Deactivated-Nametag Change 1.0.22.0

Post your feedback on the current Project Reality release (including SinglePlayer).
hyraclyon
Posts: 297
Joined: 2007-02-04 09:56

Re: Deactivated-Nametag Change 1.0.22.0

Post by hyraclyon »

I love this change! It brings out the best in players, forcing them to communicate through local. It also makes PR much more immersive, it feels like a movie now!
Image
danielritual
Posts: 46
Joined: 2012-09-26 15:38

Re: Deactivated-Nametag Change 1.0.22.0

Post by danielritual »

real, but impossible to move forward in an organized manner with the squad.
Donatello
Posts: 145
Joined: 2007-07-08 13:17

Re: Deactivated-Nametag Change 1.0.22.0

Post by Donatello »

blue nametags - NO
green nametags - YES
nickname: =WAR= Kadart
EnermaX
Posts: 146
Joined: 2009-04-08 19:06

Re: Deactivated-Nametag Change 1.0.22.0

Post by EnermaX »

I think it is really annoying. Not because I don't like realism. It's because you can't fking identify the person wich stands next to you (above 64 even less). In reality everyone has a unique face. But here everyone looks nearly the same. Sure kits n stuff, but in the heat of the battle it's a nightmare, especially for medics as for squadleaders.

However it is better this way than in early beta where you could see some and some not. Either everything or nothing.
Zander
Posts: 38
Joined: 2013-02-22 19:28

Re: Deactivated-Nametag Change 1.0.22.0

Post by Zander »

Personally I like nametags being removed, but the thing that lots of the kills people have are TKs really buzzes me.

Any chances to display markers instead of nametags?
Anything, icons, arrows, dots, would help (blue for team, green for squad, yellow - commander)
The Idea of popping up above a player who is currently transmitting locally, totally blows my mind.

Popping up + Markers = PROFIT

Inspired by phlupple
Last edited by Zander on 2013-07-09 08:46, edited 1 time in total.

from scratch
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Deactivated-Nametag Change 1.0.22.0

Post by sweedensniiperr »

I agree that if you can't fix the nametag issue at all SOME people shouldn't have it. But, and I'm sure you can agree with me that you have seen alot more teamkills when this was introduced. So the previous, some nametags actually caused less teamkills.

Then I don't think you should remove them from the squad, that is something that bugs me. But I guess that is related to the nametag issues in the first place.
Image
danielritual
Posts: 46
Joined: 2012-09-26 15:38

Re: Deactivated-Nametag Change 1.0.22.0

Post by danielritual »

Donatello wrote:blue nametags - NO
green nametags - YES
I agree!!!!!
phlupple
Posts: 38
Joined: 2009-01-15 15:50

Re: Deactivated-Nametag Change 1.0.22.0

Post by phlupple »

Zoddom wrote:I dont really get this idea.
you have mumble overlay which shows who is speaking. And you have local (positional) speech. So you can hear who is speaking from where. I dont understand why u need further help to find people. I find it easy enough even when playing with 2.1 speakers.
people just need to learn to hear!
If several people are talking at once (which is almost always happening in my experience), the overlay doesn't help that much in working out who's calling for a medic, particularly if you're playing with people whose voices you're unfamiliar with.

Then we have the fact that people are often standing close to one another when calling for a medic, so even if you know which direction the guy is in, working out specifically who needs meds can be a *****.

I'm not saying it's the end of the world - I enjoy the added challenge and overall I think this is a good change. I'm just suggesting something that might help medics carry out their task with less tedium. That you have no difficulties even with speakers is great but that seems more like bragging than actually trying to help.
zempa
Posts: 2
Joined: 2009-03-11 12:58

Re: Deactivated-Nametag Change 1.0.22.0

Post by zempa »

Donatello wrote:blue nametags - NO
green nametags - YES
I agree!

