

More immervise (like 100x more) and calm.

Playing medic is really hard though, you don't see who needs a medic on your HUD anymore.
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SANGUE-RUIM
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Re: Deactivated-Nametag Change 1.0.22.0

Post by SANGUE-RUIM »

Pvt.LHeureux wrote:Yeah it's good. It slows the pace of the game, which is good with all the new changes with rallies and deviations.

More immervise (like 100x more) and calm.

Playing medic is really hard though, you don't see who needs a medic on your HUD anymore.
how could i forget about the pace of the game.... agreed

also agree with the HUD medic thing, but hey, if anything iam willing to pay that price :wink:
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Mats391
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Re: Deactivated-Nametag Change 1.0.22.0

Post by Mats391 »

its better than before but i would like it to have other way round, nametags when real close (~5m) to someone and never when aiming at him.
With aiming to show tags there are still people that start shooting from range at you because "your tag didnt show up".
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FlamingSoul
Posts: 41
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Re: Deactivated-Nametag Change 1.0.22.0

Post by FlamingSoul »

Mats391 wrote:its better than before but i would like it to have other way round, nametags when real close (~5m) to someone and never when aiming at him.
This! :m1helmet:
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BloodyDeed
Retired PR Developer
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Re: Deactivated-Nametag Change 1.0.22.0

Post by BloodyDeed »

That's not possible.
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Wheres_my_chili
Posts: 240
Joined: 2011-07-31 23:35

Re: Deactivated-Nametag Change 1.0.22.0

Post by Wheres_my_chili »

I thought i would absolutely hate it, but its the opposite. I love it.
qubolo
Posts: 59
Joined: 2010-12-01 23:54

Re: Deactivated-Nametag Change 1.0.22.0

Post by qubolo »

it helps with immersion, no longer random text on your screen :D
Zoddom
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Re: Deactivated-Nametag Change 1.0.22.0

Post by Zoddom »

I want to implement this problem into my personal feedback:
Pvt.LHeureux wrote: I hate that. I was SL and my squadmates couldn't see me so they were kindda lost...
I am VERY happy with this change. Playing fools road at night was just the most immersive experience for a LOOONG time in PR!
I think when we all get used to this change, there wont be any problems.
When SQL start using the local speech to gather their squadmembers (as in "SQUAD 6 ON ME!") etc then its more realistic and better organized as ever before!
I think this change GREATLY encourages realistic game- and teamplay. keep this up!
BiFi.ftw
Posts: 4
Joined: 2009-08-17 06:03

Re: Deactivated-Nametag Change 1.0.22.0

Post by BiFi.ftw »

I actually like the new system, but i would prefere it to be more consistent.

No nametags at all, except you aim at them.

This would have several advantages

. Step towards harsh reality
. Increase importance of local speech
. Better "gameplay feeling"

About the last point:
I just feel like the engine is not sufficient and all my environment is lacking when I'm surrounded by some people who don't wear names for no reason, just because they joined later. I would really feel better when I know that everybody wears a name or doesn't.
K4on
Retired PR Developer
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Re: Deactivated-Nametag Change 1.0.22.0

Post by K4on »

BiFi.ftw wrote: I just feel like the engine is not sufficient and all my environment is lacking when I'm surrounded by some people who don't wear names for no reason, just because they joined later. I would really feel better when I know that everybody wears a name or doesn't.
From a technical point of view this doesn't work atm, otherwise we would have already done that. If a player with a higher ID than 64 joins the server, he doesn't get a nametag.
ghostfool84
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Re: Deactivated-Nametag Change 1.0.22.0

Post by ghostfool84 »

Is it the same with the dots on the Map?
PLODDITHANLEY
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Re: Deactivated-Nametag Change 1.0.22.0

Post by PLODDITHANLEY »

Steeps wrote:It's really hard to be a medic I will say. That is all.
Mumble local makes it easy and common rose too people will use it more.
I like it. Alot.
piepieonline
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Re: Deactivated-Nametag Change 1.0.22.0

Post by piepieonline »

ghostfool84 wrote:Is it the same with the dots on the Map?
Dots on the map should be fixed. There was previously an issue with machine gunner kits, but that was fixed in .22. Have you seen this issue since then?
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