Nuke Claymores

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Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Nuke Claymores

Post by Zoddom »

Hi,
on Black Gold Ins, as militia I requested an anti personel kit, planted two claymores, waited until everyone was about in safe range, and got like 5 teamkills and killed myself. Respawned, took kit, blow up last claymore and getting half killed at about 50 m away.

bug ?
Last edited by Zoddom on 2013-07-04 10:54, edited 1 time in total.
Raic
Posts: 776
Joined: 2007-02-24 15:59

Re: Nuke Claymores

Post by Raic »

What?

..
Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Re: Nuke Claymores

Post by Jafar Ironclad »

Claymores have massive forward range; you're safe behind it though. Working as intended.

Were there also casualties behind the mine?
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: Nuke Claymores

Post by Zoddom »

I am not sure. Although it killed one who was about 50m up a ladder.
I cant imagine that its intended to kill people 50m away! it feels like its a bigger range than an ied
Murkey
Posts: 529
Joined: 2010-02-16 19:33

Re: Nuke Claymores

Post by Murkey »

From memory in 0.98 the claymores had a lethal range of about 38 meters, with it dropping off quickly after that. The forward blast is effectively a wide cone of approx 45 degrees both left and right, but also above and below.

It might be worth checking but you could have just been underestimating the AP kit :P

Cheers, Murkey.
Prevtzer
Posts: 648
Joined: 2012-06-13 12:19

Re: Nuke Claymores

Post by Prevtzer »

That's exactly as it was in 0.98. Don't see a problem here.
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