/Zempa
DDS
Posts: 820
Joined: 2008-03-27 22:52

Re: Deactivated-Nametag Change 1.0.22.0

Post by DDS »

I like the name tag change. I think the TK's will settle down after a short time once people slow down from 0.98 pace and identify targets. I have already been doing this with uniforms in earlier version. Most of my mistakes are the opposite.. enemy who grab friendly kits which causes me to pause and get killed. Squads that stick together and use local mumble will be helpful as well. Your on the right track

Tactical Gamer was an Excellent Server. Yeah that's right, I said that, go a head and BAN ME from your server now!
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Deactivated-Nametag Change 1.0.22.0

Post by AfterDune »

Donatello wrote:blue nametags - NO
green nametags - YES
Nametags don't work like this unfortunately. Can only set it per team, as far as I know.
Image
Cavazos
Posts: 454
Joined: 2007-06-20 05:01

Re: Deactivated-Nametag Change 1.0.22.0

Post by Cavazos »

I think name tags popping over the head while a player is transmitting would be great.
[FC]Freddie
Posts: 42
Joined: 2009-06-23 23:49

Re: Deactivated-Nametag Change 1.0.22.0

Post by [FC]Freddie »

Being that hard coded is insurmountable I'd like to see all name tags reduced to 3m view distance.
Hate that griefers can theoretically indulge themselves with less remedy for removal but it is what it is if we want 100 player servers.
ImageImage
Viki
Posts: 196
Joined: 2008-08-29 14:35

Re: Deactivated-Nametag Change 1.0.22.0

Post by Viki »

It's a good idea, but it has a few things it stumbles upon. In real life you can recognize your friends face and body, but in this game it's not possible at all. For example, if there's two soldiers in the game in front of my character, I can't make out which one of them is doing the talking.

With this pic I'll try to show what the definition of PR is (ignore colours):

Image

It's a balanced combination of smooth gameplay, teamwork and realism IMO. That's how I've always seen PR, you do some compromises between each category to make it enjoyable to play. The 'no name tags'-feature is somewhere outside the gameplay ring and inside the realism ring.


edit:
Pvt.LHeureux wrote:Using this as avatar, kk? :o
Feel free to do anything you like with it, like doing a less MSPainted version if you like. ;)
Last edited by Viki on 2013-07-10 11:03, edited 4 times in total.
Reason: Quote
TBob
Posts: 75
Joined: 2013-07-10 01:18

Re: Deactivated-Nametag Change 1.0.22.0

Post by TBob »

Adds unnecessary confusion as to who is who and what your squad is doing, in real life people aren't all generic 3D models.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Deactivated-Nametag Change 1.0.22.0

Post by Pvt.LHeureux »

Viki wrote:It's a good idea, but it has a few things it stumbles upon. In real life you can recognize your friends face and body, but in this game it's not possible at all. For example, if there's two soldiers in the game in front of my character, I can't make out which one of them is doing the talking.

With this pic I'll try to show what the definition of PR is (ignore colours):

Image

It's a balanced combination of smooth gameplay, teamwork and realism IMO. That's how I've always seen PR, you do some compromises between each category to make it enjoyable to play. The 'no name tags'-feature is somewhere outside the gameplay ring and inside the realism ring.
Using this as avatar, kk? :o
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Tommygun
Posts: 325
Joined: 2011-03-16 08:08

Re: Deactivated-Nametag Change 1.0.22.0

Post by Tommygun »

Nametag changes? I didn't even notice, I just thought it was the usual slightly broken name tag implementation on >64 player servers.
Im with Ploddit though

<64 players keep tags.
>64 players, no name tags.
Scandicci
Posts: 297
Joined: 2008-04-18 13:39

Re: Deactivated-Nametag Change 1.0.22.0

Post by Scandicci »

I liked this change.

I think we all need to remember where PR came from. We should all go back and play a round of BF2 Karkand 64 (no vehicles, friendly fire off). PR made BF2 more immersive, more deadly and way more fun. This change to the nametags is in step with that heritage.
___________________________________________________________________

If it's worth shooting once, shoot it again.
Leut.dweed
Posts: 104
Joined: 2009-05-13 18:12

Re: Deactivated-Nametag Change 1.0.22.0

Post by Leut.dweed »

TBob wrote:Adds unnecessary confusion as to who is who and what your squad is doing, in real life people aren't all generic 3D models.
Are you sure :p ? Maybe we all life inside the matrix. Controlled by cia/nsa
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Deactivated-Nametag Change 1.0.22.0

Post by K4on »

Thanks for sharing your experience here.


Thread gets closed, as beta is over and people are more and more posting offtopic.
Locked

Return to “PR:BF2 Feedback”