Hi,
on Black Gold Ins, as militia I requested an anti personel kit, planted two claymores, waited until everyone was about in safe range, and got like 5 teamkills and killed myself. Respawned, took kit, blow up last claymore and getting half killed at about 50 m away.
bug ?
Nuke Claymores
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Zoddom
- Posts: 1029
- Joined: 2008-02-11 15:29
Nuke Claymores
Last edited by Zoddom on 2013-07-04 10:54, edited 1 time in total.
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Jafar Ironclad
- Retired PR Developer
- Posts: 2203
- Joined: 2008-11-26 00:45
Re: Nuke Claymores
Claymores have massive forward range; you're safe behind it though. Working as intended.
Were there also casualties behind the mine?
Were there also casualties behind the mine?
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Zoddom
- Posts: 1029
- Joined: 2008-02-11 15:29
Re: Nuke Claymores
I am not sure. Although it killed one who was about 50m up a ladder.
I cant imagine that its intended to kill people 50m away! it feels like its a bigger range than an ied
I cant imagine that its intended to kill people 50m away! it feels like its a bigger range than an ied
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Murkey
- Posts: 529
- Joined: 2010-02-16 19:33
Re: Nuke Claymores
From memory in 0.98 the claymores had a lethal range of about 38 meters, with it dropping off quickly after that. The forward blast is effectively a wide cone of approx 45 degrees both left and right, but also above and below.
It might be worth checking but you could have just been underestimating the AP kit
Cheers, Murkey.
It might be worth checking but you could have just been underestimating the AP kit
Cheers, Murkey.
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Prevtzer
- Posts: 648
- Joined: 2012-06-13 12:19
Re: Nuke Claymores
That's exactly as it was in 0.98. Don't see a problem here.

