Deactivated-Nametag Change 1.0.22.0
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hyraclyon
- Posts: 297
- Joined: 2007-02-04 09:56
Re: Deactivated-Nametag Change 1.0.22.0
I love this change! It brings out the best in players, forcing them to communicate through local. It also makes PR much more immersive, it feels like a movie now!

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danielritual
- Posts: 46
- Joined: 2012-09-26 15:38
Re: Deactivated-Nametag Change 1.0.22.0
real, but impossible to move forward in an organized manner with the squad.
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Donatello
- Posts: 145
- Joined: 2007-07-08 13:17
Re: Deactivated-Nametag Change 1.0.22.0
blue nametags - NO
green nametags - YES
green nametags - YES
nickname: =WAR= Kadart
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EnermaX
- Posts: 146
- Joined: 2009-04-08 19:06
Re: Deactivated-Nametag Change 1.0.22.0
I think it is really annoying. Not because I don't like realism. It's because you can't fking identify the person wich stands next to you (above 64 even less). In reality everyone has a unique face. But here everyone looks nearly the same. Sure kits n stuff, but in the heat of the battle it's a nightmare, especially for medics as for squadleaders.
However it is better this way than in early beta where you could see some and some not. Either everything or nothing.
However it is better this way than in early beta where you could see some and some not. Either everything or nothing.
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Zander
- Posts: 38
- Joined: 2013-02-22 19:28
Re: Deactivated-Nametag Change 1.0.22.0
Personally I like nametags being removed, but the thing that lots of the kills people have are TKs really buzzes me.
Any chances to display markers instead of nametags?
Anything, icons, arrows, dots, would help (blue for team, green for squad, yellow - commander)
The Idea of popping up above a player who is currently transmitting locally, totally blows my mind.
Popping up + Markers = PROFIT
Inspired by phlupple
Any chances to display markers instead of nametags?
Anything, icons, arrows, dots, would help (blue for team, green for squad, yellow - commander)
The Idea of popping up above a player who is currently transmitting locally, totally blows my mind.
Popping up + Markers = PROFIT
Inspired by phlupple
Last edited by Zander on 2013-07-09 08:46, edited 1 time in total.
from scratch
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sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
Re: Deactivated-Nametag Change 1.0.22.0
I agree that if you can't fix the nametag issue at all SOME people shouldn't have it. But, and I'm sure you can agree with me that you have seen alot more teamkills when this was introduced. So the previous, some nametags actually caused less teamkills.
Then I don't think you should remove them from the squad, that is something that bugs me. But I guess that is related to the nametag issues in the first place.
Then I don't think you should remove them from the squad, that is something that bugs me. But I guess that is related to the nametag issues in the first place.
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danielritual
- Posts: 46
- Joined: 2012-09-26 15:38
Re: Deactivated-Nametag Change 1.0.22.0
I agree!!!!!Donatello wrote:blue nametags - NO
green nametags - YES
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phlupple
- Posts: 38
- Joined: 2009-01-15 15:50
Re: Deactivated-Nametag Change 1.0.22.0
If several people are talking at once (which is almost always happening in my experience), the overlay doesn't help that much in working out who's calling for a medic, particularly if you're playing with people whose voices you're unfamiliar with.Zoddom wrote:I dont really get this idea.
you have mumble overlay which shows who is speaking. And you have local (positional) speech. So you can hear who is speaking from where. I dont understand why u need further help to find people. I find it easy enough even when playing with 2.1 speakers.
people just need to learn to hear!
Then we have the fact that people are often standing close to one another when calling for a medic, so even if you know which direction the guy is in, working out specifically who needs meds can be a *****.
I'm not saying it's the end of the world - I enjoy the added challenge and overall I think this is a good change. I'm just suggesting something that might help medics carry out their task with less tedium. That you have no difficulties even with speakers is great but that seems more like bragging than actually trying to help.
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zempa
- Posts: 2
- Joined: 2009-03-11 12:58
Re: Deactivated-Nametag Change 1.0.22.0
I agree!Donatello wrote:blue nametags - NO
green nametags - YES
/Zempa
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DDS
- Posts: 820
- Joined: 2008-03-27 22:52
Re: Deactivated-Nametag Change 1.0.22.0
I like the name tag change. I think the TK's will settle down after a short time once people slow down from 0.98 pace and identify targets. I have already been doing this with uniforms in earlier version. Most of my mistakes are the opposite.. enemy who grab friendly kits which causes me to pause and get killed. Squads that stick together and use local mumble will be helpful as well. Your on the right track
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: Deactivated-Nametag Change 1.0.22.0
Nametags don't work like this unfortunately. Can only set it per team, as far as I know.Donatello wrote:blue nametags - NO
green nametags - YES

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Cavazos
- Posts: 454
- Joined: 2007-06-20 05:01
Re: Deactivated-Nametag Change 1.0.22.0
I think name tags popping over the head while a player is transmitting would be great.
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[FC]Freddie
- Posts: 42
- Joined: 2009-06-23 23:49
Re: Deactivated-Nametag Change 1.0.22.0
Being that hard coded is insurmountable I'd like to see all name tags reduced to 3m view distance.
Hate that griefers can theoretically indulge themselves with less remedy for removal but it is what it is if we want 100 player servers.
Hate that griefers can theoretically indulge themselves with less remedy for removal but it is what it is if we want 100 player servers.
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Viki
- Posts: 196
- Joined: 2008-08-29 14:35
Re: Deactivated-Nametag Change 1.0.22.0
It's a good idea, but it has a few things it stumbles upon. In real life you can recognize your friends face and body, but in this game it's not possible at all. For example, if there's two soldiers in the game in front of my character, I can't make out which one of them is doing the talking.
With this pic I'll try to show what the definition of PR is (ignore colours):

It's a balanced combination of smooth gameplay, teamwork and realism IMO. That's how I've always seen PR, you do some compromises between each category to make it enjoyable to play. The 'no name tags'-feature is somewhere outside the gameplay ring and inside the realism ring.
edit:
With this pic I'll try to show what the definition of PR is (ignore colours):

It's a balanced combination of smooth gameplay, teamwork and realism IMO. That's how I've always seen PR, you do some compromises between each category to make it enjoyable to play. The 'no name tags'-feature is somewhere outside the gameplay ring and inside the realism ring.
edit:
Feel free to do anything you like with it, like doing a less MSPainted version if you like.Pvt.LHeureux wrote:Using this as avatar, kk?![]()
Last edited by Viki on 2013-07-10 11:03, edited 4 times in total.
Reason: Quote
Reason: Quote
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TBob
- Posts: 75
- Joined: 2013-07-10 01:18
Re: Deactivated-Nametag Change 1.0.22.0
Adds unnecessary confusion as to who is who and what your squad is doing, in real life people aren't all generic 3D models.
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Deactivated-Nametag Change 1.0.22.0
Using this as avatar, kk?Viki wrote:It's a good idea, but it has a few things it stumbles upon. In real life you can recognize your friends face and body, but in this game it's not possible at all. For example, if there's two soldiers in the game in front of my character, I can't make out which one of them is doing the talking.
With this pic I'll try to show what the definition of PR is (ignore colours):
It's a balanced combination of smooth gameplay, teamwork and realism IMO. That's how I've always seen PR, you do some compromises between each category to make it enjoyable to play. The 'no name tags'-feature is somewhere outside the gameplay ring and inside the realism ring.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Tommygun
- Posts: 325
- Joined: 2011-03-16 08:08
Re: Deactivated-Nametag Change 1.0.22.0
Nametag changes? I didn't even notice, I just thought it was the usual slightly broken name tag implementation on >64 player servers.
Im with Ploddit though
<64 players keep tags.
>64 players, no name tags.
Im with Ploddit though
<64 players keep tags.
>64 players, no name tags.
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Scandicci
- Posts: 297
- Joined: 2008-04-18 13:39
Re: Deactivated-Nametag Change 1.0.22.0
I liked this change.
I think we all need to remember where PR came from. We should all go back and play a round of BF2 Karkand 64 (no vehicles, friendly fire off). PR made BF2 more immersive, more deadly and way more fun. This change to the nametags is in step with that heritage.
I think we all need to remember where PR came from. We should all go back and play a round of BF2 Karkand 64 (no vehicles, friendly fire off). PR made BF2 more immersive, more deadly and way more fun. This change to the nametags is in step with that heritage.
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If it's worth shooting once, shoot it again.
If it's worth shooting once, shoot it again.
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Leut.dweed
- Posts: 104
- Joined: 2009-05-13 18:12
Re: Deactivated-Nametag Change 1.0.22.0
Are you sureTBob wrote:Adds unnecessary confusion as to who is who and what your squad is doing, in real life people aren't all generic 3D models.
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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
Re: Deactivated-Nametag Change 1.0.22.0
Thanks for sharing your experience here.
Thread gets closed, as beta is over and people are more and more posting offtopic.
Thread gets closed, as beta is over and people are more and more posting offtopic.




